mirror of
https://github.com/scummvm/scummvm.git
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136 lines
4.5 KiB
C++
136 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/config-manager.h"
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#include "tetraedge/game/confirm.h"
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#include "tetraedge/game/application.h"
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#include "tetraedge/tetraedge.h"
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#include "tetraedge/te/te_text_layout.h"
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namespace Tetraedge {
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Confirm::Confirm() {
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}
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void Confirm::enter(const Common::Path &guiPath, const Common::String &y) {
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_gui.load(guiPath);
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TeLayout *backgroundLayout = _gui.layout("background");
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if (!backgroundLayout) {
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warning("confirm script not loaded, default to Yes.");
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onButtonYes();
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return;
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}
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backgroundLayout->setRatioMode(TeILayout::RATIO_MODE_NONE);
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Application *app = g_engine->getApplication();
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TeButtonLayout *confirmButtonLayout = _gui.buttonLayout("confirm");
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app->frontOrientationLayout().addChild(confirmButtonLayout);
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TeButtonLayout *yesButtonLayout = _gui.buttonLayout("yes");
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if (yesButtonLayout)
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yesButtonLayout->onMouseClickValidated().add(this, &Confirm::onButtonYes);
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TeButtonLayout *noButtonLayout = _gui.buttonLayout("no");
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if (noButtonLayout)
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noButtonLayout->onMouseClickValidated().add(this, &Confirm::onButtonNo);
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TeLayout *textLayout = _gui.layout("text");
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if (textLayout) {
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const Common::String textAttributs = _gui.value("textAttributs").toString();
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const Common::String textAttributsDown = _gui.value("textAttributsDown").toString();
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const Common::String *okButtonLoc = app->loc().value("okButton");
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const Common::String *cancelButtonLoc = app->loc().value("cancelButton");
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TeTextLayout *textTextLayout = dynamic_cast<TeTextLayout *>(textLayout->child(0));
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if (!textTextLayout)
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error("Expected text layout child.");
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const Common::String *textLayoutName = app->loc().value(textTextLayout->name());
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const char *fallbackText = "Do you really want to quit?"; // FIXME: Needed for Syberia II
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textTextLayout->setText(textAttributs + (textLayoutName ? *textLayoutName : fallbackText));
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if (!okButtonLoc || !cancelButtonLoc) {
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error("Missing translations for ok and cancel");
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}
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TeITextLayout *yesUpLayout = _gui.textLayout("yesUpLayout");
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if (yesUpLayout)
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yesUpLayout->setText(textAttributs + *okButtonLoc);
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TeITextLayout *yesDownLayout = _gui.textLayout("yesDownLayout");
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if (yesDownLayout)
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yesDownLayout->setText(textAttributsDown + *okButtonLoc);
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TeITextLayout *yesRollOverLayout = _gui.textLayout("yesRollOverLayout");
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if (yesRollOverLayout)
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yesRollOverLayout->setText(textAttributs + *okButtonLoc);
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TeITextLayout *noUpLayout = _gui.textLayout("noUpLayout");
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if (noUpLayout)
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noUpLayout->setText(textAttributs + *cancelButtonLoc);
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TeITextLayout *noDownLayout = _gui.textLayout("noDownLayout");
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if (noDownLayout)
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noDownLayout->setText(textAttributsDown + *cancelButtonLoc);
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TeITextLayout *noRollOverLayout = _gui.textLayout("noRollOverLayout");
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if (noRollOverLayout)
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noRollOverLayout->setText(textAttributs + *cancelButtonLoc);
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}
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// Make sure the mouse cursor is back on top.
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app->frontOrientationLayout().removeChild(&app->mouseCursorLayout());
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app->frontOrientationLayout().addChild(&app->mouseCursorLayout());
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if (ConfMan.getBool("skip_confirm")) {
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onButtonYes();
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}
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}
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void Confirm::leave() {
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Application *app = g_engine->getApplication();
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TeButtonLayout *confirmButtonLayout = _gui.buttonLayout("confirm");
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if (confirmButtonLayout) {
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app->frontLayout().removeChild(confirmButtonLayout);
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}
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_gui.unload();
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}
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bool Confirm::onButtonNo() {
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Application *app = g_engine->getApplication();
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app->captureFade();
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leave();
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_onButtonNoSignal.call();
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app->fade();
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return true;
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}
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bool Confirm::onButtonYes() {
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Application *app = g_engine->getApplication();
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app->captureFade();
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leave();
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_onButtonYesSignal.call();
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app->fade();
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return true;
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}
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} // end namespace Tetraedge
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