scummvm/engines/tetraedge/game/characters_shadow_tinygl.h

50 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_GAME_CHARACTERS_SHADOW_TINYGL_H
#define TETRAEDGE_GAME_CHARACTERS_SHADOW_TINYGL_H
#if defined(USE_TINYGL)
#include "tetraedge/game/characters_shadow.h"
namespace Tetraedge {
class InGameScene;
class CharactersShadowTinyGL : public CharactersShadow {
public:
CharactersShadowTinyGL() {};
void draw(InGameScene *scene) override;
protected:
virtual void createInternal() override;
virtual void createTextureInternal(InGameScene *scene) override;
virtual void deleteTexture() override;
};
} // end namespace Tetraedge
#endif // USE_TINYGL
#endif // TETRAEDGE_GAME_CHARACTERS_SHADOW_TINYGL_H