scummvm/engines/tetraedge/game/character_settings_xml_parser.h
2025-01-11 14:20:56 +01:00

145 lines
4.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_GAME_CHARACTER_SETTINGS_XML_PARSER_H
#define TETRAEDGE_GAME_CHARACTER_SETTINGS_XML_PARSER_H
#include "common/formats/xmlparser.h"
#include "tetraedge/game/character.h"
#include "tetraedge/te/te_vector3f32.h"
namespace Tetraedge {
class CharacterSettingsXmlParser : public Common::XMLParser {
public:
void setCharacterSettings(Common::HashMap<Common::String, Character::CharacterSettings> *settings) {
_characterSettings = settings;
};
// Parser
CUSTOM_XML_PARSER(CharacterSettingsXmlParser) {
XML_KEY(ModelsSettings)
XML_KEY(Model)
XML_PROP(name, true)
XML_KEY(modelFileName)
KEY_END()
XML_KEY(defaultScale)
KEY_END()
XML_KEY(invertNormals)
KEY_END()
XML_KEY(walk)
XML_KEY(animationFileName)
KEY_END()
XML_KEY(walkType)
XML_PROP(name, true)
XML_KEY(start)
XML_PROP(file, true)
XML_PROP(stepRight, false)
XML_PROP(stepLeft, false)
KEY_END()
XML_KEY(loop)
XML_PROP(file, true)
XML_PROP(stepRight, false)
XML_PROP(stepLeft, false)
KEY_END()
XML_KEY(endD)
XML_PROP(file, true)
XML_PROP(stepRight, false)
XML_PROP(stepLeft, false)
KEY_END()
XML_KEY(endG)
XML_PROP(file, true)
XML_PROP(stepRight, false)
XML_PROP(stepLeft, false)
KEY_END()
KEY_END()
XML_KEY(speed)
KEY_END()
KEY_END()
XML_KEY(cutSceneCurveDemi)
XML_KEY(position)
KEY_END()
KEY_END()
XML_KEY(face)
XML_PROP(name, true)
XML_KEY(eyes)
KEY_END()
XML_KEY(mouth)
KEY_END()
KEY_END()
XML_KEY(body)
XML_PROP(name, true)
KEY_END()
XML_KEY(rippleTexture)
XML_PROP(path, true)
KEY_END()
KEY_END()
KEY_END()
} PARSER_END()
// Parser callback methods
bool parserCallback_ModelsSettings(ParserNode *node);
bool parserCallback_Model(ParserNode *node);
bool parserCallback_modelFileName(ParserNode *node);
bool parserCallback_defaultScale(ParserNode *node);
bool parserCallback_walk(ParserNode *node);
bool parserCallback_animationFileName(ParserNode *node);
bool parserCallback_walkType(ParserNode *node);
bool parserCallback_start(ParserNode *node); // walk anim
bool parserCallback_loop(ParserNode *node); // walk anim
bool parserCallback_endD(ParserNode *node); // for walk anim
bool parserCallback_endG(ParserNode *node); // for walk anim
bool parserCallback_speed(ParserNode *node); // walk speed
bool parserCallback_cutSceneCurveDemi(ParserNode *node);
bool parserCallback_position(ParserNode *node); // position of cutSceneCurveDemi
bool parserCallback_face(ParserNode *node);
bool parserCallback_eyes(ParserNode *node);
bool parserCallback_mouth(ParserNode *node);
bool parserCallback_body(ParserNode *node);
bool parserCallback_invertNormals(ParserNode *node);
bool parserCallback_rippleTexture(ParserNode *node);
bool textCallback(const Common::String &val) override;
bool handleUnknownKey(ParserNode *node) override;
private:
Character::AnimSettings parseWalkAnimSettings(const ParserNode *node) const;
enum TextTagType {
TagModelFileName,
TagDefaultScale,
TagAnimationFileName,
TagEyes,
TagMouth,
TagSpeed,
TagPosition,
TagBody
};
TextTagType _curTextTag;
Character::CharacterSettings *_curCharacter;
Character::WalkSettings *_curWalkSettings;
Common::HashMap<Common::String, Character::CharacterSettings> *_characterSettings;
};
} // end namespace Tetraedge
#endif // TETRAEDGE_GAME_CHARACTER_SETTINGS_XML_PARSER_H