mirror of
https://github.com/scummvm/scummvm.git
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181 lines
5.1 KiB
C++
181 lines
5.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "tetraedge/tetraedge.h"
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#include "tetraedge/te/te_core.h"
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#include "tetraedge/game/cellphone.h"
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#include "tetraedge/te/te_text_layout.h"
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namespace Tetraedge {
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Cellphone::Cellphone() : _nextNumber(0) {
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}
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bool Cellphone::addNumber(const Common::String &num) {
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for (const Common::String &addedNum : _addedNumbers) {
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if (addedNum == num)
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return false;
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}
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TeTextLayout *layout = new TeTextLayout();
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const Common::String namePrefix("numRepertoire");
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layout->setName(namePrefix + num);
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layout->setSizeType(RELATIVE_TO_PARENT);
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layout->setAnchor(TeVector3f32(0.5f, 0.0f, 0.0f));
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// WORKAROUND: Original uses (1.0, 1.0, 1.0) here but then the text area is too high.
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layout->setSize(TeVector3f32(1.0f, 0.6f, 0.0f));
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layout->setPosition(TeVector3f32(0.5f, 0.08f, 0.0f));
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layout->setTextSizeType(1);
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layout->setTextSizeProportionalToWidth(46);
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Common::String val("Unknown");
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const Common::String *locNum = g_engine->getCore()->loc()->text(num);
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if (locNum)
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val = *locNum;
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layout->setText(_gui.value("textAttributs").toString() + val);
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layout->setVisible(true);
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_textLayoutArray.push_back(layout);
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_addedNumbers.push_back(num);
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TeSpriteLayout *sprite = _gui.spriteLayoutChecked("numRepertoire");
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sprite->addChild(layout);
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return true;
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}
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void Cellphone::currentPage(int offset) {
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if (_textLayoutArray.empty())
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return;
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_nextNumber = offset;
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TeLayout *repertoire = _gui.layoutChecked("numRepertoire");
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for (int i = 0; i < repertoire->childCount(); i++) {
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repertoire->child(i)->setVisible(i == offset);
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}
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}
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void Cellphone::enter() {
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_gui.buttonLayoutChecked("background")->setVisible(true);
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currentPage(_nextNumber);
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}
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void Cellphone::leave() {
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if (!_gui.loaded())
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return;
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_gui.buttonLayoutChecked("background")->setVisible(false);
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for (TeTextLayout *text : _textLayoutArray) {
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text->deleteLater();
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}
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_textLayoutArray.clear();
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_addedNumbers.clear();
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}
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void Cellphone::load() {
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_nextNumber = 0;
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TeButtonLayout *btnlayout;
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_gui.load("menus/cellphone.lua");
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btnlayout = _gui.buttonLayoutChecked("haut");
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btnlayout->onMouseClickValidated().add(this, &Cellphone::onPreviousNumber);
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btnlayout = _gui.buttonLayoutChecked("bas");
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btnlayout->onMouseClickValidated().add(this, &Cellphone::onNextNumber);
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btnlayout = _gui.buttonLayoutChecked("appeler");
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btnlayout->onMouseClickValidated().add(this, &Cellphone::onCallNumberValidated);
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btnlayout = _gui.buttonLayoutChecked("fermer");
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btnlayout->onMouseClickValidated().add(this, &Cellphone::onCloseButtonValidated);
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btnlayout = _gui.buttonLayoutChecked("background");
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btnlayout->setVisible(false);
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}
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void Cellphone::loadFromBackup(const Common::XMLParser::ParserNode *node) {
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error("TODO: implement Cellphone::loadFromBackup");
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/*
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basic algorithm:
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child = node->lastChild;
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while (child != nullptr) {
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if (child->type == ELEMENT) {
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if (if child->userData == "Number") {
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addNumber(this, child->getAttribute("num"));
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}
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}
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child = child->prev;
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}*/
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}
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bool Cellphone::onCallNumberValidated() {
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_onCallNumberSignal.call(_addedNumbers[_nextNumber]);
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return false;
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}
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bool Cellphone::onCloseButtonValidated() {
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_gui.buttonLayoutChecked("background")->setVisible(false);
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return false;
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}
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bool Cellphone::onNextNumber() {
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uint numoffset = _nextNumber + 1;
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if (numoffset < _textLayoutArray.size()) {
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currentPage(numoffset);
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}
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return false;
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}
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bool Cellphone::onPreviousNumber() {
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int numoffset = _nextNumber - 1;
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if (numoffset >= 0)
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currentPage(numoffset);
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return false;
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}
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void Cellphone::saveToBackup(Common::XMLParser::ParserNode *xmlnode) {
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error("TODO: implement Cellphone::saveToBackup");
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}
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void Cellphone::setVisible(bool visible) {
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_gui.buttonLayoutChecked("background")->setVisible(visible);
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}
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void Cellphone::unload() {
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leave();
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_gui.unload();
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}
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Common::Error Cellphone::syncState(Common::Serializer &s) {
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Common::Array<Common::String> numbers = _addedNumbers;
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uint numElems = numbers.size();
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s.syncAsUint32LE(numElems);
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if (numElems > 1000)
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error("Unexpected number of elems syncing cellphone");
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numbers.resize(numElems);
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for (uint i = 0; i < numElems; i++) {
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s.syncString(numbers[i]);
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}
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if (s.isLoading()) {
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if (!_addedNumbers.empty())
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leave();
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for (const auto &num : numbers)
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addNumber(num);
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}
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return Common::kNoError;
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}
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} // end namespace Tetraedge
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