scummvm/engines/tetraedge/game/cellphone.cpp

181 lines
5.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "tetraedge/tetraedge.h"
#include "tetraedge/te/te_core.h"
#include "tetraedge/game/cellphone.h"
#include "tetraedge/te/te_text_layout.h"
namespace Tetraedge {
Cellphone::Cellphone() : _nextNumber(0) {
}
bool Cellphone::addNumber(const Common::String &num) {
for (const Common::String &addedNum : _addedNumbers) {
if (addedNum == num)
return false;
}
TeTextLayout *layout = new TeTextLayout();
const Common::String namePrefix("numRepertoire");
layout->setName(namePrefix + num);
layout->setSizeType(RELATIVE_TO_PARENT);
layout->setAnchor(TeVector3f32(0.5f, 0.0f, 0.0f));
// WORKAROUND: Original uses (1.0, 1.0, 1.0) here but then the text area is too high.
layout->setSize(TeVector3f32(1.0f, 0.6f, 0.0f));
layout->setPosition(TeVector3f32(0.5f, 0.08f, 0.0f));
layout->setTextSizeType(1);
layout->setTextSizeProportionalToWidth(46);
Common::String val("Unknown");
const Common::String *locNum = g_engine->getCore()->loc()->text(num);
if (locNum)
val = *locNum;
layout->setText(_gui.value("textAttributs").toString() + val);
layout->setVisible(true);
_textLayoutArray.push_back(layout);
_addedNumbers.push_back(num);
TeSpriteLayout *sprite = _gui.spriteLayoutChecked("numRepertoire");
sprite->addChild(layout);
return true;
}
void Cellphone::currentPage(int offset) {
if (_textLayoutArray.empty())
return;
_nextNumber = offset;
TeLayout *repertoire = _gui.layoutChecked("numRepertoire");
for (int i = 0; i < repertoire->childCount(); i++) {
repertoire->child(i)->setVisible(i == offset);
}
}
void Cellphone::enter() {
_gui.buttonLayoutChecked("background")->setVisible(true);
currentPage(_nextNumber);
}
void Cellphone::leave() {
if (!_gui.loaded())
return;
_gui.buttonLayoutChecked("background")->setVisible(false);
for (TeTextLayout *text : _textLayoutArray) {
text->deleteLater();
}
_textLayoutArray.clear();
_addedNumbers.clear();
}
void Cellphone::load() {
_nextNumber = 0;
TeButtonLayout *btnlayout;
_gui.load("menus/cellphone.lua");
btnlayout = _gui.buttonLayoutChecked("haut");
btnlayout->onMouseClickValidated().add(this, &Cellphone::onPreviousNumber);
btnlayout = _gui.buttonLayoutChecked("bas");
btnlayout->onMouseClickValidated().add(this, &Cellphone::onNextNumber);
btnlayout = _gui.buttonLayoutChecked("appeler");
btnlayout->onMouseClickValidated().add(this, &Cellphone::onCallNumberValidated);
btnlayout = _gui.buttonLayoutChecked("fermer");
btnlayout->onMouseClickValidated().add(this, &Cellphone::onCloseButtonValidated);
btnlayout = _gui.buttonLayoutChecked("background");
btnlayout->setVisible(false);
}
void Cellphone::loadFromBackup(const Common::XMLParser::ParserNode *node) {
error("TODO: implement Cellphone::loadFromBackup");
/*
basic algorithm:
child = node->lastChild;
while (child != nullptr) {
if (child->type == ELEMENT) {
if (if child->userData == "Number") {
addNumber(this, child->getAttribute("num"));
}
}
child = child->prev;
}*/
}
bool Cellphone::onCallNumberValidated() {
_onCallNumberSignal.call(_addedNumbers[_nextNumber]);
return false;
}
bool Cellphone::onCloseButtonValidated() {
_gui.buttonLayoutChecked("background")->setVisible(false);
return false;
}
bool Cellphone::onNextNumber() {
uint numoffset = _nextNumber + 1;
if (numoffset < _textLayoutArray.size()) {
currentPage(numoffset);
}
return false;
}
bool Cellphone::onPreviousNumber() {
int numoffset = _nextNumber - 1;
if (numoffset >= 0)
currentPage(numoffset);
return false;
}
void Cellphone::saveToBackup(Common::XMLParser::ParserNode *xmlnode) {
error("TODO: implement Cellphone::saveToBackup");
}
void Cellphone::setVisible(bool visible) {
_gui.buttonLayoutChecked("background")->setVisible(visible);
}
void Cellphone::unload() {
leave();
_gui.unload();
}
Common::Error Cellphone::syncState(Common::Serializer &s) {
Common::Array<Common::String> numbers = _addedNumbers;
uint numElems = numbers.size();
s.syncAsUint32LE(numElems);
if (numElems > 1000)
error("Unexpected number of elems syncing cellphone");
numbers.resize(numElems);
for (uint i = 0; i < numElems; i++) {
s.syncString(numbers[i]);
}
if (s.isLoading()) {
if (!_addedNumbers.empty())
leave();
for (const auto &num : numbers)
addNumber(num);
}
return Common::kNoError;
}
} // end namespace Tetraedge