scummvm/engines/sword2/detection.h
2023-01-14 21:37:55 +01:00

39 lines
1.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1994-1998 Revolution Software Ltd.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SWORD2_DETECTION_H
#define SWORD2_DETECTION_H
#include "engines/advancedDetector.h"
namespace Sword2 {
enum {
GF_SPANISHDEMO = 1 << 0
};
#define GAMEOPTION_OBJECT_LABELS GUIO_GAMEOPTIONS1
} // End of namespace Sword2
#endif // SWORD2_DETECTION_H