scummvm/engines/startrek/rooms/mudd4.cpp
Eugene Sandulenko 934fa3d66b
STARTREK: Fix linking on ARM64 macOS
This requires function pointers to be aligned to 64 bits, and
from the other hand, Action struct requires packing on MSVC, otherwise
it produces the following warning:

  Warning    C4121    'StarTrek::RoomAction': alignment of a member was sensitive to packing

This commit adds a dummy member to the Action struct, but in general, this
design is not ideal.
2024-10-24 13:10:40 +02:00

775 lines
26 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "startrek/room.h"
#define OBJECT_VIEWSCREEN 8
#define OBJECT_ALIENDV 9
#define OBJECT_REPAIR_TOOL 10
#define OBJECT_11 11
#define HOTSPOT_SCREEN 0x20
#define HOTSPOT_CONSOLE 0x21
#define HOTSPOT_LEFT_CONSOLE 0x22
#define HOTSPOT_RIGHT_CONSOLE 0x23
#define HOTSPOT_EAST_DOOR 0x24
#define HOTSPOT_WEST_DOOR 0x25
namespace StarTrek {
extern const RoomAction mudd4ActionList[] = {
{ {ACTION_TICK, 1, 0, 0, 0}, &Room::mudd4Tick1 },
{ {ACTION_USE, OBJECT_ICOMM, 0xff, 0, 0}, &Room::mudd4UseCommunicator },
{ {ACTION_TIMER_EXPIRED, 2, 0, 0, 0}, &Room::mudd4Timer2Expired },
{ {ACTION_TIMER_EXPIRED, 3, 0, 0, 0}, &Room::mudd4Timer3Expired },
{ {ACTION_USE, OBJECT_SPOCK, 0x21, 0, 0}, &Room::mudd4UseSpockOnLeftConsole },
{ {ACTION_USE, OBJECT_SPOCK, 0x22, 0, 0}, &Room::mudd4UseSpockOnLeftConsole },
{ {ACTION_USE, OBJECT_SPOCK, 0x23, 0, 0}, &Room::mudd4UseSpockOnRightConsole },
{ {ACTION_FINISHED_WALKING, 1, 0, 0, 0}, &Room::mudd4SpockReachedChair },
{ {ACTION_FINISHED_ANIMATION, 1, 0, 0, 0}, &Room::mudd4SpockSatInChair },
{ {ACTION_FINISHED_ANIMATION, 2, 0, 0, 0}, &Room::mudd4SpockUsedSensors },
{ {ACTION_FINISHED_ANIMATION, 3, 0, 0, 0}, &Room::mudd4SpockUsedEngineering },
{ {ACTION_FINISHED_ANIMATION, 4, 0, 0, 0}, &Room::mudd4SpockUsedNavigation },
{ {ACTION_FINISHED_WALKING, 3, 0, 0, 0}, &Room::mudd4FinishedWalking3 },
{ {ACTION_USE, OBJECT_KIRK, 0x21, 0, 0}, &Room::mudd4UseKirkOnRightConsole },
{ {ACTION_USE, OBJECT_KIRK, 0x23, 0, 0}, &Room::mudd4UseKirkOnRightConsole },
{ {ACTION_USE, OBJECT_KIRK, 0x22, 0, 0}, &Room::mudd4UseKirkOnLeftConsole },
{ {ACTION_FINISHED_WALKING, 2, 0, 0, 0}, &Room::mudd4KirkReachedRightConsole },
{ {ACTION_FINISHED_ANIMATION, 5, 0, 0, 0}, &Room::mudd4KirkSatInChair },
{ {ACTION_FINISHED_ANIMATION, 6, 0, 0, 0}, &Room::mudd4KirkUsedViewScreen },
{ {ACTION_TIMER_EXPIRED, 1, 0, 0, 0}, &Room::mudd4Timer1Expired },
{ {ACTION_FINISHED_ANIMATION, 7, 0, 0, 0}, &Room::mudd4KirkUsedCommunications },
{ {ACTION_FINISHED_WALKING, 4, 0, 0, 0}, &Room::mudd4KirkReachedPositionToTalkToMudd },
{ {ACTION_USE, OBJECT_MCCOY, 0x21, 0, 0}, &Room::mudd4UseMccoyOnConsole },
{ {ACTION_USE, OBJECT_MCCOY, 0x22, 0, 0}, &Room::mudd4UseMccoyOnConsole },
{ {ACTION_USE, OBJECT_MCCOY, 0x23, 0, 0}, &Room::mudd4UseMccoyOnConsole },
{ {ACTION_USE, OBJECT_REDSHIRT, 0x21, 0, 0}, &Room::mudd4UseRedshirtOnConsole },
{ {ACTION_USE, OBJECT_REDSHIRT, 0x22, 0, 0}, &Room::mudd4UseRedshirtOnConsole },
{ {ACTION_USE, OBJECT_REDSHIRT, 0x23, 0, 0}, &Room::mudd4UseRedshirtOnConsole },
{ {ACTION_USE, OBJECT_ISTRICOR, 10, 0, 0}, &Room::mudd4UseSTricorderOnRepairTool },
{ {ACTION_USE, OBJECT_ISTRICOR, 0x21, 0, 0}, &Room::mudd4UseSTricorderOnConsole },
// ENHANCEMENT: Allow scanning the console to work when scanning the specific stations
// as well
{ {ACTION_USE, OBJECT_ISTRICOR, 0x22, 0, 0}, &Room::mudd4UseSTricorderOnConsole },
{ {ACTION_USE, OBJECT_ISTRICOR, 0x23, 0, 0}, &Room::mudd4UseSTricorderOnConsole },
{ {ACTION_USE, OBJECT_ISTRICOR, 0x20, 0, 0}, &Room::mudd4UseSTricorderOnViewscreen },
// ENHANCEMENT: Allow scanning the viewscreen when it's on, not just when off
{ {ACTION_USE, OBJECT_ISTRICOR, 8, 0, 0}, &Room::mudd4UseSTricorderOnViewscreen },
// Common code (next 4 lines)
{ {ACTION_USE, OBJECT_ILENSES, OBJECT_IDEGRIME, 0, 0}, &Room::muddaUseLenseOnDegrimer },
{ {ACTION_USE, OBJECT_IALIENDV, 0xff, 0, 0}, &Room::muddaUseAlienDevice },
{ {ACTION_FINISHED_ANIMATION, 9, 0, 0, 0}, &Room::muddaFiredAlienDevice },
{ {ACTION_USE, OBJECT_IDEGRIME, 0xff, 0, 0}, &Room::muddaUseDegrimer },
{ {ACTION_USE, OBJECT_IMEDKIT, 0xff, 0, 0}, &Room::mudd4UseMedkit },
{ {ACTION_GET, 10, 0, 0, 0}, &Room::mudd4GetRepairTool },
{ {ACTION_FINISHED_WALKING, 5, 0, 0, 0}, &Room::mudd4ReachedRepairTool },
{ {ACTION_FINISHED_ANIMATION, 10, 0, 0, 0}, &Room::mudd4PickedUpRepairTool },
{ {ACTION_LOOK, 0x21, 0, 0, 0}, &Room::mudd4LookAtConsole },
// ENHANCEMENT: Allow look action work with the specific stations as well
{ {ACTION_LOOK, 0x22, 0, 0, 0}, &Room::mudd4LookAtConsole },
{ {ACTION_LOOK, 0x23, 0, 0, 0}, &Room::mudd4LookAtConsole },
{ {ACTION_LOOK, 0x20, 0, 0, 0}, &Room::mudd4LookAtViewscreen },
// ENHANCEMENT: Allow look action work when viewscreen is on, not just when off
{ {ACTION_LOOK, 8, 0, 0, 0}, &Room::mudd4LookAtViewscreen },
{ {ACTION_LOOK, OBJECT_KIRK, 0, 0, 0}, &Room::mudd4LookAtKirk },
{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0, 0}, &Room::mudd4LookAtSpock },
{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0, 0}, &Room::mudd4LookAtMccoy },
{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::mudd4LookAtRedshirt },
{ {ACTION_LOOK, 10, 0, 0, 0}, &Room::mudd4LookAtRepairTool },
{ {ACTION_TALK, OBJECT_KIRK, 0, 0, 0}, &Room::mudd4TalkToKirk },
{ {ACTION_TALK, OBJECT_SPOCK, 0, 0, 0}, &Room::mudd4TalkToSpock },
{ {ACTION_TALK, OBJECT_MCCOY, 0, 0, 0}, &Room::mudd4TalkToMccoy },
{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::mudd4TalkToRedshirt },
{ {ACTION_WALK, 0x24, 0, 0, 0}, &Room::mudd4WalkToEastDoor },
{ {ACTION_WALK, 0x25, 0, 0, 0}, &Room::mudd4WalkToWestDoor },
{ {ACTION_TOUCHED_HOTSPOT, 0, 0, 0, 0}, &Room::mudd4TouchedHotspot0 },
// Common code (countdown for losing atmosphere when life support malfunctioning)
{ {ACTION_TICK, 0xff, 0xff, 0xff, 0}, &Room::muddaTick },
{ {ACTION_LIST_END, 0, 0, 0, 0}, nullptr }
};
enum mudd4TextIds {
TX_SPEAKER_KIRK, TX_SPEAKER_MCCOY, TX_SPEAKER_SPOCK, TX_SPEAKER_UHURA, TX_SPEAKER_BUCHERT,
TX_SPEAKER_SCOTT, TX_SPEAKER_MUDD,
TX_MUD4_001, TX_MUD4_002, TX_MUD4_004, TX_MUD4_005, TX_MUD4_006,
TX_MUD4_007, TX_MUD4_008, TX_MUD4_009, TX_MUD4_010, TX_MUD4_011,
TX_MUD4_012, TX_MUD4_014, TX_MUD4_015, TX_MUD4_021, TX_MUD4_026,
TX_MUD4_029, TX_MUD4_030, TX_MUD4_034, TX_MUD4_035, TX_MUD4_036,
TX_MUD4_037, TX_MUD4_046, TX_MUD4_047, TX_MUD4_050, TX_MUD4_051,
TX_MUD4_063, TX_MUD4_064, TX_MUD4_065, TX_MUD4_067, TX_MUD4_069,
TX_MUD4_070, TX_MUD4_071, TX_MUD4_073, TX_MUD4_076, TX_MUD4_013,
TX_MUD4_016, TX_MUD4_017, TX_MUD4_018, TX_MUD4_019, TX_MUD4_020,
TX_MUD4_023, TX_MUD4_024, TX_MUD4_025, TX_MUD4_027, TX_MUD4_028,
TX_MUD4_031, TX_MUD4_032, TX_MUD4_033, TX_MUD4_038, TX_MUD4_039,
TX_MUD4_040, TX_MUD4_041, TX_MUD4_042, TX_MUD4_043, TX_MUD4_045,
TX_MUD4_048, TX_MUD4_049, TX_MUD4_052, TX_MUD4_053, TX_MUD4_054,
TX_MUD4_055, TX_MUD4_056, TX_MUD4_057, TX_MUD4_058, TX_MUD4_059,
TX_MUD4_060, TX_MUD4_061, TX_MUD4_062, TX_MUD4_066, TX_MUD4_068,
TX_MUD4_072, TX_MUD4_074, TX_MUD4_075, TX_MUD4_A29, TX_MUD4_S02,
TX_MUD4_S03, TX_MUD4_S04, TX_MUD4N000, TX_MUD4N001, TX_MUD4N003,
TX_MUD4N004, TX_MUD4N005, TX_MUD4N006, TX_MUD4N007, TX_MUD4N008,
TX_MUD4N011, TX_MUD4N012, TX_MUD4N013, TX_MUD4_003, TX_STATICU1
};
// TODO: Finish floppy offsets
extern const RoomTextOffsets mudd4TextOffsets[] = {
{ TX_SPEAKER_KIRK, 4048, 0, 0, 0 },
{ TX_SPEAKER_MCCOY, 4059, 0, 0, 0 },
{ TX_SPEAKER_SPOCK, 4069, 0, 0, 0 },
{ TX_SPEAKER_UHURA, 491, 0, 0, 0 },
{ TX_SPEAKER_BUCHERT, 4079, 0, 0, 0 },
{ TX_SPEAKER_SCOTT, 4091, 0, 0, 0 },
{ TX_SPEAKER_MUDD, 4101, 0, 0, 0 },
{ TX_MUD4_001, 12511, 0, 0, 0 },
{ TX_MUD4_002, 6069, 0, 0, 0 },
{ TX_MUD4_004, 6134, 0, 0, 0 },
{ TX_MUD4_005, 11984, 0, 0, 0 },
{ TX_MUD4_006, 5958, 0, 0, 0 },
{ TX_MUD4_007, 6103, 0, 0, 0 },
{ TX_MUD4_008, 9263, 0, 0, 0 },
{ TX_MUD4_009, 9687, 0, 0, 0 },
{ TX_MUD4_010, 10886, 0, 0, 0 },
{ TX_MUD4_011, 10945, 0, 0, 0 },
{ TX_MUD4_012, 10793, 0, 0, 0 },
{ TX_MUD4_013, 4255, 0, 0, 0 },
{ TX_MUD4_014, 8571, 0, 0, 0 },
{ TX_MUD4_015, 12129, 0, 0, 0 },
{ TX_MUD4_016, 10051, 0, 0, 0 },
{ TX_MUD4_017, 8939, 0, 0, 0 },
{ TX_MUD4_018, 454, 0, 0, 0 },
{ TX_MUD4_019, 7470, 0, 0, 0 },
{ TX_MUD4_020, 7279, 0, 0, 0 },
{ TX_MUD4_021, 8726, 0, 0, 0 },
{ TX_MUD4_026, 9960, 0, 0, 0 },
{ TX_MUD4_029, 10391, 0, 0, 0 },
{ TX_MUD4_030, 10461, 0, 0, 0 },
{ TX_MUD4_034, 9772, 0, 0, 0 },
{ TX_MUD4_035, 11155, 0, 0, 0 },
{ TX_MUD4_036, 10357, 0, 0, 0 },
{ TX_MUD4_037, 9869, 0, 0, 0 },
{ TX_MUD4_046, 12235, 0, 0, 0 },
{ TX_MUD4_047, 12171, 0, 0, 0 },
{ TX_MUD4_050, 8178, 0, 0, 0 },
{ TX_MUD4_051, 12411, 0, 0, 0 },
{ TX_MUD4_063, 12072, 0, 0, 0 },
{ TX_MUD4_064, 10677, 0, 0, 0 },
{ TX_MUD4_065, 8267, 0, 0, 0 },
{ TX_MUD4_067, 10915, 0, 0, 0 },
{ TX_MUD4_069, 11221, 0, 0, 0 },
{ TX_MUD4_070, 10818, 0, 0, 0 },
{ TX_MUD4_071, 10145, 0, 0, 0 },
{ TX_MUD4_073, 11092, 0, 0, 0 },
{ TX_MUD4_076, 12314, 0, 0, 0 },
{ TX_MUD4_023, 7208, 0, 0, 0 },
{ TX_MUD4_024, 7106, 0, 0, 0 },
{ TX_MUD4_025, 6345, 0, 0, 0 },
{ TX_MUD4_027, 6588, 0, 0, 0 },
{ TX_MUD4_028, 6812, 0, 0, 0 },
{ TX_MUD4_031, 4607, 0, 0, 0 },
{ TX_MUD4_032, 9626, 0, 0, 0 },
{ TX_MUD4_033, 7060, 0, 0, 0 },
{ TX_MUD4_038, 5197, 0, 0, 0 },
{ TX_MUD4_039, 5224, 0, 0, 0 },
{ TX_MUD4_040, 5254, 0, 0, 0 },
{ TX_MUD4_041, 5285, 0, 0, 0 },
{ TX_MUD4_042, 7869, 0, 0, 0 },
{ TX_MUD4_043, 2510, 0, 0, 0 },
{ TX_MUD4_045, 7555, 0, 0, 0 },
{ TX_MUD4_048, 4377, 0, 0, 0 },
{ TX_MUD4_049, 5786, 0, 0, 0 },
{ TX_MUD4_052, 5840, 0, 0, 0 },
{ TX_MUD4_053, 5309, 0, 0, 0 },
{ TX_MUD4_054, 6219, 0, 0, 0 },
{ TX_MUD4_055, 5603, 0, 0, 0 },
{ TX_MUD4_056, 5523, 0, 0, 0 },
{ TX_MUD4_057, 4895, 0, 0, 0 },
{ TX_MUD4_058, 5023, 0, 0, 0 },
{ TX_MUD4_059, 4459, 0, 0, 0 },
{ TX_MUD4_060, 4676, 0, 0, 0 },
{ TX_MUD4_061, 4119, 0, 0, 0 },
{ TX_MUD4_062, 4288, 0, 0, 0 },
{ TX_MUD4_066, 8396, 0, 0, 0 },
{ TX_MUD4_068, 9395, 0, 0, 0 },
{ TX_MUD4_072, 9205, 0, 0, 0 },
{ TX_MUD4_074, 8881, 0, 0, 0 },
{ TX_MUD4_075, 7611, 0, 0, 0 },
{ TX_MUD4_A29, 7503, 0, 0, 0 },
{ TX_MUD4_S02, 6377, 0, 0, 0 },
{ TX_MUD4_S03, 7323, 0, 0, 0 },
{ TX_MUD4_S04, 6912, 0, 0, 0 },
{ TX_MUD4N000, 7801, 0, 0, 0 },
{ TX_MUD4N001, 11747, 0, 0, 0 },
{ TX_MUD4N003, 11615, 0, 0, 0 },
{ TX_MUD4N004, 11792, 0, 0, 0 },
{ TX_MUD4N005, 3106, 0, 0, 0 },
{ TX_MUD4N006, 11677, 0, 0, 0 },
{ TX_MUD4N007, 3298, 0, 0, 0 },
{ TX_MUD4N008, 8029, 0, 0, 0 },
{ TX_MUD4N011, 11912, 0, 0, 0 },
{ TX_MUD4N012, 11278, 0, 0, 0 },
{ TX_MUD4N013, 7985, 0, 0, 0 },
{ -1, 0, 0, 0, 0 }
};
extern const RoomText mudd4Texts[] = {
{ TX_MUD4_003, Common::EN_ANY, "#MUD4\\MUD4_003#<<Done>>" },
{ -1, Common::UNK_LANG, "" }
};
void Room::mudd4Tick1() {
playVoc("MUD4LOOP");
if (!_awayMission->mudd.tookRepairTool)
loadActorAnim(OBJECT_REPAIR_TOOL, "s4crdv", 0xc9, 0x8e);
if (_awayMission->mudd.viewScreenEnabled)
loadActorAnim(OBJECT_VIEWSCREEN, "s4crvo", 0xa5, 0x76);
}
void Room::mudd4UseCommunicator() {
showText(TX_SPEAKER_KIRK, TX_MUD4_018);
showText(TX_SPEAKER_UHURA, TX_STATICU1);
}
void Room::mudd4Timer2Expired() {
playSoundEffectIndex(kSfxButton);
}
void Room::mudd4Timer3Expired() {
playSoundEffectIndex(kSfxTransporterEnergize);
}
void Room::mudd4UseSpockOnLeftConsole() {
_roomVar.mudd.usingLeftConsole = true;
mudd4UseSpockOnConsole();
}
void Room::mudd4UseSpockOnRightConsole() {
_roomVar.mudd.usingLeftConsole = false;
mudd4UseSpockOnConsole();
}
void Room::mudd4UseSpockOnConsole() {
_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_N;
loadActorStandAnim(OBJECT_SPOCK);
if (_awayMission->mudd.translatedAlienLanguage) {
if (!_roomVar.mudd.usingLeftConsole)
showText(TX_SPEAKER_SPOCK, TX_MUD4_057);
} else if (_awayMission->mudd.discoveredBase3System) {
showText(TX_SPEAKER_SPOCK, TX_MUD4_062);
} else {
showText(TX_SPEAKER_SPOCK, TX_MUD4_061);
showText(TX_SPEAKER_KIRK, TX_MUD4_013);
showText(TX_SPEAKER_SPOCK, TX_MUD4_062);
showText(TX_SPEAKER_MCCOY, TX_MUD4_048);
showText(TX_SPEAKER_SPOCK, TX_MUD4_059);
showText(TX_SPEAKER_KIRK, TX_MUD4_031);
showText(TX_SPEAKER_SPOCK, TX_MUD4_060);
if (!_awayMission->mudd.discoveredBase3System) {
_awayMission->mudd.discoveredBase3System = true;
_awayMission->mudd.missionScore++;
}
}
_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_N;
walkCrewmanC(OBJECT_SPOCK, 0x6d, 0x9a, &Room::mudd4SpockReachedChair);
_awayMission->disableInput = true;
}
void Room::mudd4SpockReachedChair() {
if (_roomVar.mudd.usingLeftConsole && _awayMission->mudd.translatedAlienLanguage)
loadActorAnimC(OBJECT_SPOCK, "s4crss", -1, -1, &Room::mudd4SpockSatInChair);
else
_awayMission->disableInput = false;
}
void Room::mudd4SpockSatInChair() {
loadActorAnim2(OBJECT_SPOCK, "s4crsr", 0x55, 0x98);
showText(TX_SPEAKER_SPOCK, TX_MUD4_058);
mudd4ShowLeftConsoleMenu();
}
void Room::mudd4ShowLeftConsoleMenu() {
const TextRef choices[] = {
TX_SPEAKER_SPOCK,
TX_MUD4_038,
TX_MUD4_039,
TX_MUD4_040,
TX_MUD4_041,
TX_END
};
int choice = showMultipleTexts(choices);
switch (choice) {
case 0: // Sensors
loadActorAnimC(OBJECT_SPOCK, "s4crsr", 0x55, 0x98, &Room::mudd4SpockUsedSensors);
_awayMission->timers[2] = 5;
break;
case 1: // Navigation
loadActorAnimC(OBJECT_SPOCK, "s4crsl", 0x55, 0x98, &Room::mudd4SpockUsedNavigation);
_awayMission->timers[2] = 5;
break;
case 2: // Engineering
loadActorAnimC(OBJECT_SPOCK, "s4crsr", 0x55, 0x98, &Room::mudd4SpockUsedEngineering);
_awayMission->timers[2] = 5;
break;
case 3: // Done
_awayMission->disableInput = false;
_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_N;
walkCrewman(OBJECT_SPOCK, 0x69, 0xb7);
break;
}
}
void Room::mudd4SpockUsedSensors() {
_awayMission->disableInput = false;
showText(TX_SPEAKER_SPOCK, TX_MUD4_053);
mudd4ShowLeftConsoleMenu();
}
void Room::mudd4SpockUsedEngineering() {
_awayMission->disableInput = false;
showText(TX_SPEAKER_SPOCK, TX_MUD4_056);
mudd4ShowLeftConsoleMenu();
}
void Room::mudd4SpockUsedNavigation() {
_awayMission->disableInput = false;
showText(TX_SPEAKER_SPOCK, TX_MUD4_055);
mudd4ShowLeftConsoleMenu();
}
void Room::mudd4FinishedWalking3() { // Spock reaches console after attempting to use Kirk on one
_awayMission->disableInput = false;
mudd4UseSpockOnLeftConsole();
}
void Room::mudd4UseKirkOnRightConsole() {
_roomVar.mudd.kirkUsingRightConsole = true;
mudd4UseKirkOnConsole();
}
void Room::mudd4UseKirkOnLeftConsole() {
_roomVar.mudd.kirkUsingRightConsole = false;
mudd4UseKirkOnConsole();
}
void Room::mudd4UseKirkOnConsole() {
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
loadActorStandAnim(OBJECT_KIRK);
if (!_awayMission->mudd.translatedAlienLanguage) {
showText(TX_SPEAKER_KIRK, TX_MUD4_006);
_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_N;
walkCrewmanC(OBJECT_SPOCK, 0x6d, 0x9a, &Room::mudd4FinishedWalking3);
_awayMission->disableInput = true;
} else {
if (!_roomVar.mudd.kirkUsingRightConsole)
showText(TX_SPEAKER_KIRK, TX_MUD4_049);
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
walkCrewmanC(OBJECT_KIRK, 0x7e, 0x98, &Room::mudd4KirkReachedRightConsole);
_awayMission->disableInput = true;
}
}
void Room::mudd4KirkReachedRightConsole() {
if (_roomVar.mudd.kirkUsingRightConsole && _awayMission->mudd.translatedAlienLanguage)
loadActorAnimC(OBJECT_KIRK, "s4crks", -1, -1, &Room::mudd4KirkSatInChair);
else
_awayMission->disableInput = false;
}
void Room::mudd4KirkSatInChair() {
loadActorAnim2(OBJECT_KIRK, "s4crkl", 0x94, 0x98);
_awayMission->timers[2] = 5;
_awayMission->disableInput = false;
showText(TX_SPEAKER_SPOCK, TX_MUD4_052); // NOTE: why is Spock talking here?
mudd4ShowRightConsoleMenu();
}
void Room::mudd4ShowRightConsoleMenu() {
const TextRef choices[] = {
TX_SPEAKER_KIRK,
TX_MUD4_002,
TX_MUD4_007,
TX_MUD4_003, // BUGFIX: this used Spock's voice instead of Kirk's in original
TX_END
};
int choice = showMultipleTexts(choices);
switch (choice) {
case 0: // Communications
_awayMission->disableInput = true;
loadActorAnimC(OBJECT_KIRK, "s4crkr", 0x94, 0x98, &Room::mudd4KirkUsedCommunications);
break;
case 1: // View Screen
_awayMission->disableInput = true;
loadActorAnimC(OBJECT_KIRK, "s4crkl", 0x94, 0x98, &Room::mudd4KirkUsedViewScreen);
break;
case 2: // Done
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
walkCrewman(OBJECT_KIRK, 0x83, 0xb6);
break;
}
}
void Room::mudd4KirkUsedViewScreen() {
if (!_awayMission->mudd.viewScreenEnabled) {
_awayMission->mudd.viewScreenEnabled = true;
playVoc("SE2BIGAS");
loadActorAnim(OBJECT_VIEWSCREEN, "s4crvs", 0xa5, 0x76);
_awayMission->timers[3] = 5;
_awayMission->timers[1] = 50;
if (!_awayMission->mudd.gotPointsForEnablingViewscreen) {
_awayMission->mudd.gotPointsForEnablingViewscreen = true;
_awayMission->mudd.missionScore++;
}
} else {
_awayMission->mudd.viewScreenEnabled = false;
loadActorAnim(OBJECT_VIEWSCREEN, "s4crvf", 0xa5, 0x76);
_awayMission->timers[3] = 5;
_awayMission->timers[1] = 30;
}
}
void Room::mudd4Timer1Expired() {
_awayMission->disableInput = false;
if (_awayMission->mudd.viewScreenEnabled)
showText(TX_SPEAKER_KIRK, TX_MUD4_004);
mudd4ShowRightConsoleMenu();
}
void Room::mudd4KirkUsedCommunications() {
_awayMission->disableInput = false;
if (!_awayMission->mudd.knowAboutTorpedo) {
showText(TX_SPEAKER_SPOCK, TX_MUD4_054);
mudd4ShowRightConsoleMenu();
} else {
if (!_awayMission->mudd.contactedEnterpriseFirstTime) {
_awayMission->mudd.missionScore++;
showText(TX_SPEAKER_KIRK, TX_MUD4_025);
showText(TX_SPEAKER_SCOTT, TX_MUD4_S02);
if (_awayMission->mudd.torpedoStatus == 1)
showText(TX_SPEAKER_KIRK, TX_MUD4_027);
else
showText(TX_SPEAKER_KIRK, TX_MUD4_028);
showText(TX_SPEAKER_SCOTT, TX_MUD4_S04);
const TextRef choices[] = {
TX_SPEAKER_KIRK,
TX_MUD4_024,
TX_MUD4_033,
TX_MUD4_023,
TX_END
};
int choice = showMultipleTexts(choices);
if (choice == 1) {
endMission(_awayMission->mudd.missionScore, 0x1b, _awayMission->mudd.torpedoStatus);
} else if (choice == 0) {
_awayMission->mudd.contactedEnterpriseFirstTime = true;
} else { // choice == 2
mudd4TalkWithMuddAtMissionEnd();
}
} else {
const TextRef choices[] = {
TX_SPEAKER_KIRK,
TX_MUD4_019,
TX_MUD4_A29,
TX_MUD4_023,
TX_END
};
showText(TX_SPEAKER_KIRK, TX_MUD4_020);
showText(TX_SPEAKER_SCOTT, TX_MUD4_S03);
int choice = showMultipleTexts(choices);
if (choice == 1) {
endMission(_awayMission->mudd.missionScore, 0x1b, _awayMission->mudd.torpedoStatus);
} else if (choice == 2) {
mudd4TalkWithMuddAtMissionEnd();
}
}
}
}
void Room::mudd4TalkWithMuddAtMissionEnd() {
if (_awayMission->mudd.muddUnavailable)
return;
else {
_awayMission->disableInput = true;
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_E;
walkCrewmanC(OBJECT_KIRK, 0x83, 0xb4, &Room::mudd4KirkReachedPositionToTalkToMudd);
_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_E;
walkCrewman(OBJECT_SPOCK, 0x69, 0xb7);
_awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_N;
loadActorStandAnim(OBJECT_MCCOY);
_awayMission->crewDirectionsAfterWalk[OBJECT_REDSHIRT] = DIR_E;
loadActorStandAnim(OBJECT_REDSHIRT);
playMidiMusicTracks(MIDITRACK_3);
loadActorAnim(OBJECT_11, "s4crhw", 0x13f, 0xc7);
}
}
void Room::mudd4KirkReachedPositionToTalkToMudd() {
_awayMission->disableInput = false;
if (_awayMission->mudd.discoveredLenseAndDegrimerFunction
|| _awayMission->mudd.muddErasedDatabase
|| _awayMission->mudd.databaseDestroyed
|| !_awayMission->mudd.accessedAlienDatabase) { // NOTE: why this last line? Test this...
const TextRef choices[] = {
TX_SPEAKER_KIRK,
TX_MUD4_009,
TX_MUD4_016,
TX_END
};
showText(TX_SPEAKER_MUDD, TX_MUD4_066);
int choice = showMultipleTexts(choices);
if (choice == 1) {
// Copy of code at very bottom of function
showText(TX_SPEAKER_MUDD, TX_MUD4_074);
showText(TX_SPEAKER_KIRK, TX_MUD4_017);
showText(TX_SPEAKER_MUDD, TX_MUD4_072);
showText(TX_SPEAKER_KIRK, TX_MUD4_008);
showText(TX_SPEAKER_MUDD, TX_MUD4_068);
showText(TX_SPEAKER_KIRK, TX_MUD4_032);
endMission(_awayMission->mudd.missionScore, 0x1b, _awayMission->mudd.torpedoStatus);
} else {
// Threaten to arrest Mudd.
if (_awayMission->mudd.muddErasedDatabase || _awayMission->mudd.databaseDestroyed)
showText(TX_SPEAKER_KIRK, TX_MUD4_034);
if (_awayMission->mudd.discoveredLenseAndDegrimerFunction)
showText(TX_SPEAKER_KIRK, TX_MUD4_037);
showText(TX_SPEAKER_KIRK, TX_MUD4_026);
if (_awayMission->mudd.muddErasedDatabase && _awayMission->mudd.databaseDestroyed) {
// Mudd offers to copy the lost data to the enterprise computer. You don't
// get any points for this outcome.
// NOTE: This combination is probably impossible, making this unused?
// (Either you give Mudd access to the database, or he destroys it.)
showText(TX_SPEAKER_MUDD, TX_MUD4_071);
showText(TX_SPEAKER_KIRK, TX_MUD4_036);
showText(TX_SPEAKER_SPOCK, TX_MUD4_029);
showText(TX_SPEAKER_KIRK, TX_MUD4_030);
} else {
// Mudd is forced to agree to give samples to a university.
showText(TX_SPEAKER_MUDD, TX_MUD4_064);
showText(TX_SPEAKER_KIRK, TX_MUD4_012);
showText(TX_SPEAKER_MUDD, TX_MUD4_070);
showText(TX_SPEAKER_KIRK, TX_MUD4_010);
showText(TX_SPEAKER_MUDD, TX_MUD4_067);
showText(TX_SPEAKER_KIRK, TX_MUD4_011);
_awayMission->mudd.missionScore += 4;
playMidiMusicTracks(MIDITRACK_30);
showText(TX_SPEAKER_MUDD, TX_MUD4_073);
showText(TX_SPEAKER_KIRK, TX_MUD4_035);
}
showText(TX_SPEAKER_MUDD, TX_MUD4_069);
showText(TX_SPEAKER_KIRK, TX_MUD4_001);
endMission(_awayMission->mudd.missionScore, 0x1b, _awayMission->mudd.torpedoStatus);
}
} else {
const TextRef choices[] = {
TX_SPEAKER_KIRK,
TX_MUD4_014,
TX_MUD4_021,
TX_END
};
showText(TX_SPEAKER_MUDD, TX_MUD4_065);
int choice = showMultipleTexts(choices);
if (choice == 1) {
showText(TX_SPEAKER_MUDD, TX_MUD4_074);
showText(TX_SPEAKER_KIRK, TX_MUD4_017);
}
showText(TX_SPEAKER_MUDD, TX_MUD4_072);
showText(TX_SPEAKER_KIRK, TX_MUD4_008);
showText(TX_SPEAKER_MUDD, TX_MUD4_068);
showText(TX_SPEAKER_KIRK, TX_MUD4_032);
endMission(_awayMission->mudd.missionScore, 0x1b, _awayMission->mudd.torpedoStatus);
}
}
void Room::mudd4UseMccoyOnConsole() {
// NOTE: This audio was recorded twice (TX_MUD4_045, and TX_MUD4_044 which is unused)
showText(TX_SPEAKER_MCCOY, TX_MUD4_045);
_awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_N;
walkCrewman(OBJECT_MCCOY, 0x7d, 0xc3);
}
void Room::mudd4UseRedshirtOnConsole() {
// Floppy version shows two different pieces of text here, but in the CD version,
// there's no difference
//if (!_awayMission->mudd.translatedAlienLanguage)
//showText(TX_SPEAKER_BUCHERT, TX_MUD4_075);
//else
showText(TX_SPEAKER_BUCHERT, TX_MUD4_075);
_awayMission->crewDirectionsAfterWalk[OBJECT_REDSHIRT] = DIR_N;
walkCrewman(OBJECT_REDSHIRT, 0x2a, 0xbb);
}
void Room::mudd4UseSTricorderOnRepairTool() {
spockScan(DIR_E, TX_SPEAKER_SPOCK, TX_MUD4_051, false);
}
void Room::mudd4UseSTricorderOnConsole() {
spockScan(DIR_N, TX_SPEAKER_SPOCK, TX_MUD4_042, false);
}
void Room::mudd4UseSTricorderOnViewscreen() {
spockScan(DIR_N, TX_SPEAKER_SPOCK, TX_MUD4_050, false);
}
void Room::mudd4UseMedkit() {
showText(TX_SPEAKER_MCCOY, TX_MUD4_043);
}
void Room::mudd4GetRepairTool() {
if (_awayMission->mudd.tookRepairTool)
showDescription(TX_MUD4N012); // NOTE: unused, since the object disappears, can't be selected again
else {
_awayMission->disableInput = true;
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
walkCrewmanC(OBJECT_KIRK, 0xcb, 0x9e, &Room::mudd4ReachedRepairTool);
}
}
void Room::mudd4ReachedRepairTool() {
loadActorAnimC(OBJECT_KIRK, "kuseln", -1, -1, &Room::mudd4PickedUpRepairTool);
}
void Room::mudd4PickedUpRepairTool() {
_awayMission->disableInput = false;
loadActorStandAnim(OBJECT_REPAIR_TOOL);
_awayMission->mudd.tookRepairTool = true;
_awayMission->mudd.missionScore++;
giveItem(OBJECT_IDOOVER);
}
void Room::mudd4LookAtConsole() {
showDescription(TX_MUD4N000);
}
void Room::mudd4LookAtViewscreen() {
if (_awayMission->mudd.viewScreenEnabled)
showDescription(TX_MUD4N008);
else
showDescription(TX_MUD4N013);
}
void Room::mudd4LookAtKirk() {
showDescription(TX_MUD4N003);
}
void Room::mudd4LookAtSpock() {
showDescription(TX_MUD4N006);
}
void Room::mudd4LookAtMccoy() {
showDescription(TX_MUD4N001);
}
void Room::mudd4LookAtRedshirt() {
showDescription(TX_MUD4N004);
}
void Room::mudd4LookAtRepairTool() {
showDescription(TX_MUD4N011);
}
void Room::mudd4TalkToKirk() {
showText(TX_SPEAKER_KIRK, TX_MUD4_005);
}
void Room::mudd4TalkToSpock() {
showText(TX_SPEAKER_SPOCK, TX_MUD4_063);
showText(TX_SPEAKER_KIRK, TX_MUD4_015);
showText(TX_SPEAKER_MCCOY, TX_MUD4_047);
}
void Room::mudd4TalkToMccoy() {
showText(TX_SPEAKER_MCCOY, TX_MUD4_046);
}
void Room::mudd4TalkToRedshirt() {
showText(TX_SPEAKER_BUCHERT, TX_MUD4_076);
}
void Room::mudd4WalkToEastDoor() {
_roomVar.mudd.walkingToDoor = true;
_awayMission->disableInput = true;
walkCrewman(OBJECT_KIRK, 0xf0, 0xc7);
}
void Room::mudd4WalkToWestDoor() {
_roomVar.mudd.walkingToDoor = true;
_awayMission->disableInput = true;
walkCrewman(OBJECT_KIRK, 0x50, 0xc7);
}
void Room::mudd4TouchedHotspot0() { // Trigger door sound
if (_roomVar.mudd.walkingToDoor)
playVoc("SMADOOR3");
}
}