scummvm/engines/startrek/rooms/mudd0.cpp
Eugene Sandulenko 934fa3d66b
STARTREK: Fix linking on ARM64 macOS
This requires function pointers to be aligned to 64 bits, and
from the other hand, Action struct requires packing on MSVC, otherwise
it produces the following warning:

  Warning    C4121    'StarTrek::RoomAction': alignment of a member was sensitive to packing

This commit adds a dummy member to the Action struct, but in general, this
design is not ideal.
2024-10-24 13:10:40 +02:00

453 lines
15 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "startrek/room.h"
#define OBJECT_MUDD 8
#define OBJECT_ALIENDV 9
#define OBJECT_DOOR 10
#define HOTSPOT_MEMORY_DISK_BOX 0x20
#define HOTSPOT_LENSE 0x21
#define HOTSPOT_DEGRIMER_BOX 0x22
#define HOTSPOT_FOOD_BOX 0x23
#define HOTSPOT_COMPONENT_BOX 0x24
#define HOTSPOT_DOOR 0x25
#define HOTSPOT_BOTTOM_OF_ROOM 0x26
// BUG-ish: Sometimes when looking at Mudd, Kirk walks toward him, but not always. Does
// this happen in original?
namespace StarTrek {
extern const RoomAction mudd0ActionList[] = {
{ {ACTION_TICK, 1, 0, 0, 0}, &Room::mudd0Tick1 },
{ {ACTION_TICK, 50, 0, 0, 0}, &Room::mudd0Tick50 },
{ {ACTION_TICK, 60, 0, 0, 0}, &Room::mudd0Tick60 },
{ {ACTION_USE, OBJECT_IPHASERS, 8, 0, 0}, &Room::mudd0UsePhaserOnMudd },
{ {ACTION_USE, OBJECT_IPHASERK, 8, 0, 0}, &Room::mudd0UsePhaserOnMudd },
{ {ACTION_USE, OBJECT_ICOMM, 0xff, 0, 0}, &Room::mudd0UseCommunicator },
{ {ACTION_LOOK, 0x23, 0, 0, 0}, &Room::mudd0LookAtFoodBox },
{ {ACTION_LOOK, 0x24, 0, 0, 0}, &Room::mudd0LookAtComponentBox },
{ {ACTION_LOOK, 0xff, 0, 0, 0}, &Room::mudd0LookAnywhere },
{ {ACTION_LOOK, 0x20, 0, 0, 0}, &Room::mudd0LookAtMemoryDiskBox },
{ {ACTION_LOOK, 0x22, 0, 0, 0}, &Room::mudd0LookAtDegrimerBox },
{ {ACTION_LOOK, 0x21, 0, 0, 0}, &Room::mudd0LookAtLense },
{ {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0, 0}, &Room::mudd0UseSTricorderAnywhere },
{ {ACTION_USE, OBJECT_IMTRICOR, 0xff, 0, 0}, &Room::mudd0UseMTricorderAnywhere },
{ {ACTION_USE, OBJECT_ISTRICOR, 0x20, 0, 0}, &Room::mudd0UseSTricorderOnMemoryDiskBox },
{ {ACTION_USE, OBJECT_ISTRICOR, 0x22, 0, 0}, &Room::mudd0UseSTricorderOnDegrimerBox },
{ {ACTION_USE, OBJECT_IMTRICOR, 0x21, 0, 0}, &Room::mudd0UseMTricorderOnLense },
// Common code (next 4 lines)
{ {ACTION_USE, OBJECT_ILENSES, OBJECT_IDEGRIME, 0, 0}, &Room::muddaUseLenseOnDegrimer },
{ {ACTION_USE, OBJECT_IALIENDV, 0xff, 0, 0}, &Room::muddaUseAlienDevice },
{ {ACTION_FINISHED_ANIMATION, 9, 0, 0, 0}, &Room::muddaFiredAlienDevice },
{ {ACTION_USE, OBJECT_IDEGRIME, 0xff, 0, 0}, &Room::muddaUseDegrimer },
{ {ACTION_GET, 0x21, 0, 0, 0}, &Room::mudd0GetLense },
{ {ACTION_GET, 0x20, 0, 0, 0}, &Room::mudd0GetMemoryDisk },
{ {ACTION_GET, 0x22, 0, 0, 0}, &Room::mudd0GetDegrimer },
{ {ACTION_TIMER_EXPIRED, 1, 0, 0, 0}, &Room::mudd0PickedUpLense },
{ {ACTION_FINISHED_ANIMATION, 1, 0, 0, 0}, &Room::mudd0PickedUpItem },
{ {ACTION_WALK, 0x26, 0, 0, 0}, &Room::mudd0WalkToSouthDoor },
{ {ACTION_TOUCHED_HOTSPOT, 1, 0, 0, 0}, &Room::mudd0TouchedHotspot1 },
{ {ACTION_WALK, 0x25, 0, 0, 0}, &Room::mudd0WalkToNorthDoor },
{ {ACTION_TOUCHED_HOTSPOT, 0, 0, 0, 0}, &Room::mudd0TouchedHotspot0 },
{ {ACTION_USE, OBJECT_IMEDKIT, 0xff, 0, 0}, &Room::mudd0UseMedkit },
{ {ACTION_LOOK, OBJECT_KIRK, 0, 0, 0}, &Room::mudd0LookAtKirk },
{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0, 0}, &Room::mudd0LookAtSpock },
{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0, 0}, &Room::mudd0LookAtMccoy },
{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::mudd0LookAtRedshirt },
{ {ACTION_LOOK, 8, 0, 0, 0}, &Room::mudd0LookAtMudd },
{ {ACTION_TALK, OBJECT_KIRK, 0, 0, 0}, &Room::mudd0TalkToKirk },
{ {ACTION_TALK, OBJECT_SPOCK, 0, 0, 0}, &Room::mudd0TalkToSpock },
{ {ACTION_TALK, OBJECT_MCCOY, 0, 0, 0}, &Room::mudd0TalkToMccoy },
{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::mudd0TalkToRedshirt },
{ {ACTION_TALK, 8, 0, 0, 0}, &Room::mudd0TalkToMudd },
// Common code (countdown for losing atmosphere when life support malfunctioning)
{ {ACTION_TICK, 0xff, 0xff, 0xff, 0}, &Room::muddaTick },
{ {ACTION_LIST_END, 0, 0, 0, 0}, nullptr }
};
enum mudd0TextIds {
TX_SPEAKER_KIRK, TX_SPEAKER_MCCOY, TX_SPEAKER_SPOCK, TX_SPEAKER_MUDD,
TX_SPEAKER_UHURA, TX_SPEAKER_BUCHERT,
TX_MUD0_001, TX_MUD0_003, TX_MUD0_004, TX_MUD0_005, TX_MUD0_006,
TX_MUD0_007, TX_MUD0_008, TX_MUD0_009, TX_MUD0_010, TX_MUD0_011,
TX_MUD0_012, TX_MUD0_013, TX_MUD0_014, TX_MUD0_015, TX_MUD0_016,
TX_MUD0_017, TX_MUD0_018, TX_MUD0_019, TX_MUD0_020, TX_MUD0_021,
TX_MUD0_022, TX_MUD0_023, TX_MUD0_024, TX_MUD0_025, TX_MUD0_026,
TX_MUD0_027, TX_MUD0_028, TX_MUD0_029, TX_MUD0_030, TX_MUD0_031,
TX_MUD0_032, TX_MUD0_033, TX_MUD0_034, TX_MUD0_035, TX_MUD0_036,
TX_MUD0_037, TX_MUD0_038, TX_MUD0_039, TX_MUD0_040, TX_MUD0_041,
TX_MUD0N000, TX_MUD0N001, TX_MUD0N002, TX_MUD0N003, TX_MUD0N004,
TX_MUD0N005, TX_MUD0N006, TX_MUD0N007, TX_MUD0N008, TX_MUD0N009,
TX_MUD0N010, TX_MUD0N011, TX_MUD0N012, TX_MUD0N013, TX_MUD0N014,
TX_MUD0N015, TX_MUD0N016, TX_MUD0N019, TX_LOV1N007,
TX_STATICU1
};
// TODO: Finish floppy offsets
extern const RoomTextOffsets mudd0TextOffsets[] = {
{ TX_SPEAKER_KIRK, 2941, 0, 0, 0 },
{ TX_SPEAKER_MCCOY, 2966, 0, 0, 0 },
{ TX_SPEAKER_SPOCK, 2976, 0, 0, 0 },
{ TX_SPEAKER_MUDD, 2999, 0, 0, 0 },
{ TX_SPEAKER_UHURA, 727, 0, 0, 0 },
{ TX_SPEAKER_BUCHERT, 2986, 0, 0, 0 },
{ TX_MUD0_001, 690, 0, 0, 0 },
{ TX_MUD0_003, 7333, 0, 0, 0 },
{ TX_MUD0_004, 7962, 0, 0, 0 },
{ TX_MUD0_005, 4373, 0, 0, 0 },
{ TX_MUD0_006, 4091, 0, 0, 0 },
{ TX_MUD0_007, 6698, 0, 0, 0 },
{ TX_MUD0_008, 8489, 0, 0, 0 },
{ TX_MUD0_009, 3167, 0, 0, 0 },
{ TX_MUD0_010, 6572, 0, 0, 0 },
{ TX_MUD0_011, 1774, 0, 0, 0 },
{ TX_MUD0_012, 5833, 0, 0, 0 },
{ TX_MUD0_013, 5700, 0, 0, 0 },
{ TX_MUD0_014, 7508, 0, 0, 0 },
{ TX_MUD0_015, 7108, 0, 0, 0 },
{ TX_MUD0_016, 7243, 0, 0, 0 },
{ TX_MUD0_017, 3644, 0, 0, 0 },
{ TX_MUD0_018, 2523, 0, 0, 0 },
{ TX_MUD0_019, 2473, 0, 0, 0 },
{ TX_MUD0_020, 2423, 0, 0, 0 },
{ TX_MUD0_021, 5215, 0, 0, 0 },
{ TX_MUD0_022, 6751, 0, 0, 0 },
{ TX_MUD0_023, 6970, 0, 0, 0 },
{ TX_MUD0_024, 7671, 0, 0, 0 },
{ TX_MUD0_025, 8568, 0, 0, 0 },
{ TX_MUD0_026, 3693, 0, 0, 0 },
{ TX_MUD0_027, 7440, 0, 0, 0 },
{ TX_MUD0_028, 3258, 0, 0, 0 },
{ TX_MUD0_029, 4528, 0, 0, 0 },
{ TX_MUD0_030, 8093, 0, 0, 0 },
{ TX_MUD0_031, 6649, 0, 0, 0 },
{ TX_MUD0_032, 7581, 0, 0, 0 },
{ TX_MUD0_033, 4188, 0, 0, 0 },
{ TX_MUD0_034, 6861, 0, 0, 0 },
{ TX_MUD0_035, 7889, 0, 0, 0 },
{ TX_MUD0_036, 8345, 0, 0, 0 },
{ TX_MUD0_037, 3064, 0, 0, 0 },
{ TX_MUD0_038, 7179, 0, 0, 0 },
{ TX_MUD0_039, 8416, 0, 0, 0 },
{ TX_MUD0_040, 8007, 0, 0, 0 },
{ TX_MUD0_041, 8265, 0, 0, 0 },
{ TX_MUD0N000, 5404, 0, 0, 0 },
{ TX_MUD0N001, 6253, 0, 0, 0 },
{ TX_MUD0N002, 5513, 0, 0, 0 },
{ TX_MUD0N003, 6478, 0, 0, 0 },
{ TX_MUD0N004, 6117, 0, 0, 0 },
{ TX_MUD0N005, 6374, 0, 0, 0 },
{ TX_MUD0N006, 2573, 0, 0, 0 },
{ TX_MUD0N007, 6183, 0, 0, 0 },
{ TX_MUD0N008, 5330, 0, 0, 0 },
{ TX_MUD0N009, 2781, 0, 0, 0 },
{ TX_MUD0N010, 5139, 0, 0, 0 },
{ TX_MUD0N011, 6036, 0, 0, 0 },
{ TX_MUD0N012, 4711, 0, 0, 0 },
{ TX_MUD0N013, 4816, 0, 0, 0 },
{ TX_MUD0N014, 5599, 0, 0, 0 },
{ TX_MUD0N015, 5067, 0, 0, 0 },
{ TX_MUD0N016, 8799, 0, 0, 0 },
{ TX_MUD0N019, 4899, 0, 0, 0 },
{ TX_LOV1N007, 8778, 0, 0, 0 },
{ TX_STATICU1, 737, 0, 0, 0 },
{ -1, 0, 0, 0, 0 }
};
extern const RoomText mudd0Texts[] = {
{ -1, Common::UNK_LANG, "" }
};
void Room::mudd0Tick1() {
playVoc("MUD0LOOP");
// NOTE: Using the floppy version's code here; Mudd disappears from this room after
// the first meeting. Fixes an issue where Mudd appears in the first room when he's
// supposed to be in the medbay.
// TODO: verify this matches with floppy version's code
if (_awayMission->mudd.muddFirstRoomState != 0)
_awayMission->mudd.muddFirstRoomState = 2;
else {
_awayMission->disableInput = 2;
loadActorAnim(OBJECT_MUDD, "s4cbhr", 0xa2, 0xa9, 0);
}
}
void Room::mudd0Tick50() {
if (!_awayMission->mudd.enteredRoom0ForFirstTime) {
playMidiMusicTracks(MIDITRACK_3);
_awayMission->mudd.enteredRoom0ForFirstTime = true;
}
}
void Room::mudd0Tick60() {
if (_awayMission->mudd.muddFirstRoomState == 0) {
// ENHANCEMENT: Move this into if statement (related to above enhancement)
_awayMission->disableInput = false;
_awayMission->mudd.muddFirstRoomState++;
showText(TX_SPEAKER_MUDD, TX_MUD0_037);
showText(TX_SPEAKER_KIRK, TX_MUD0_009);
showText(TX_SPEAKER_MUDD, TX_MUD0_028);
showText(TX_SPEAKER_MCCOY, TX_MUD0_017);
showText(TX_SPEAKER_MUDD, TX_MUD0_026);
showText(TX_SPEAKER_KIRK, TX_MUD0_006);
showText(TX_SPEAKER_MUDD, TX_MUD0_033);
showText(TX_SPEAKER_KIRK, TX_MUD0_005);
showText(TX_SPEAKER_MUDD, TX_MUD0_029);
}
}
void Room::mudd0UsePhaserOnMudd() {
showText(TX_SPEAKER_MUDD, TX_MUD0_025);
}
void Room::mudd0UseCommunicator() {
showText(TX_SPEAKER_KIRK, TX_MUD0_001);
showText(TX_SPEAKER_UHURA, TX_STATICU1);
}
void Room::mudd0LookAtFoodBox() {
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_S;
loadActorStandAnim(OBJECT_KIRK);
showDescription(TX_MUD0N012);
}
void Room::mudd0LookAtComponentBox() {
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_S;
loadActorStandAnim(OBJECT_KIRK);
showDescription(TX_MUD0N013);
}
void Room::mudd0LookAnywhere() {
showDescription(TX_MUD0N019);
}
void Room::mudd0LookAtMemoryDiskBox() {
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
loadActorStandAnim(OBJECT_KIRK);
showDescription(TX_MUD0N010);
}
void Room::mudd0LookAtDegrimerBox() {
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_W;
loadActorStandAnim(OBJECT_KIRK);
showDescription(TX_MUD0N008);
}
void Room::mudd0LookAtLense() {
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_E;
loadActorStandAnim(OBJECT_KIRK);
showDescription(TX_MUD0N014);
}
void Room::mudd0UseSTricorderAnywhere() {
// Narrator says something, not Spock (so we don't use "spockScan" function)
loadActorAnim2(OBJECT_SPOCK, "sscans", -1, -1, 0);
playSoundEffectIndex(kSfxTricorder);
showDescription(TX_MUD0N015);
}
void Room::mudd0UseMTricorderAnywhere() {
// Narrator says something, not Mccoy (so we don't use "mccoyScan" function)
// BUGFIX-ish: original game had "McCoy" as the speaker, which is inconsistent with
// above.
loadActorAnim2(OBJECT_MCCOY, "mscans", -1, -1, 0);
playSoundEffectIndex(kSfxTricorder);
showDescription(TX_MUD0N015);
}
void Room::mudd0UseSTricorderOnMemoryDiskBox() {
spockScan(DIR_N, TX_SPEAKER_SPOCK, TX_MUD0_021, true);
}
void Room::mudd0UseSTricorderOnDegrimerBox() {
// Narrator says something, not Spock (so we don't use "spockScan" function)
_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_W;
loadActorAnim2(OBJECT_SPOCK, "sscanw", -1, -1, 0);
playSoundEffectIndex(kSfxTricorder);
showDescription(TX_MUD0N000);
}
void Room::mudd0UseMTricorderOnLense() {
if (_awayMission->mudd.discoveredLenseAndDegrimerFunction)
mccoyScan(DIR_E, TX_SPEAKER_MCCOY, TX_MUD0_012, true);
else
mccoyScan(DIR_E, TX_SPEAKER_MCCOY, TX_MUD0_013, true);
}
void Room::mudd0GetLense() {
if (_awayMission->mudd.gotLense)
showDescription(TX_MUD0N016);
else {
_awayMission->mudd.gotLense = true;
_awayMission->mudd.missionScore++;
giveItem(OBJECT_ILENSES);
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_E;
loadActorAnim2(OBJECT_KIRK, "s5r1kg", -1, -1);
_awayMission->timers[1] = 27;
}
}
void Room::mudd0GetMemoryDisk() {
if (_awayMission->mudd.gotMemoryDisk)
showDescription(TX_MUD0N016);
else {
_awayMission->mudd.gotMemoryDisk = true;
_awayMission->mudd.missionScore++;
giveItem(OBJECT_IDISKS);
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
loadActorAnimC(OBJECT_KIRK, "kuseln", -1, -1, &Room::mudd0PickedUpItem);
}
}
void Room::mudd0GetDegrimer() {
if (_awayMission->mudd.gotDegrimer)
showDescription(TX_MUD0N016);
else {
_awayMission->mudd.gotDegrimer = true;
_awayMission->mudd.missionScore++;
giveItem(OBJECT_IDEGRIME);
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_S;
loadActorAnimC(OBJECT_KIRK, "kusemw", -1, -1, &Room::mudd0PickedUpItem);
}
}
// Timer 1 expired
void Room::mudd0PickedUpLense() {
loadActorStandAnim(OBJECT_KIRK);
mudd0PickedUpItem();
}
void Room::mudd0PickedUpItem() {
_awayMission->disableInput = false; // NOTE: this was never set to true
showDescription(TX_LOV1N007);
}
void Room::mudd0WalkToSouthDoor() {
_roomVar.mudd.walkingToDoor = true;
_awayMission->disableInput = true;
walkCrewman(OBJECT_KIRK, 0x5a, 0xc7);
}
void Room::mudd0TouchedHotspot1() { // Trigger bottom door opening
if (_roomVar.mudd.walkingToDoor)
playVoc("SMADOOR3");
}
void Room::mudd0WalkToNorthDoor() {
_roomVar.mudd.walkingToDoor = true;
_awayMission->disableInput = true;
walkCrewman(OBJECT_KIRK, 0xa0, 0x68);
}
void Room::mudd0TouchedHotspot0() { // Trigger top door opening
if (_roomVar.mudd.walkingToDoor) {
playVoc("SMADOOR3");
loadActorAnim2(OBJECT_DOOR, "s4cbdo", 0xa0, 0x6b);
}
}
void Room::mudd0UseMedkit() {
showText(TX_SPEAKER_MCCOY, TX_MUD0_011);
}
void Room::mudd0LookAtKirk() {
showDescription(TX_MUD0N004);
}
void Room::mudd0LookAtSpock() {
showDescription(TX_MUD0N007);
}
void Room::mudd0LookAtMccoy() {
showDescription(TX_MUD0N001);
}
void Room::mudd0LookAtRedshirt() {
showDescription(TX_MUD0N005);
}
void Room::mudd0LookAtMudd() {
showDescription(TX_MUD0N003);
}
void Room::mudd0TalkToKirk() {
if (_awayMission->mudd.muddFirstRoomState == 2)
showText(TX_SPEAKER_KIRK, TX_MUD0_010);
else {
showText(TX_SPEAKER_KIRK, TX_MUD0_010);
showText(TX_SPEAKER_MUDD, TX_MUD0_031);
showText(TX_SPEAKER_KIRK, TX_MUD0_007);
}
}
void Room::mudd0TalkToSpock() {
if (_awayMission->mudd.muddFirstRoomState == 2)
showText(TX_SPEAKER_SPOCK, TX_MUD0_022);
else {
showText(TX_SPEAKER_SPOCK, TX_MUD0_022);
showText(TX_SPEAKER_MUDD, TX_MUD0_034);
showText(TX_SPEAKER_SPOCK, TX_MUD0_023);
showText(TX_SPEAKER_MCCOY, TX_MUD0_015);
showText(TX_SPEAKER_MUDD, TX_MUD0_038);
}
}
void Room::mudd0TalkToMccoy() {
if (_awayMission->mudd.muddFirstRoomState == 2)
showText(TX_SPEAKER_MCCOY, TX_MUD0_016);
else {
showText(TX_SPEAKER_MCCOY, TX_MUD0_016);
showText(TX_SPEAKER_KIRK, TX_MUD0_003);
showText(TX_SPEAKER_MUDD, TX_MUD0_027);
showText(TX_SPEAKER_MCCOY, TX_MUD0_014);
}
}
void Room::mudd0TalkToRedshirt() {
if (_awayMission->mudd.muddFirstRoomState == 2) {
showText(TX_SPEAKER_BUCHERT, TX_MUD0_039);
showText(TX_SPEAKER_KIRK, TX_MUD0_008);
} else {
showText(TX_SPEAKER_BUCHERT, TX_MUD0_040);
showText(TX_SPEAKER_MUDD, TX_MUD0_030);
showText(TX_SPEAKER_BUCHERT, TX_MUD0_041);
showText(TX_SPEAKER_MUDD, TX_MUD0_036);
}
}
void Room::mudd0TalkToMudd() {
showText(TX_SPEAKER_MUDD, TX_MUD0_032);
showText(TX_SPEAKER_SPOCK, TX_MUD0_024);
showText(TX_SPEAKER_MUDD, TX_MUD0_035);
showText(TX_SPEAKER_KIRK, TX_MUD0_004);
}
}