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This requires function pointers to be aligned to 64 bits, and from the other hand, Action struct requires packing on MSVC, otherwise it produces the following warning: Warning C4121 'StarTrek::RoomAction': alignment of a member was sensitive to packing This commit adds a dummy member to the Action struct, but in general, this design is not ideal.
333 lines
10 KiB
C++
333 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "startrek/room.h"
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#define OBJECT_QUETZECOATL 8
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#define HOTSPOT_MOON 0x20
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#define HOTSPOT_LOG 0x21
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#define HOTSPOT_HUT 0x22
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#define HOTSPOT_EYES_1 0x23
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#define HOTSPOT_EYES_2 0x24
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#define HOTSPOT_EYES_3 0x25
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#define HOTSPOT_EYES_4 0x26
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#define HOTSPOT_EYES_5 0x27
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#define HOTSPOT_EYES_6 0x28
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#define HOTSPOT_EYES_7 0x29
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#define HOTSPOT_EYES_8 0x2a
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#define HOTSPOT_EYES_9 0x2b
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#define HOTSPOT_TREE 0x2c
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namespace StarTrek {
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extern const RoomAction feather0ActionList[] = {
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{ {ACTION_TICK, 1, 0, 0, 0}, &Room::feather0Tick1 },
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{ {ACTION_TICK, 60, 0, 0, 0}, &Room::feather0Tick60 },
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{ {ACTION_TALK, 8, 0, 0, 0}, &Room::feather0TalkToQuetzecoatl },
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{ {ACTION_TIMER_EXPIRED, 0, 0, 0, 0}, &Room::feather0Timer0Expired },
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{ {ACTION_TIMER_EXPIRED, 1, 0, 0, 0}, &Room::feather0Timer1Expired },
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{ {ACTION_USE, OBJECT_IPHASERS, 8, 0, 0}, &Room::feather0UsePhaserOnQuetzecoatl },
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{ {ACTION_USE, OBJECT_IPHASERK, 8, 0, 0}, &Room::feather0UsePhaserOnQuetzecoatl },
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{ {ACTION_USE, OBJECT_IPHASERS, OBJECT_MCCOY, 0, 0}, &Room::feather0UsePhaserOnMccoy },
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{ {ACTION_USE, OBJECT_IPHASERS, OBJECT_MCCOY, 0, 0}, &Room::feather0UsePhaserOnMccoy },
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{ {ACTION_USE, OBJECT_IMEDKIT, 0xff, 0, 0}, &Room::feather0UseMedkit },
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{ {ACTION_LOOK, 8, 0, 0, 0}, &Room::feather0LookAtQuetzecoatl },
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{ {ACTION_LOOK, 0x20, 0, 0, 0}, &Room::feather0LookAtMoon },
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{ {ACTION_LOOK, 0x21, 0, 0, 0}, &Room::feather0LookAtLog },
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{ {ACTION_LOOK, 0x22, 0, 0, 0}, &Room::feather0LookAtHut },
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{ {ACTION_LOOK, 0xff, 0, 0, 0}, &Room::feather0LookAnywhere },
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{ {ACTION_LOOK, 0x23, 0, 0, 0}, &Room::feather0LookAtEyes },
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{ {ACTION_LOOK, 0x24, 0, 0, 0}, &Room::feather0LookAtEyes },
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{ {ACTION_LOOK, 0x25, 0, 0, 0}, &Room::feather0LookAtEyes },
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{ {ACTION_LOOK, 0x26, 0, 0, 0}, &Room::feather0LookAtEyes },
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{ {ACTION_LOOK, 0x27, 0, 0, 0}, &Room::feather0LookAtEyes },
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{ {ACTION_LOOK, 0x28, 0, 0, 0}, &Room::feather0LookAtEyes },
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{ {ACTION_LOOK, 0x29, 0, 0, 0}, &Room::feather0LookAtEyes },
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{ {ACTION_LOOK, 0x2a, 0, 0, 0}, &Room::feather0LookAtEyes },
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{ {ACTION_LOOK, 0x2b, 0, 0, 0}, &Room::feather0LookAtEyes },
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{ {ACTION_LOOK, 0x2c, 0, 0, 0}, &Room::feather0LookAtTree },
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{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0, 0}, &Room::feather0LookAtMccoy },
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{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0, 0}, &Room::feather0LookAtSpock },
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{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::feather0LookAtRedshirt },
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{ {ACTION_TALK, OBJECT_MCCOY, 0, 0, 0}, &Room::feather0TalkToMccoy },
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{ {ACTION_TALK, OBJECT_SPOCK, 0, 0, 0}, &Room::feather0TalkToSpock },
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{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::feather0TalkToRedshirt },
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{ {ACTION_USE, OBJECT_ISTRICOR, 8, 0, 0}, &Room::feather0UseSTricorderOnQuetzecoatl },
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{ {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0, 0}, &Room::feather0UseSTricorderAnywhere },
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{ {ACTION_USE, OBJECT_IMTRICOR, 8, 0, 0}, &Room::feather0UseMTricorderOnQuetzecoatl },
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{ {ACTION_LIST_END, 0, 0, 0, 0}, nullptr }
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};
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enum feather0TextIds {
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TX_SPEAKER_KIRK, TX_SPEAKER_QUETZECOATL, TX_SPEAKER_MCCOY, TX_SPEAKER_SPOCK, TX_SPEAKER_STRAGEY,
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TX_FEA0_002, TX_FEA0_003, TX_FEA0_004, TX_FEA0_005, TX_FEA0_006,
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TX_FEA0_007, TX_FEA0_008, TX_FEA0_009, TX_FEA0_010, TX_FEA0_011,
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TX_FEA0_012, TX_FEA0_013, TX_FEA0_014, TX_FEA0_015, TX_FEA0_016,
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TX_FEA0_017, TX_FEA0_018, TX_FEA0_019, TX_FEA0_020, TX_FEA0_021,
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TX_FEA0_022, TX_FEA0_023, TX_FEA0_024, TX_FEA0_025, TX_FEA0_026,
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TX_FEA0_027, TX_FEA0_028, TX_FEA0_029, TX_FEA0_030, TX_FEA0_031,
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TX_FEA0_032, TX_FEA0_033, TX_FEA0_101, TX_FEA0_108, TX_FEA0N000,
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TX_FEA0N001, TX_FEA0N002, TX_FEA0N003, TX_FEA0N004, TX_FEA0N005,
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TX_FEA0N006, TX_FEA0N007, TX_FEA0N008, TX_FEA0N009, TX_DIALOG_ERROR
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};
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// TODO: Finish floppy offsets
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extern const RoomTextOffsets feather0TextOffsets[] = {
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{ TX_SPEAKER_KIRK, 1775, 0, 0, 0 },
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{ TX_SPEAKER_QUETZECOATL, 1786, 0, 0, 0 },
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{ TX_SPEAKER_MCCOY, 1798, 0, 0, 0 },
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{ TX_SPEAKER_SPOCK, 1808, 0, 0, 0 },
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{ TX_SPEAKER_STRAGEY, 1818, 0, 0, 0 },
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{ TX_FEA0_002, 5547, 0, 0, 0 },
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{ TX_FEA0_003, 5324, 0, 0, 0 },
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{ TX_FEA0_004, 4335, 0, 0, 0 },
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{ TX_FEA0_005, 5094, 0, 0, 0 },
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{ TX_FEA0_006, 3553, 0, 0, 0 },
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{ TX_FEA0_007, 3670, 0, 0, 0 },
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{ TX_FEA0_008, 5870, 0, 0, 0 },
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{ TX_FEA0_009, 4232, 0, 0, 0 },
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{ TX_FEA0_010, 4586, 0, 0, 0 },
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{ TX_FEA0_011, 3786, 0, 0, 0 },
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{ TX_FEA0_012, 5671, 0, 0, 0 },
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{ TX_FEA0_013, 4963, 0, 0, 0 },
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{ TX_FEA0_014, 5764, 0, 0, 0 },
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{ TX_FEA0_015, 3203, 0, 0, 0 },
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{ TX_FEA0_016, 3382, 0, 0, 0 },
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{ TX_FEA0_017, 2597, 0, 0, 0 },
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{ TX_FEA0_018, 2949, 0, 0, 0 },
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{ TX_FEA0_019, 6135, 0, 0, 0 },
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{ TX_FEA0_020, 3083, 0, 0, 0 },
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{ TX_FEA0_021, 2664, 0, 0, 0 },
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{ TX_FEA0_022, 2793, 0, 0, 0 },
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{ TX_FEA0_023, 3034, 0, 0, 0 },
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{ TX_FEA0_024, 5986, 0, 0, 0 },
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{ TX_FEA0_025, 3343, 0, 0, 0 },
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{ TX_FEA0_026, 4911, 0, 0, 0 },
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{ TX_FEA0_027, 5250, 0, 0, 0 },
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{ TX_FEA0_028, 3466, 0, 0, 0 },
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{ TX_FEA0_029, 5204, 0, 0, 0 },
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{ TX_FEA0_030, 4444, 0, 0, 0 },
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{ TX_FEA0_031, 4007, 0, 0, 0 },
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{ TX_FEA0_032, 3894, 0, 0, 0 },
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{ TX_FEA0_033, 4124, 0, 0, 0 },
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{ TX_FEA0_101, 4711, 0, 0, 0 },
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{ TX_FEA0_108, 830, 0, 0, 0 },
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{ TX_FEA0N000, 1830, 0, 0, 0 },
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{ TX_FEA0N001, 1950, 0, 0, 0 },
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{ TX_FEA0N002, 2477, 0, 0, 0 },
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{ TX_FEA0N003, 1890, 0, 0, 0 },
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{ TX_FEA0N004, 2383, 0, 0, 0 },
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{ TX_FEA0N005, 2425, 0, 0, 0 },
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{ TX_FEA0N006, 2021, 0, 0, 0 },
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{ TX_FEA0N007, 2158, 0, 0, 0 },
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{ TX_FEA0N008, 2076, 0, 0, 0 },
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{ TX_FEA0N009, 2538, 0, 0, 0 },
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{ TX_DIALOG_ERROR, 6222, 0, 0, 0 },
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{ -1, 0, 0, 0, 0 }
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};
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extern const RoomText feather0Texts[] = {
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{ -1, Common::UNK_LANG, "" }
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};
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void Room::feather0Tick1() {
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playVoc("FEA0LOOP");
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loadActorAnim(OBJECT_QUETZECOATL, "s5r0qb", 0xbe, 0xa6);
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}
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void Room::feather0Tick60() {
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playMidiMusicTracks(MIDITRACK_33);
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}
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void Room::feather0TalkToQuetzecoatl() {
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const TextRef choices[] = {
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TX_SPEAKER_KIRK,
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TX_FEA0_006,
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TX_FEA0_007,
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TX_FEA0_011,
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TX_END
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};
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showText(TX_SPEAKER_QUETZECOATL, TX_FEA0_028);
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int choice = showMultipleTexts(choices);
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bool alreadyAngered = false;
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if (choice == 0) {
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const TextRef choices0[] = {
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TX_SPEAKER_KIRK,
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TX_FEA0_009,
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TX_FEA0_004,
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TX_END
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};
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showText(TX_SPEAKER_QUETZECOATL, TX_FEA0_032);
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choice = showMultipleTexts(choices0);
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} else if (choice == 1) {
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const TextRef choices0[] = {
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TX_SPEAKER_KIRK,
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TX_FEA0_002,
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TX_FEA0_012,
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TX_END
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};
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showText(TX_SPEAKER_QUETZECOATL, TX_FEA0_031);
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choice = showMultipleTexts(choices0);
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} else if (choice == 2) {
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const TextRef choices0[] = {
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TX_SPEAKER_KIRK,
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TX_FEA0_014,
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TX_FEA0_008,
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TX_END
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};
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showText(TX_SPEAKER_QUETZECOATL, TX_FEA0_033);
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choice = showMultipleTexts(choices0);
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if (choice == 0) {
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alreadyAngered = true;
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showText(TX_SPEAKER_QUETZECOATL, TX_FEA0_024);
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}
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} else
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showDescription(TX_DIALOG_ERROR);
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if (!alreadyAngered) {
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if (choice == 0)
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showText(TX_SPEAKER_QUETZECOATL, TX_FEA0_030);
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else // choice == 1
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showText(TX_SPEAKER_QUETZECOATL, TX_FEA0_101);
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showText(TX_SPEAKER_KIRK, TX_FEA0_010);
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showText(TX_SPEAKER_QUETZECOATL, TX_FEA0_026);
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const TextRef choices1[] = {
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TX_SPEAKER_KIRK,
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TX_FEA0_013,
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TX_FEA0_005,
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TX_END
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};
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choice = showMultipleTexts(choices1);
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if (choice == 0) {
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showText(TX_SPEAKER_QUETZECOATL, TX_FEA0_029);
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showText(TX_SPEAKER_KIRK, TX_FEA0_003);
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}
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showText(TX_SPEAKER_QUETZECOATL, TX_FEA0_027);
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}
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// Quetzecoatl ultimately warps the crew away no matter what
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_awayMission->disableInput = true;
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loadActorAnim(OBJECT_QUETZECOATL, "s5r0qt");
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playMidiMusicTracks(MIDITRACK_1);
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_awayMission->timers[0] = 50;
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_awayMission->timers[1] = 64;
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}
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void Room::feather0Timer0Expired() {
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playVoc("SE2BIGEN");
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loadActorAnim2(OBJECT_KIRK, "ktele");
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loadActorAnim2(OBJECT_SPOCK, "stele");
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loadActorAnim2(OBJECT_MCCOY, "mtele");
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loadActorAnim2(OBJECT_REDSHIRT, "rtele");
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}
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void Room::feather0Timer1Expired() {
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_awayMission->disableInput = false;
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loadRoomIndex(1, 5);
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}
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void Room::feather0UsePhaserOnQuetzecoatl() {
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showText(TX_SPEAKER_QUETZECOATL, TX_FEA0_025);
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}
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void Room::feather0UsePhaserOnMccoy() {
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showText(TX_SPEAKER_MCCOY, TX_FEA0_016);
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}
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void Room::feather0UseMedkit() {
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showText(TX_SPEAKER_MCCOY, TX_FEA0_108);
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}
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void Room::feather0LookAtQuetzecoatl() {
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showDescription(TX_FEA0N008);
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}
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void Room::feather0LookAtMoon() {
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showDescription(TX_FEA0N007);
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}
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void Room::feather0LookAtLog() {
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showDescription(TX_FEA0N006);
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}
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void Room::feather0LookAtHut() {
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showDescription(TX_FEA0N001);
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}
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void Room::feather0LookAnywhere() {
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showDescription(TX_FEA0N009);
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}
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void Room::feather0LookAtEyes() {
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showDescription(TX_FEA0N000);
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}
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void Room::feather0LookAtTree() {
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showDescription(TX_FEA0N003);
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}
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void Room::feather0LookAtMccoy() {
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showDescription(TX_FEA0N004);
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}
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void Room::feather0LookAtSpock() {
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showDescription(TX_FEA0N005);
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}
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void Room::feather0LookAtRedshirt() {
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showDescription(TX_FEA0N002);
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}
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void Room::feather0TalkToMccoy() {
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showText(TX_SPEAKER_MCCOY, TX_FEA0_017);
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showText(TX_SPEAKER_SPOCK, TX_FEA0_021);
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}
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void Room::feather0TalkToSpock() {
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showText(TX_SPEAKER_SPOCK, TX_FEA0_022);
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showText(TX_SPEAKER_MCCOY, TX_FEA0_018);
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}
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void Room::feather0TalkToRedshirt() {
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showText(TX_SPEAKER_STRAGEY, TX_FEA0_023);
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}
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void Room::feather0UseSTricorderOnQuetzecoatl() {
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spockScan(DIR_S, TX_SPEAKER_SPOCK, TX_FEA0_020, false);
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}
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void Room::feather0UseSTricorderAnywhere() {
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spockScan(DIR_S, TX_SPEAKER_SPOCK, TX_FEA0_019, false);
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}
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void Room::feather0UseMTricorderOnQuetzecoatl() {
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mccoyScan(DIR_S, TX_SPEAKER_MCCOY, TX_FEA0_015, false);
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}
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}
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