scummvm/engines/stark/shaders/stark_prop.fragment
Le Philousophe c9b4949746 AMIGAOS: Improve shader compatibility
OGLES2 doesn't support uniform booleans so we use macros to make it use
integers in this case. For other platforms, this change should be a
noop.
OGLES2 doesn't like float suffix for constants, remove it as well.
2022-04-17 12:34:38 +02:00

18 lines
269 B
Text

in vec2 Texcoord;
in vec3 Color;
OUTPUT
uniform UBOOL textured;
uniform vec3 color;
uniform sampler2D tex;
void main() {
outColor = vec4(Color, 1.0);
if (UBOOL_TEST(textured)) {
outColor *= texture(tex, Texcoord);
} else {
outColor *= vec4(color, 1.0);
}
}