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72 lines
2.2 KiB
C++
72 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/stark/services/gamechapter.h"
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#include "engines/stark/services/services.h"
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#include "engines/stark/services/global.h"
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#include "common/path.h"
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#include "common/tokenizer.h"
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#include "common/formats/ini-file.h"
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namespace Stark {
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GameChapter::GameChapter() : _errorText("Unknown Chapter") {
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Common::INIFile file;
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if (!file.loadFromFile("chapters.ini")) {
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error("Opening file 'chapters.ini' failed");
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return;
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}
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Common::String section = file.getSections().front().name;
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int index = 0;
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Common::String key = Common::String::format("%02d", index);
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Common::String value;
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while (file.hasKey(key, section)) {
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file.getKey(key, section, value);
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_chapterEntries.push_back(ChapterEntry());
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Common::StringTokenizer tokens(value, ":");
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_chapterEntries.back().title = tokens.nextToken();
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_chapterEntries.back().title.trim();
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_chapterEntries.back().subtitle = tokens.nextToken();
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_chapterEntries.back().subtitle.trim();
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++index;
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key = Common::String::format("%02d", index);
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}
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if (index < _numChapter) {
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error("File 'chapters.ini' is incomplete");
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}
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}
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const Common::String &GameChapter::getCurrentChapterTitle() const {
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return getChapterTitle(StarkGlobal->getCurrentChapter());
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}
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const Common::String &GameChapter::getCurrentChapterSubtitle() const {
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return getChapterSubtitle(StarkGlobal->getCurrentChapter());
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}
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} // End of namespace Stark
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