scummvm/engines/stark/resources/lipsync.h
2021-12-26 21:19:38 +01:00

81 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARK_RESOURCES_LIPSYNC_H
#define STARK_RESOURCES_LIPSYNC_H
#include "common/str.h"
#include "engines/stark/resources/object.h"
namespace Stark {
class VisualActor;
namespace Formats {
class XRCReadStream;
}
namespace Resources {
class ItemVisual;
class ModelItem;
class TextureSet;
/**
* Speech lipsync data
*/
class LipSync : public Object {
public:
static const Type::ResourceType TYPE = Type::kLipSync;
LipSync(Object *parent, byte subType, uint16 index, const Common::String &name);
virtual ~LipSync();
// Resource API
void readData(Formats::XRCReadStream *stream) override;
void onGameLoop() override;
void saveLoadCurrent(ResourceSerializer *serializer) override;
/** Set the item for which the facial texture should be updated according to the lipsync data */
void setItem(ItemVisual *item, bool playTalkAnim);
/** Removes all item related data from the LipSync object */
void reset();
protected:
void printData() override;
Common::Array<char> _shapes;
ItemVisual *_item;
ModelItem *_sceneItem;
TextureSet *_faceTexture;
VisualActor *_visual;
bool _checkForNewVisual;
bool _enabled;
uint32 _positionMs;
};
} // End of namespace Resources
} // End of namespace Stark
#endif // STARK_RESOURCES_LIPSYNC_H