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166 lines
4.3 KiB
C++
166 lines
4.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef STARK_RESOURCES_DIALOG_H
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#define STARK_RESOURCES_DIALOG_H
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#include "common/str.h"
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#include "engines/stark/resources/object.h"
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#include "engines/stark/resourcereference.h"
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namespace Stark {
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namespace Formats {
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class XRCReadStream;
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}
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namespace Resources {
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class Speech;
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class Script;
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/**
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* A dialog between two characters.
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*
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* Dialogs are made of a list of topics. Each topic has a list of
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* possible answers, one of which is played when the player selects the topic,
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* until all the possible answers have been played.
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*
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* Answers are made of a list of lines. All of the lines of an answer are played,
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* one after the other when an answer is played. Lines reference Speech resources.
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*/
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class Dialog : public Object {
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public:
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static const Type::ResourceType TYPE = Type::kDialog;
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Dialog(Object *parent, byte subType, uint16 index, const Common::String &name);
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virtual ~Dialog();
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/**
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* A topic reply
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*/
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class Reply {
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public:
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Reply();
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enum ConditionType {
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kConditionTypeAlways = 0,
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kConditionTypeNoOtherOptions = 1,
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kConditionTypeHasItem = 3,
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kConditionTypeCheckValue4 = 4,
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kConditionTypeCheckValue5 = 5,
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kConditionTypeRunScriptCheckValue = 6
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};
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/** Start playing the reply. Sets the current line to the first one */
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void start();
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/** Select the next line to be played */
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void goToNextLine();
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/** Obtain the Speech resource for the current line, or null if the reply has ended */
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Speech *getCurrentSpeech();
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/** Evaluates the reply's condition */
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bool checkCondition() const;
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/** Should this reply only be made available when there are no other options left? */
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bool isLastOnly() const;
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// Static data
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Common::Array<ResourceReference> _lines;
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uint32 _conditionType;
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ResourceReference _conditionReference;
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ResourceReference _conditionScriptReference;
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uint32 _conditionReversed;
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uint32 _field_88;
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uint32 _minChapter;
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uint32 _maxChapter;
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uint32 _noCaption;
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int32 _nextDialogIndex;
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ResourceReference _nextScriptReference;
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// State
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int32 _nextSpeechIndex;
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friend class Dialog;
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};
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/**
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* A dialog topic
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*/
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class Topic {
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public:
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Topic();
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/** Compute the next possible reply index after the currently selected reply */
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int32 getNextReplyIndex() const;
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/** Obtain the caption for the topic */
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Common::String getCaption() const;
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/** Select a reply from its index */
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Reply *startReply(uint32 index);
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/** Get the reply with the specified index */
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Reply *getReply(uint32 index);
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Common::Array<Reply> _replies;
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bool _removeOnceDepleted;
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int32 _currentReplyIndex;
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friend class Dialog;
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};
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typedef Common::Array<Topic *> TopicArray;
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// Resource API
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void readData(Formats::XRCReadStream *stream) override;
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void saveLoad(ResourceSerializer *serializer) override;
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/** List the currently available topics for this Dialog */
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TopicArray listAvailableTopics();
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/** Obtain the Dialog which should be played at the outcome of this one, if any */
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Dialog *getNextDialog(Reply *reply);
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/** Obtain the Script which should be executed after this dialog, if any */
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Script *getNextScript(Reply *reply);
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/** Get the dialog's title as shown in the diary */
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Common::String getDiaryTitle() const;
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/** Get the character's id - index in the KnowledgeSet */
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int32 getCharacter() const;
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void printData() override;
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Common::Array<Topic> _topics;
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uint32 _character;
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uint32 _hasAskAbout;
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};
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} // End of namespace Resources
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} // End of namespace Stark
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#endif // STARK_RESOURCES_DIALOG_H
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