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52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SKY_MUSIC_MT32MUSIC_H
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#define SKY_MUSIC_MT32MUSIC_H
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#include "sky/music/musicbase.h"
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class MidiDriver;
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namespace Sky {
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class MT32Music : public MusicBase {
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public:
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MT32Music(MidiDriver *pMidiDrv, Audio::Mixer *pMixer, Disk *pDisk);
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~MT32Music() override;
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private:
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static void passTimerFunc(void *param);
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void timerCall();
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bool processPatchSysEx(uint8 *sysExData);
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void setVolume(uint16 volume) override;
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uint32 _timerCount;
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uint8 *_sysExSequence;
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MidiDriver *_midiDrv;
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void setupPointers() override;
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void setupChannels(uint8 *channelData) override;
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void startDriver() override;
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};
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} // End of namespace Sky
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#endif //MT32MUSIC_H
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