scummvm/engines/sherlock/surface.cpp

121 lines
4.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "sherlock/surface.h"
#include "sherlock/fonts.h"
#include "sherlock/sherlock.h"
namespace Sherlock {
BaseSurface::BaseSurface() : Graphics::Screen(0, 0), Fonts() {
free(); // Free the 0x0 surface allocated by Graphics::Screen
}
BaseSurface::BaseSurface(int width_, int height_) : Graphics::Screen(width_, height_),
Fonts() {
create(width_, height_);
}
BaseSurface::BaseSurface(int width_, int height_, const Graphics::PixelFormat &pf) :
Graphics::Screen(width_, height_, pf), Fonts() {
}
void BaseSurface::writeString(const Common::String &str, const Common::Point &pt, uint overrideColor) {
Fonts::writeString(this, str, pt, overrideColor);
}
void BaseSurface::writeFancyString(const Common::String &str, const Common::Point &pt, uint overrideColor1, uint overrideColor2) {
writeString(str, Common::Point(pt.x, pt.y), overrideColor1);
writeString(str, Common::Point(pt.x + 1, pt.y), overrideColor1);
writeString(str, Common::Point(pt.x + 2, pt.y), overrideColor1);
writeString(str, Common::Point(pt.x, pt.y + 1), overrideColor1);
writeString(str, Common::Point(pt.x + 2, pt.y + 1), overrideColor1);
writeString(str, Common::Point(pt.x, pt.y + 2), overrideColor1);
writeString(str, Common::Point(pt.x + 1, pt.y + 2), overrideColor1);
writeString(str, Common::Point(pt.x + 2, pt.y + 2), overrideColor1);
writeString(str, Common::Point(pt.x + 1, pt.y + 1), overrideColor2);
}
void BaseSurface::SHtransBlitFrom(const ImageFrame &src, const Common::Point &pt,
bool flipped, int scaleVal) {
Common::Point drawPt(pt.x + src.sDrawXOffset(scaleVal), pt.y + src.sDrawYOffset(scaleVal));
SHtransBlitFrom(src._frame, drawPt, flipped, scaleVal);
}
void BaseSurface::SHtransBlitFrom(const Graphics::Surface &src, const Common::Point &pt,
bool flipped, int scaleVal) {
Common::Rect srcRect(0, 0, src.w, src.h);
Common::Rect destRect(pt.x, pt.y, pt.x + src.w * SCALE_THRESHOLD / scaleVal,
pt.y + src.h * SCALE_THRESHOLD / scaleVal);
Graphics::Screen::transBlitFrom(src, srcRect, destRect, IS_3DO ? 0 : TRANSPARENCY,
flipped);
}
void BaseSurface::SHoverrideBlitFrom(const ImageFrame &src, const Common::Point &pt,
int overrideColor) {
Common::Point drawPt(pt.x + src.sDrawXOffset(SCALE_THRESHOLD), pt.y + src.sDrawYOffset(SCALE_THRESHOLD));
SHoverrideBlitFrom(src._frame, drawPt, overrideColor);
}
void BaseSurface::SHoverrideBlitFrom(const Graphics::Surface &src, const Common::Point &pt,
int overrideColor) {
Common::Rect srcRect(0, 0, src.w, src.h);
Common::Rect destRect(pt.x, pt.y, pt.x + src.w, pt.y + src.h);
clip(srcRect, destRect);
const uint32 transColor = IS_3DO ? 0 : TRANSPARENCY;
for (int y = 0; y < destRect.height(); y++) {
for (int x = 0; x < destRect.width(); x++) {
const uint8 srcVal = src.getPixel(srcRect.left + x, srcRect.top + y);
if (srcVal == transColor)
continue;
setPixel(destRect.left + x, destRect.top + y, overrideColor);
}
}
}
void BaseSurface::SHbitmapBlitFrom(const byte *src, int widthSrc, int heightSrc, int pitchSrc, const Common::Point &pt,
int overrideColor) {
const byte *ptr = src;
int yin = 0, yout = pt.y;
int xin = 0, xout = pt.x;
byte bit = 0x80;
int ymax = MIN(heightSrc, h - pt.y);
int xmax = MIN(widthSrc, w - pt.x);
int pitchskip = pitchSrc - (xmax / 8);
for (yin = 0; yin < ymax; yin++, yout++) {
bit = 0x80;
for (xin = 0, xout = pt.x; xin < xmax; xin++, xout++) {
if (*ptr & bit)
setPixel(xout, yout, overrideColor);
bit >>= 1;
if (!bit) {
bit = 0x80;
ptr++;
}
}
ptr += pitchskip;
}
}
} // End of namespace Sherlock