scummvm/engines/sherlock/music.cpp
Coen Rampen debe30b25e AUDIO: Add full support for type 1 SMF
Type 1 SMF files consist of multiple tracks that are to be played simultaneously
in parallel. Support for this was previously implemented by merging these tracks
into one single track, then treating the result as a regular type 0 SMF file.

This commit adds full support for type 1 files. The parallel tracks are loaded
as subtracks of the parent track and played simultaneously in real time. This
allows for support of MIDI formats with parallel subtracks that do not use the
SMF format (Dark Seed floppy version) or that jump to offsets within each
parallel subtrack (Origin MIDI).
2025-02-07 14:10:52 +01:00

633 lines
16 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/algorithm.h"
#include "common/config-manager.h"
#include "common/mutex.h"
#include "sherlock/sherlock.h"
#include "sherlock/music.h"
#include "sherlock/scalpel/drivers/mididriver.h"
#include "audio/audiostream.h"
// for Miles Audio (Sherlock Holmes 2)
#include "audio/miles.h"
// for 3DO digital music
#include "audio/decoders/aiff.h"
namespace Sherlock {
#define NUM_SONGS 45
/* This tells which song to play in each room, 0 = no song played */
static const char ROOM_SONG[62] = {
0, 20, 43, 6, 11, 2, 8, 15, 6, 28,
6, 38, 7, 32, 16, 5, 8, 41, 9, 22,
10, 23, 4, 39, 19, 24, 13, 27, 0, 30,
3, 21, 26, 25, 16, 29, 1, 1, 18, 12,
1, 17, 17, 31, 17, 34, 36, 7, 20, 20,
33, 8, 44, 40, 42, 35, 0, 0, 0, 12,
12
};
static const char *const SONG_NAMES[NUM_SONGS] = {
"SINGERF", "CHEMIST", "TOBAC", "EQUEST", "MORTUARY", "DOCKS", "LSTUDY",
"LORD", "BOY", "PERFUM1", "BAKER1", "BAKER2", "OPERA1", "HOLMES",
"FFLAT", "OP1FLAT", "ZOO", "SROOM", "FLOWERS", "YARD", "TAXID",
"PUB1", "VICTIM", "RUGBY", "DORM", "SHERMAN", "LAWYER", "THEATRE",
"DETECT", "OPERA4", "POOL", "SOOTH", "ANNA1", "ANNA2", "PROLOG3",
"PAWNSHOP", "MUSICBOX", "MOZART1", "ROBHUNT", "PANCRAS1", "PANCRAS2", "LORDKILL",
"BLACKWEL", "RESCUE", "MAP"
};
MidiParser_SH::MidiParser_SH() {
_ppqn = 1;
setTempo(16667);
_data = nullptr;
_beats = 0;
_lastEvent = 0;
_trackEnd = nullptr;
_musData = nullptr;
_musDataSize = 0;
}
MidiParser_SH::~MidiParser_SH() {
Common::StackLock lock(_mutex);
unloadMusic();
_driver = nullptr;
}
void MidiParser_SH::parseNextEvent(EventInfo &info) {
Common::StackLock lock(_mutex);
// warning("parseNextEvent");
byte *playPos = _position._subtracks[0]._playPos;
// there is no delta right at the start of the music data
// this order is essential, otherwise notes will get delayed or even go missing
if (playPos != _tracks[0][0]) {
info.delta = *(playPos++);
} else {
info.delta = 0;
}
info.start = playPos;
info.event = *(playPos++);
//warning("Event %x", info.event);
_position._subtracks[0]._runningStatus = info.event;
switch (info.command()) {
case 0xC: { // program change
int idx = *playPos++;
info.basic.param1 = idx & 0x7f;
info.basic.param2 = 0;
}
break;
case 0xD:
info.basic.param1 = *(playPos++);
info.basic.param2 = 0;
break;
case 0xB:
info.basic.param1 = *(playPos++);
info.basic.param2 = *(playPos++);
info.length = 0;
break;
case 0x8:
case 0x9:
case 0xA:
case 0xE:
info.basic.param1 = *(playPos++);
info.basic.param2 = *(playPos++);
if (info.command() == 0x9 && info.basic.param2 == 0) {
// NoteOn with param2==0 is a NoteOff
info.event = info.channel() | 0x80;
}
info.length = 0;
break;
case 0xF:
if (info.event == 0xFF) {
error("SysEx META event 0xFF");
byte type = *(playPos++);
switch(type) {
case 0x2F:
// End of Track
allNotesOff();
stopPlaying();
unloadMusic();
return;
case 0x51:
warning("TODO: 0xFF / 0x51");
break;
default:
warning("TODO: 0xFF / %x Unknown", type);
break;
}
} else if (info.event == 0xFC) {
// Official End-Of-Track signal
debugC(kDebugLevelMusic, "Music: System META event 0xFC");
byte type = *(playPos++);
switch (type) {
case 0x80: // end of track, triggers looping
debugC(kDebugLevelMusic, "Music: META event triggered looping");
jumpToTick(0, true, true, false);
return;
case 0x81: // end of track, stop playing
debugC(kDebugLevelMusic, "Music: META event triggered music stop");
stopPlaying();
unloadMusic();
return;
default:
error("MidiParser_SH::parseNextEvent: Unknown META event 0xFC type %x", type);
break;
}
} else {
warning("TODO: %x / Unknown", info.event);
break;
}
break;
default:
warning("MidiParser_SH::parseNextEvent: Unsupported event code %x", info.event);
break;
}// switch (info.command())
_position._subtracks[0]._playPos = playPos;
}
bool MidiParser_SH::loadMusic(byte *musData, uint32 musDataSize) {
Common::StackLock lock(_mutex);
debugC(kDebugLevelMusic, "Music: loadMusic()");
unloadMusic();
_musData = musData;
_musDataSize = musDataSize;
byte *headerPtr = _musData + 12; // skip over the already checked SPACE header
byte *pos = headerPtr;
uint16 headerSize = READ_LE_UINT16(headerPtr);
assert(headerSize == 0x7F); // Security check
// Skip over header
pos += headerSize;
_lastEvent = 0;
_trackEnd = _musData + _musDataSize;
_numTracks = 1;
_numSubtracks[0] = 1;
_tracks[0][0] = pos;
_ppqn = 1;
setTempo(16667);
setTrack(0);
return true;
}
void MidiParser_SH::unloadMusic() {
Common::StackLock lock(_mutex);
if (_musData) {
delete[] _musData;
_musData = nullptr;
_musDataSize = 0;
}
MidiParser::unloadMusic();
}
/*----------------------------------------------------------------*/
Music::Music(SherlockEngine *vm, Audio::Mixer *mixer) : _vm(vm), _mixer(mixer) {
_midiDriver = nullptr;
_midiParser = nullptr;
_musicType = MT_NULL;
_musicPlaying = false;
_midiOption = false;
_midiMusicData = nullptr;
_musicVolume = ConfMan.hasKey("music_volume") ? ConfMan.getInt("music_volume") : 255;
_musicOn = false;
if (IS_3DO) {
// 3DO - uses digital samples for music
_musicOn = ConfMan.hasKey("music_mute") ? !ConfMan.getBool("music_mute") : true;
return;
}
if (_vm->_interactiveFl)
_vm->_res->addToCache("MUSIC.LIB");
MidiDriver::DeviceHandle dev;
if (IS_SERRATED_SCALPEL) {
// Serrated Scalpel: used an internal Electronic Arts .MUS music engine
_midiParser = new MidiParser_SH();
dev = MidiDriver::detectDevice(MDT_MIDI | MDT_ADLIB | MDT_PREFER_MT32);
_musicType = MidiDriver::getMusicType(dev);
switch (_musicType) {
case MT_ADLIB:
_midiDriver = MidiDriver_SH_AdLib_create();
break;
case MT_MT32:
_midiDriver = MidiDriver_MT32_create();
break;
case MT_GM:
if (ConfMan.getBool("native_mt32")) {
_midiDriver = MidiDriver_MT32_create();
_musicType = MT_MT32;
}
break;
default:
// Create default one
// I guess we shouldn't do this anymore
//_midiDriver = MidiDriver::createMidi(dev);
break;
}
} else {
// Rose Tattooo: seems to use Miles Audio 3
_midiParser = MidiParser::createParser_XMIDI();
dev = MidiDriver::detectDevice(MDT_MIDI | MDT_ADLIB | MDT_PREFER_GM);
_musicType = MidiDriver::getMusicType(dev);
switch (_musicType) {
case MT_ADLIB:
// SAMPLE.AD -> regular AdLib instrument data
// SAMPLE.OPL -> OPL-3 instrument data
// although in case of Rose Tattoo both files are exactly the same
_midiDriver = Audio::MidiDriver_Miles_AdLib_create("SAMPLE.AD", "SAMPLE.OPL");
break;
case MT_MT32:
// Sherlock Holmes 2 does not have a MT32 timbre file
_midiDriver = Audio::MidiDriver_Miles_MT32_create("");
break;
case MT_GM:
if (ConfMan.getBool("native_mt32")) {
_midiDriver = Audio::MidiDriver_Miles_MT32_create("");
_musicType = MT_MT32;
} else {
_midiDriver = MidiDriver::createMidi(dev);
_musicType = MT_GM;
}
break;
default:
// Do not create anything
break;
}
}
if (_midiDriver) {
int ret = _midiDriver->open();
if (ret == 0) {
// Reset is done inside our MIDI driver
_midiDriver->setTimerCallback(_midiParser, &_midiParser->timerCallback);
}
_midiParser->setMidiDriver(_midiDriver);
_midiParser->setTimerRate(_midiDriver->getBaseTempo());
if (IS_SERRATED_SCALPEL) {
if (_musicType == MT_MT32) {
// Upload patches
Common::SeekableReadStream *MT32driverStream = _vm->_res->load("MTHOM.DRV", "MUSIC.LIB");
if (!MT32driverStream)
error("Music: could not load MTHOM.DRV, critical");
byte *MT32driverData = new byte[MT32driverStream->size()];
int32 MT32driverDataSize = MT32driverStream->size();
assert(MT32driverData);
MT32driverStream->read(MT32driverData, MT32driverDataSize);
delete MT32driverStream;
assert(MT32driverDataSize > 12);
byte *MT32driverDataPtr = MT32driverData + 12;
MT32driverDataSize -= 12;
MidiDriver_MT32_uploadPatches(_midiDriver, MT32driverDataPtr, MT32driverDataSize);
delete[] MT32driverData;
}
}
_musicOn = ConfMan.hasKey("music_mute") ? !ConfMan.getBool("music_mute") : true;
}
}
Music::~Music() {
stopMusic();
if (_midiDriver) {
_midiDriver->setTimerCallback(this, nullptr);
}
if (_midiParser) {
_midiParser->stopPlaying();
delete _midiParser;
_midiParser = nullptr;
}
if (_midiDriver) {
_midiDriver->close();
delete _midiDriver;
}
}
bool Music::loadSong(int songNumber) {
debugC(kDebugLevelMusic, "Music: loadSong()");
if(songNumber == 100)
songNumber = 55;
else if(songNumber == 70)
songNumber = 54;
if((songNumber > 60) || (songNumber < 1))
return false;
songNumber = ROOM_SONG[songNumber];
if(songNumber == 0)
songNumber = 12;
if((songNumber > NUM_SONGS) || (songNumber < 1))
return false;
Common::String songName = Common::String(SONG_NAMES[songNumber - 1]);
freeSong(); // free any song that is currently loaded
stopMusic();
if (!playMusic(songName))
return false;
startSong();
return true;
}
bool Music::loadSong(const Common::String &songName) {
freeSong(); // free any song that is currently loaded
stopMusic();
if (!playMusic(songName))
return false;
startSong();
return true;
}
void Music::syncMusicSettings() {
_musicOn = !ConfMan.getBool("mute") && !ConfMan.getBool("music_mute");
}
bool Music::playMusic(const Common::String &name) {
if (!_musicOn)
return false;
_nextSongName = _currentSongName = name;
debugC(kDebugLevelMusic, "Music: playMusic('%s')", name.c_str());
if (!IS_3DO) {
// MIDI based
if (!_midiDriver)
return false;
Common::String midiMusicName = (IS_SERRATED_SCALPEL) ? name + ".MUS" : name + ".XMI";
Common::SeekableReadStream *stream = _vm->_res->load(Common::Path(midiMusicName), "MUSIC.LIB");
byte *midiMusicData = new byte[stream->size()];
int32 midiMusicDataSize = stream->size();
stream->read(midiMusicData, midiMusicDataSize);
delete stream;
if (midiMusicDataSize < 14) {
warning("Music: not enough data in music file");
delete[] midiMusicData;
return false;
}
byte *dataPos = midiMusicData;
uint32 dataSize = midiMusicDataSize;
if (IS_SERRATED_SCALPEL) {
if (memcmp(" ", dataPos, 12)) {
warning("Music: expected header not found in music file");
delete[] midiMusicData;
return false;
}
dataPos += 12;
dataSize -= 12;
if (dataSize < 0x7F) {
warning("Music: expected music header not found in music file");
delete[] midiMusicData;
return false;
}
uint16 headerSize = READ_LE_UINT16(dataPos);
if (headerSize != 0x7F) {
warning("Music: header is not as expected");
delete[] midiMusicData;
return false;
}
} else {
if (memcmp("FORM", dataPos, 4)) {
warning("Music: expected header not found in music file");
delete[] midiMusicData;
return false;
}
}
if (IS_SERRATED_SCALPEL) {
// Pass the music data to the driver as well
// because channel mapping and a few other things inside the header
switch (_musicType) {
case MT_ADLIB:
MidiDriver_SH_AdLib_newMusicData(_midiDriver, dataPos, dataSize);
break;
case MT_MT32:
MidiDriver_MT32_newMusicData(_midiDriver, dataPos, dataSize);
break;
default:
// should never happen
break;
}
}
_midiMusicData = midiMusicData;
_midiParser->loadMusic(midiMusicData, midiMusicDataSize);
} else {
// 3DO: sample based
Audio::AudioStream *musicStream;
Common::Path digitalMusicName("music/");
digitalMusicName.appendInPlace(name + "_MW22.aifc");
if (isPlaying()) {
_mixer->stopHandle(_digitalMusicHandle);
}
Common::File *digitalMusicFile = new Common::File();
if (!digitalMusicFile->open(digitalMusicName)) {
warning("playMusic: can not open 3DO music '%s'", digitalMusicName.toString().c_str());
delete digitalMusicFile;
return false;
}
// Try to load the given file as AIFF/AIFC
musicStream = Audio::makeAIFFStream(digitalMusicFile, DisposeAfterUse::YES);
if (!musicStream) {
warning("playMusic: can not load 3DO music '%s'", digitalMusicName.toString().c_str());
return false;
}
_mixer->playStream(Audio::Mixer::kMusicSoundType, &_digitalMusicHandle, musicStream);
}
_musicPlaying = true;
return true;
}
void Music::stopMusic() {
freeSong();
}
void Music::startSong() {
// No implementation needed for ScummVM
}
void Music::freeSong() {
if (!IS_3DO) {
if (_midiParser->isPlaying())
_midiParser->stopPlaying();
// Free the MIDI MUS data buffer
_midiParser->unloadMusic();
}
_midiMusicData = nullptr;
_musicPlaying = false;
}
bool Music::isPlaying() {
if (!IS_3DO) {
// MIDI based
return _midiParser->isPlaying();
} else {
// 3DO: sample based
return _mixer->isSoundHandleActive(_digitalMusicHandle);
}
}
// Returns the current music position in milliseconds
uint32 Music::getCurrentPosition() {
if (!IS_3DO) {
// MIDI based
return (_midiParser->getTick() * 1000) / 60; // translate tick to millisecond
} else {
// 3DO: sample based
return _mixer->getSoundElapsedTime(_digitalMusicHandle);
}
}
// This is used to wait for the music in certain situations like especially the intro
// Note: the original game didn't do this, instead it just waited for certain amounts of time
// We do this, so that the intro graphics + music work together even on faster/slower hardware.
bool Music::waitUntilMSec(uint32 msecTarget, uint32 msecMax, uint32 additionalDelay, uint32 noMusicDelay) {
uint32 msecCurrent = 0;
if (!isPlaying()) {
return _vm->_events->delay(noMusicDelay, true);
}
while (1) {
if (!isPlaying()) { // Music is not playing anymore -> we are done
if (additionalDelay > 0) {
if (!_vm->_events->delay(additionalDelay, true))
return false;
}
return true;
}
msecCurrent = getCurrentPosition();
//warning("waitUntilMSec: %lx", msecCurrent);
if ((!msecMax) || (msecCurrent <= msecMax)) {
if (msecCurrent >= msecTarget) {
if (additionalDelay > 0) {
if (!_vm->_events->delay(additionalDelay, true))
return false;
}
return true;
}
}
if (!_vm->_events->delay(10, true))
return false;
}
}
void Music::setMusicVolume(int volume) {
_musicVolume = volume;
_musicOn = volume > 0;
_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, volume);
}
void Music::getSongNames(Common::StringArray &songs) {
songs.clear();
if (IS_SERRATED_SCALPEL) {
if (IS_3DO) {
Common::FSDirectory gameDirectory(ConfMan.getPath("path"));
Common::FSDirectory *musicDirectory = gameDirectory.getSubDirectory("music");
Common::ArchiveMemberList files;
musicDirectory->listMatchingMembers(files, "*_mw22.aifc");
for (Common::ArchiveMemberList::iterator i = files.begin(); i != files.end(); ++i) {
Common::String name = (*i)->getName();
name.erase(name.size() - 10);
songs.push_back(name);
}
} else {
for (int i = 0; i < ARRAYSIZE(SONG_NAMES); i++) {
songs.push_back(SONG_NAMES[i]);
}
}
} else {
Common::StringArray fileList;
_vm->_res->getResourceNames("music.lib", fileList);
for (Common::StringArray::iterator i = fileList.begin(); i != fileList.end(); ++i) {
if ((*i).matchString("*.XMI", true)) {
(*i).erase((*i).size() - 4);
songs.push_back(*i);
}
}
}
Common::sort(songs.begin(), songs.end());
}
void Music::checkSongProgress() {
if (!isPlaying()) {
playMusic(_nextSongName);
}
}
} // End of namespace Sherlock