scummvm/engines/scumm/sound.h

199 lines
5.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SCUMM_SOUND_H
#define SCUMM_SOUND_H
#include "common/scummsys.h"
#include "common/serializer.h"
#include "common/str.h"
#include "audio/mididrv.h"
#include "scumm/file.h"
#include "scumm/soundcd.h"
#include "scumm/soundse.h"
#define DIGI_SND_MODE_EMPTY 0
#define DIGI_SND_MODE_SFX 1
#define DIGI_SND_MODE_TALKIE 2
namespace Common {
class SeekableSubReadStream;
}
namespace Audio {
class Mixer;
class SoundHandle;
class SeekableAudioStream;
}
namespace Scumm {
class ScummEngine;
struct MP3OffsetTable;
enum {
kTalkSoundID = 10000
};
// TODO: Consider splitting Sound into even more subclasses.
// E.g. for v1-v4, v5, v6+, ...
class Sound : public Common::Serializable {
public:
enum SoundMode {
kVOCMode,
kMP3Mode,
kVorbisMode,
kFLACMode
};
protected:
ScummEngine *_vm;
Audio::Mixer *_mixer;
int16 _midiQueuePos, _midiQueue[0x100];
int16 _soundQueuePos;
struct {
int16 sound;
int32 offset;
int16 channel;
int16 flags;
int16 freq;
int16 pan;
int16 vol;
} _soundQueue[10];
Common::String _sfxFilename;
byte _sfxFileEncByte;
SoundMode _soundMode;
MP3OffsetTable *_offsetTable; // For compressed audio
int _numSoundEffects; // For compressed audio
int64 _cachedSfxLocationInPak = -1; // For sfx files in pak files
int32 _cachedSfxLengthInPak = 0; // For sfx files in pak files
uint32 _queuedSfxOffset, _queuedTalkieOffset, _queuedSfxLen, _queuedTalkieLen;
byte _queuedSoundMode, _queuedSfxChannel;
bool _mouthSyncMode;
bool _endOfMouthSync;
uint16 _mouthSyncTimes[64];
uint _curSoundPos;
int16 _currentMusic; // used by HE games
SoundCD *_soundCD = nullptr;
SoundSE *_soundSE = nullptr;
bool _useRemasteredAudio = false;
bool _enableAmbienceSounds = false;
public:
Audio::SoundHandle *_talkChannelHandle; // Handle of mixer channel actor is talking on
bool _soundsPaused;
byte _digiSndMode;
uint _lastSound;
uint32 _speechTimerMod;
MidiDriverFlags _musicType;
public:
Sound(ScummEngine *parent, Audio::Mixer *mixer, bool useReplacementAudioTracks);
~Sound() override;
virtual void startSound(int sound, int heOffset = 0, int heChannel = 0, int heFlags = 0, int heFreq = 0, int hePan = 0, int heVol = 0);
virtual void addSoundToQueue(int sound, int heOffset = 0, int heChannel = 0, int heFlags = 0, int heFreq = 0, int hePan = 0, int heVol = 0);
void processSound();
virtual void modifySound(int sound, int offset, int frequencyShift, int pan, int volume, int flags) {};
void triggerSound(int soundID);
void startTalkSound(uint32 offset, uint32 b, int mode, Audio::SoundHandle *handle = NULL);
void stopTalkSound();
bool isMouthSyncOff(uint pos);
virtual int isSoundRunning(int sound) const;
virtual bool isSoundInUse(int sound) const;
virtual void stopSound(int sound);
virtual void stopAllSounds();
void soundKludge(int *list, int num);
void talkSound(uint32 offset, uint32 length, int mode, int channel = 0);
virtual void setupSound();
virtual void pauseSounds(bool pause);
bool isSfxFileCompressed();
bool hasSfxFile() const;
ScummFile *restoreDiMUSESpeechFile(const char *fileName);
void extractSyncsFromDiMUSEMarker(const char *marker);
void incrementSpeechTimer();
void resetSpeechTimer();
void startSpeechTimer();
void stopSpeechTimer();
bool speechIsPlaying(); // Used within MIDI iMUSE
void saveLoadWithSerializer(Common::Serializer &ser) override;
void restoreAfterLoad();
bool isAudioDisabled();
void updateMusicTimer();
bool shouldInjectMISEAudio() const;
void startRemasteredSpeech(const char *msgString, uint16 roomNumber, uint16 actorTalking, uint16 numWaits);
// TODO: Duplicate this in Sound as well?
bool isRolandLoom() const {
return _soundCD->isRolandLoom();
}
// CD audio wrapper methods
int pollCD() const {
return _soundCD->pollCD();
}
void updateCD() {
_soundCD->updateCD();
}
void stopCD() {
_soundCD->stopCD();
_soundCD->stopCDTimer();
}
void playCDTrack(int track, int numLoops, int startFrame, int duration) {
_soundCD->playCDTrack(track, numLoops, startFrame, duration);
}
int getCurrentCDSound() const {
return _soundCD->getCurrentCDSound();
}
void restoreCDAudioAfterLoad(AudioCDManager::Status &info) {
_soundCD->restoreCDAudioAfterLoad(info);
}
void setupMISEAudioParams(int32 scriptNum, int32 scriptOffset) {
_soundSE->setupMISEAudioParams(scriptNum, scriptOffset);
}
protected:
void setupSfxFile();
bool isSfxFinished() const;
void processSfxQueues();
bool isSoundInQueue(int sound) const;
virtual void processSoundQueues();
};
} // End of namespace Scumm
#endif