mirror of
https://github.com/scummvm/scummvm.git
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199 lines
5.3 KiB
C++
199 lines
5.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCUMM_SOUND_H
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#define SCUMM_SOUND_H
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#include "common/scummsys.h"
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#include "common/serializer.h"
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#include "common/str.h"
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#include "audio/mididrv.h"
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#include "scumm/file.h"
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#include "scumm/soundcd.h"
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#include "scumm/soundse.h"
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#define DIGI_SND_MODE_EMPTY 0
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#define DIGI_SND_MODE_SFX 1
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#define DIGI_SND_MODE_TALKIE 2
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namespace Common {
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class SeekableSubReadStream;
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}
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namespace Audio {
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class Mixer;
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class SoundHandle;
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class SeekableAudioStream;
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}
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namespace Scumm {
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class ScummEngine;
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struct MP3OffsetTable;
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enum {
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kTalkSoundID = 10000
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};
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// TODO: Consider splitting Sound into even more subclasses.
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// E.g. for v1-v4, v5, v6+, ...
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class Sound : public Common::Serializable {
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public:
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enum SoundMode {
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kVOCMode,
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kMP3Mode,
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kVorbisMode,
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kFLACMode
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};
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protected:
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ScummEngine *_vm;
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Audio::Mixer *_mixer;
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int16 _midiQueuePos, _midiQueue[0x100];
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int16 _soundQueuePos;
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struct {
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int16 sound;
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int32 offset;
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int16 channel;
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int16 flags;
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int16 freq;
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int16 pan;
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int16 vol;
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} _soundQueue[10];
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Common::String _sfxFilename;
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byte _sfxFileEncByte;
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SoundMode _soundMode;
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MP3OffsetTable *_offsetTable; // For compressed audio
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int _numSoundEffects; // For compressed audio
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int64 _cachedSfxLocationInPak = -1; // For sfx files in pak files
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int32 _cachedSfxLengthInPak = 0; // For sfx files in pak files
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uint32 _queuedSfxOffset, _queuedTalkieOffset, _queuedSfxLen, _queuedTalkieLen;
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byte _queuedSoundMode, _queuedSfxChannel;
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bool _mouthSyncMode;
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bool _endOfMouthSync;
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uint16 _mouthSyncTimes[64];
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uint _curSoundPos;
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int16 _currentMusic; // used by HE games
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SoundCD *_soundCD = nullptr;
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SoundSE *_soundSE = nullptr;
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bool _useRemasteredAudio = false;
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bool _enableAmbienceSounds = false;
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public:
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Audio::SoundHandle *_talkChannelHandle; // Handle of mixer channel actor is talking on
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bool _soundsPaused;
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byte _digiSndMode;
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uint _lastSound;
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uint32 _speechTimerMod;
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MidiDriverFlags _musicType;
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public:
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Sound(ScummEngine *parent, Audio::Mixer *mixer, bool useReplacementAudioTracks);
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~Sound() override;
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virtual void startSound(int sound, int heOffset = 0, int heChannel = 0, int heFlags = 0, int heFreq = 0, int hePan = 0, int heVol = 0);
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virtual void addSoundToQueue(int sound, int heOffset = 0, int heChannel = 0, int heFlags = 0, int heFreq = 0, int hePan = 0, int heVol = 0);
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void processSound();
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virtual void modifySound(int sound, int offset, int frequencyShift, int pan, int volume, int flags) {};
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void triggerSound(int soundID);
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void startTalkSound(uint32 offset, uint32 b, int mode, Audio::SoundHandle *handle = NULL);
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void stopTalkSound();
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bool isMouthSyncOff(uint pos);
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virtual int isSoundRunning(int sound) const;
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virtual bool isSoundInUse(int sound) const;
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virtual void stopSound(int sound);
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virtual void stopAllSounds();
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void soundKludge(int *list, int num);
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void talkSound(uint32 offset, uint32 length, int mode, int channel = 0);
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virtual void setupSound();
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virtual void pauseSounds(bool pause);
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bool isSfxFileCompressed();
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bool hasSfxFile() const;
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ScummFile *restoreDiMUSESpeechFile(const char *fileName);
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void extractSyncsFromDiMUSEMarker(const char *marker);
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void incrementSpeechTimer();
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void resetSpeechTimer();
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void startSpeechTimer();
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void stopSpeechTimer();
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bool speechIsPlaying(); // Used within MIDI iMUSE
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void saveLoadWithSerializer(Common::Serializer &ser) override;
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void restoreAfterLoad();
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bool isAudioDisabled();
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void updateMusicTimer();
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bool shouldInjectMISEAudio() const;
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void startRemasteredSpeech(const char *msgString, uint16 roomNumber, uint16 actorTalking, uint16 numWaits);
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// TODO: Duplicate this in Sound as well?
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bool isRolandLoom() const {
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return _soundCD->isRolandLoom();
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}
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// CD audio wrapper methods
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int pollCD() const {
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return _soundCD->pollCD();
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}
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void updateCD() {
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_soundCD->updateCD();
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}
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void stopCD() {
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_soundCD->stopCD();
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_soundCD->stopCDTimer();
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}
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void playCDTrack(int track, int numLoops, int startFrame, int duration) {
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_soundCD->playCDTrack(track, numLoops, startFrame, duration);
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}
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int getCurrentCDSound() const {
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return _soundCD->getCurrentCDSound();
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}
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void restoreCDAudioAfterLoad(AudioCDManager::Status &info) {
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_soundCD->restoreCDAudioAfterLoad(info);
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}
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void setupMISEAudioParams(int32 scriptNum, int32 scriptOffset) {
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_soundSE->setupMISEAudioParams(scriptNum, scriptOffset);
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}
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protected:
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void setupSfxFile();
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bool isSfxFinished() const;
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void processSfxQueues();
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bool isSoundInQueue(int sound) const;
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virtual void processSoundQueues();
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};
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} // End of namespace Scumm
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#endif
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