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This code is present in all the original interpreters using Digital iMUSE, and it was implemented in order to allow slower CD drives to fetch new data without having music skipping during load times. This works by basically flooding the music buffer with data whenever a big resource, a voice file, or a SMUSH movie is loaded. Arguably this is not needed for devices using SSD drives, but since this change had its benefits on a quite old laptop of mine, and since the memory overhead is very minimal, I have decided to implement it.
132 lines
3.8 KiB
C++
132 lines
3.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "scumm/imuse_digi/dimuse_engine.h"
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namespace Scumm {
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int IMuseDigital::waveInit() {
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if (tracksInit())
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return -1;
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return 0;
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}
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int IMuseDigital::waveTerminate() {
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return 0;
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}
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int IMuseDigital::wavePause() {
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Common::StackLock lock(*_mutex);
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tracksPause();
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return 0;
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}
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int IMuseDigital::waveResume() {
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Common::StackLock lock(*_mutex);
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tracksResume();
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return 0;
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}
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void IMuseDigital::waveSaveLoad(Common::Serializer &ser) {
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Common::StackLock lock(*_mutex);
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tracksSaveLoad(ser);
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}
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void IMuseDigital::waveUpdateGroupVolumes() {
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Common::StackLock lock(*_mutex);
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tracksSetGroupVol();
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}
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int IMuseDigital::waveStartSound(int soundId, int priority) {
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Common::StackLock lock(*_mutex);
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return tracksStartSound(soundId, priority, 0);
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}
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int IMuseDigital::waveStopSound(int soundId) {
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Common::StackLock lock(*_mutex);
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return tracksStopSound(soundId);
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}
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int IMuseDigital::waveStopAllSounds() {
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Common::StackLock lock(*_mutex);
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return tracksStopAllSounds();
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}
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int IMuseDigital::waveGetNextSound(int soundId) {
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return tracksGetNextSound(soundId);
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}
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int IMuseDigital::waveSetParam(int soundId, int opcode, int value) {
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Common::StackLock lock(*_mutex);
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return tracksSetParam(soundId, opcode, value);
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}
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int IMuseDigital::waveGetParam(int soundId, int opcode) {
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Common::StackLock lock(*_mutex);
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return tracksGetParam(soundId, opcode);
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}
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int IMuseDigital::waveSetHook(int soundId, int hookId) {
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return tracksSetHook(soundId, hookId);
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}
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int IMuseDigital::waveGetHook(int soundId) {
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return tracksGetHook(soundId);
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}
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int IMuseDigital::waveStartStream(int soundId, int priority, int bufferId) {
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if (soundId == 0)
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return -1;
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Common::StackLock lock(*_mutex);
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return tracksStartSound(soundId, priority, bufferId);
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}
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int IMuseDigital::waveSwitchStream(int oldSoundId, int newSoundId, int fadeLengthMs, int fadeSyncFlag2, int fadeSyncFlag1) {
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Common::StackLock lock(*_mutex);
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return dispatchSwitchStream(oldSoundId, newSoundId, fadeLengthMs, fadeSyncFlag2, fadeSyncFlag1);
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}
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int IMuseDigital::waveSwitchStream(int oldSoundId, int newSoundId, uint8 *crossfadeBuffer, int crossfadeBufferSize, int vocLoopFlag) {
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Common::StackLock lock(*_mutex);
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return dispatchSwitchStream(oldSoundId, newSoundId, crossfadeBuffer, crossfadeBufferSize, vocLoopFlag);
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}
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int IMuseDigital::waveProcessStreams() {
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Common::StackLock lock(*_mutex);
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return streamerProcessStreams();
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}
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int IMuseDigital::waveQueryStream(int soundId, int32 &bufSize, int32 &criticalSize, int32 &freeSpace, int &paused) {
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Common::StackLock lock(*_mutex);
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return tracksQueryStream(soundId, bufSize, criticalSize, freeSpace, paused);
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}
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int IMuseDigital::waveFeedStream(int soundId, uint8 *srcBuf, int32 sizeToFeed, int paused) {
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Common::StackLock lock(*_mutex);
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return tracksFeedStream(soundId, srcBuf, sizeToFeed, paused);
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}
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int IMuseDigital::waveLipSync(int soundId, int syncId, int msPos, int32 &width, int32 &height) {
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return tracksLipSync(soundId, syncId, msPos, width, height);
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}
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} // End of namespace Scumm
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