scummvm/engines/scumm/he/basketball/geo_translations.h

67 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SCUMM_HE_BASKETBALL_GEO_TRANSLATIONS_H
#define SCUMM_HE_BASKETBALL_GEO_TRANSLATIONS_H
#ifdef ENABLE_HE
#include "scumm/he/intern_he.h"
#include "scumm/he/logic_he.h"
#include "scumm/he/basketball/collision/bball_collision_support_obj.h"
namespace Scumm {
#define BB_SCREEN_SIZE_Y 640 // Please note, this is intentional! It shouldn't be 480!
#define COURT_X_OFFSET 18 // Pixels from left of screen to beginning of court
#define COURT_Y_OFFSET 33 // Pixels from bottom of screen to beginning of court
#define TRANSLATED_MAX_Y 302 // Pixels from bottom of court to top of court
#define TRANSLATED_MID_Y 186 // Pixels from bottom of the court to center court
#define TRANSLATED_DIAGONAL_Y 431 // Pixel length of the baseline
#define TRANSLATED_MAX_START_X 308 // This is how far over x = 0 is pushed when y = MAX_WORLD_Y
#define TRANSLATED_FAR_MAX_X 950 // Length of the far side of field ( world_y = MAX_WORLD_Y) when translated
#define TRANSLATED_NEAR_MAX_X 1564 // Length of near side of field (world_y = MAX_WORLD_Y when translated
// Length and width of the court in game world units
#define WORLD_UNIT_MULTIPLIER 160
#define MAX_WORLD_X (75 * WORLD_UNIT_MULTIPLIER)
#define MAX_WORLD_Y (50 * WORLD_UNIT_MULTIPLIER)
// Coordinates of the center of the hoop
#define BASKET_PUSH_BACK_DIST (0.5 * WORLD_UNIT_MULTIPLIER)
#define BASKET_X (int)((5.25 * WORLD_UNIT_MULTIPLIER) - BASKET_PUSH_BACK_DIST)
#define BASKET_Y (25 * WORLD_UNIT_MULTIPLIER)
#define BASKET_Z (10 * WORLD_UNIT_MULTIPLIER)
// The screen coordinate that sandwich where on the screen scaling occurs;
// these coordinates are given in pixels from the bottom of the court
#define TOP_SCALING_PIXEL_CUTOFF (1000 - COURT_Y_OFFSET)
#define BOTTOM_SCALING_PIXEL_CUTOFF (0 - COURT_Y_OFFSET)
} // End of namespace Scumm
#endif // ENABLE_HE
#endif // SCUMM_HE_BASKETBALL_GEO_TRANSLATIONS_H