scummvm/engines/scumm/dialogs.h
Torbjörn Andersson 267f399f94 SCUMM: Make Sega "shadow mode" its own option instead of an enhancement
I mean, technically it is an enhancement, but everyone tells me that
"normally I'm all for making the original behavior the default, but in
this particular case..." And I get their point. Now we just have to
figure out how to darken the colors correctly. Fortunately there are
plenty of emulators to refer to.
2025-02-25 01:38:38 +02:00

437 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SCUMM_DIALOGS_H
#define SCUMM_DIALOGS_H
#include "common/str.h"
#include "common/ustr.h"
#include "common/keyboard.h"
#include "gui/dialog.h"
#include "engines/dialogs.h"
namespace GUI {
class CommandSender;
class StaticTextWidget;
}
namespace Scumm {
struct ResString {
int num;
char string[80];
};
class ScummEngine;
class ScummDialog : public GUI::Dialog {
public:
ScummDialog(int x, int y, int w, int h);
ScummDialog(Common::String name);
protected:
typedef Common::String String;
typedef Common::U32String U32String;
};
#ifndef DISABLE_HELP
class ScummMenuDialog : public MainMenuDialog {
public:
ScummMenuDialog(ScummEngine *scumm);
~ScummMenuDialog() override;
void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
protected:
GUI::Dialog *_helpDialog;
};
#endif
/**
* A dialog which displays an arbitrary message to the user and returns
* the users reply as its result value. More specifically, it returns
* the ASCII code of the key used to close the dialog (0 if a mouse
* click closed the dialog).
*/
class InfoDialog : public ScummDialog {
protected:
ScummEngine *_vm;
U32String _message;
GUI::StaticTextWidget *_text;
GUI::ThemeEngine::FontStyle _style;
public:
// arbitrary message
InfoDialog(ScummEngine *scumm, const U32String &message);
// from resources
InfoDialog(ScummEngine *scumm, int res);
void setInfoText(const U32String &message);
void handleMouseDown(int x, int y, int button, int clickCount) override {
setResult(0);
close();
}
void handleKeyDown(Common::KeyState state) override {
setResult(state.ascii);
close();
}
void reflowLayout() override;
const char *getPlainEngineString(int stringno, bool forceHardcodedString = false);
protected:
// Query a string from the resources
const U32String queryResString(int stringno);
// Query hard coded string (copied over from the executable)
const ResString &getStaticResString(Common::Language lang, int stringno);
};
/**
* The pause dialog, visible whenever the user activates pause mode. Goes
* away uon any key or mouse button press.
*/
class PauseDialog : public InfoDialog {
public:
PauseDialog(ScummEngine *scumm, int res);
void handleKeyDown(Common::KeyState state) override;
};
/**
* A simple yes/no dialog, used to ask the user whether to really
* quit/restart ScummVM.
*/
class ConfirmDialog : public InfoDialog {
public:
ConfirmDialog(ScummEngine *scumm, int res);
void handleKeyDown(Common::KeyState state) override;
protected:
char _yesKey, _noKey;
};
/**
* A dialog used to display the music volume / text speed.
* Automatically closes after a brief time passed.
*/
class ValueDisplayDialog : public GUI::Dialog {
public:
ValueDisplayDialog(const Common::U32String &label, int minVal, int maxVal, int val, uint16 incKey, uint16 decKey);
void open() override;
void drawDialog(GUI::DrawLayer layerToDraw) override;
void handleTickle() override;
void handleMouseDown(int x, int y, int button, int clickCount) override {
close();
}
void handleKeyDown(Common::KeyState state) override;
void reflowLayout() override;
protected:
enum {
kDisplayDelay = 1500
};
Common::U32String _label;
const int _min = 0, _max = 0;
const uint16 _incKey = 0, _decKey = 0;
int _percentBarWidth = 0;
int _value = 0;
uint32 _timer = 0;
};
/**
* A dialog used to display and cycle subtitle settings.
* Automatically closes after a brief time has passed.
*/
class SubtitleSettingsDialog : public InfoDialog {
public:
SubtitleSettingsDialog(ScummEngine *scumm, int value);
void open() override;
void handleTickle() override;
void handleMouseDown(int x, int y, int button, int clickCount) override {
close();
}
void handleKeyDown(Common::KeyState state) override;
protected:
int _value;
uint32 _timer;
void cycleValue();
};
//The Indy IQ dialog
class Indy3IQPointsDialog : public InfoDialog {
public:
Indy3IQPointsDialog(ScummEngine *scumm, char* text);
void handleKeyDown(Common::KeyState state) override;
};
class DebugInputDialog : public InfoDialog {
public:
DebugInputDialog(ScummEngine *scumm, char* text);
void handleKeyDown(Common::KeyState state) override;
bool done;
Common::String buffer;
Common::String mainText;
};
/**
* Difficulty selection dialog for Loom FM-Towns.
*/
class LoomTownsDifficultyDialog : public GUI::Dialog {
public:
LoomTownsDifficultyDialog();
int getSelectedDifficulty() const { return _difficulty; }
protected:
void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
private:
enum {
kStandardCmd = 'STDD',
kPracticeCmd = 'PRAD',
kExpertCmd = 'EXPD'
};
int _difficulty;
};
/**
* Common options widget stuff.
*/
class ScummOptionsContainerWidget : public GUI::OptionsContainerWidget {
public:
ScummOptionsContainerWidget(GuiObject *boss, const Common::String &name, const Common::String &dialogLayout, const Common::String &domain) :
OptionsContainerWidget(boss, name, dialogLayout, domain) {
}
enum {
kEnhancementGroup1Cmd = 'ENH1',
kEnhancementGroup2Cmd = 'ENH2',
kEnhancementGroup3Cmd = 'ENH3',
kEnhancementGroup4Cmd = 'ENH4'
};
void load() override;
bool save() override;
protected:
void createEnhancementsWidget(GuiObject *boss, const Common::String &name);
GUI::ThemeEval &addEnhancementsLayout(GUI::ThemeEval &layouts) const;
GUI::CheckboxWidget *createOriginalGUICheckbox(GuiObject *boss, const Common::String &name);
GUI::CheckboxWidget *createGammaCorrectionCheckbox(GuiObject *boss, const Common::String &name);
GUI::CheckboxWidget *createSegaShadowModeCheckbox(GuiObject *boss, const Common::String &name);
GUI::CheckboxWidget *createCopyProtectionCheckbox(GuiObject *boss, const Common::String &name);
void updateAdjustmentSlider(GUI::SliderWidget *slider, GUI::StaticTextWidget *value);
Common::Array<GUI::CheckboxWidget *> _enhancementsCheckboxes;
};
/**
* Options widget for SCUMM games in general.
*/
class ScummGameOptionsWidget : public ScummOptionsContainerWidget {
public:
ScummGameOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain, const ExtraGuiOptions &options);
~ScummGameOptionsWidget() override {};
void load() override;
bool save() override;
private:
enum {
kSmoothScrollCmd = 'SMSC'
};
GUI::CheckboxWidget *_smoothScrollCheckbox = nullptr;
GUI::CheckboxWidget *_semiSmoothScrollCheckbox = nullptr;
void defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const override;
void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
ExtraGuiOptions _options;
Common::Array<GUI::CheckboxWidget *> _checkboxes;
};
/**
* Options widget for EGA Loom.
*/
class LoomEgaGameOptionsWidget : public ScummOptionsContainerWidget {
public:
LoomEgaGameOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain);
~LoomEgaGameOptionsWidget() override {};
void load() override;
bool save() override;
private:
enum {
kOvertureTicksChanged = 'OTCH'
};
void defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const override;
void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
GUI::CheckboxWidget *_enableOriginalGUICheckbox = nullptr;
GUI::CheckboxWidget *_enableCopyProtectionCheckbox = nullptr;
GUI::SliderWidget *_overtureTicksSlider = nullptr;
GUI::StaticTextWidget *_overtureTicksValue = nullptr;
void updateOvertureTicksValue();
};
/**
* Options widget for various Macintosh games.
*/
class MacGameOptionsWidget : public ScummOptionsContainerWidget {
public:
MacGameOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain, int gameId, const Common::String &extra);
~MacGameOptionsWidget() override {};
void load() override;
bool save() override;
private:
enum {
kQualitySliderUpdate = 'QUAL'
};
void defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const override;
void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
void updateQualitySlider();
GUI::CheckboxWidget *_enableOriginalGUICheckbox = nullptr;
GUI::CheckboxWidget *_enableGammaCorrectionCheckbox = nullptr;
GUI::CheckboxWidget *_enableCopyProtectionCheckbox = nullptr;
GUI::SliderWidget *_sndQualitySlider = nullptr;
GUI::StaticTextWidget *_sndQualityValue = nullptr;
int _quality = 0;
};
/**
* Options widget for VGA Loom (DOS CD).
*/
class LoomVgaGameOptionsWidget : public ScummOptionsContainerWidget {
public:
LoomVgaGameOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain);
~LoomVgaGameOptionsWidget() override {};
void load() override;
bool save() override;
private:
enum {
kPlaybackAdjustmentChanged = 'PBAC'
};
void defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const override;
void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
GUI::CheckboxWidget *_enableOriginalGUICheckbox = nullptr;
GUI::SliderWidget *_playbackAdjustmentSlider = nullptr;
GUI::StaticTextWidget *_playbackAdjustmentValue = nullptr;
void updatePlaybackAdjustmentValue();
};
/**
* Options widget for CD Monkey Island 1.
*/
class MI1CdGameOptionsWidget : public ScummOptionsContainerWidget {
public:
MI1CdGameOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain);
~MI1CdGameOptionsWidget() override {};
void load() override;
bool save() override;
private:
enum {
kIntroAdjustmentChanged = 'IACH',
kOutlookAdjustmentChanged = 'OACH'
};
void defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const override;
void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
GUI::CheckboxWidget *_enableOriginalGUICheckbox = nullptr;
GUI::CheckboxWidget *_enableSegaShadowModeCheckbox = nullptr;
GUI::SliderWidget *_introAdjustmentSlider = nullptr;
GUI::StaticTextWidget *_introAdjustmentValue = nullptr;
GUI::SliderWidget *_outlookAdjustmentSlider = nullptr;
GUI::StaticTextWidget *_outlookAdjustmentValue = nullptr;
void updateIntroAdjustmentValue();
void updateOutlookAdjustmentValue();
};
#ifdef USE_ENET
/**
* Options widget for network supported HE games
* (Football 1999/2002, Baseball 2001 and
* Moonbase Commander).
*/
class HENetworkGameOptionsWidget : public ScummOptionsContainerWidget {
public:
HENetworkGameOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain, const Common::String &&gameid);
~HENetworkGameOptionsWidget() override {};
void load() override;
bool save() override;
private:
enum {
kEnableSessionCmd = 'ENBS',
kResetServersCmd = 'CLRS',
};
Common::String _gameid;
void defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const override;
void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
GUI::CheckboxWidget *_audioOverride = nullptr;
GUI::CheckboxWidget *_enableSessionServer = nullptr;
GUI::EditTextWidget *_sessionServerAddr = nullptr;
GUI::ButtonWidget *_serverResetButton = nullptr;
GUI::CheckboxWidget *_enableLANBroadcast = nullptr;
GUI::CheckboxWidget *_generateRandomMaps = nullptr;
GUI::EditTextWidget *_lobbyServerAddr = nullptr;
#ifdef USE_LIBCURL
GUI::CheckboxWidget *_enableCompetitiveMods = nullptr;
#endif
GUI::StaticTextWidget *_networkVersion = nullptr;
};
#endif
} // End of namespace Scumm
#endif