scummvm/engines/saga/palanim.cpp
2025-03-27 13:47:57 +08:00

145 lines
3.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Palette animation module
#include "saga/saga.h"
#include "saga/gfx.h"
#include "saga/events.h"
#include "saga/palanim.h"
#include "saga/interface.h"
namespace Saga {
PalAnim::PalAnim(SagaEngine *vm) : _vm(vm) {
}
void PalAnim::loadPalAnim(const ByteArray &resourceData) {
clear();
if (resourceData.empty()) {
return;
}
ByteArrayReadStreamEndian readS(resourceData, _vm->isBigEndian());
if (_vm->getGameId() == GID_IHNM) {
return;
}
_entries.resize(readS.readUint16());
debug(3, "PalAnim::loadPalAnim(): Loading %d PALANIM entries.", _entries.size());
for (auto &palAnimEntry : _entries) {
palAnimEntry.cycle = 0;
palAnimEntry.colors.resize(readS.readUint16());
debug(2, "PalAnim::loadPalAnim(): Loading %d SAGA_COLOR structures.", palAnimEntry.colors.size());
palAnimEntry.palIndex.resize(readS.readUint16());
debug(2, "PalAnim::loadPalAnim(): Loading %d palette indices.\n", palAnimEntry.palIndex.size());
for (uint j = 0; j < palAnimEntry.palIndex.size(); j++) {
palAnimEntry.palIndex[j] = readS.readByte();
}
for (auto &color : palAnimEntry.colors) {
color.red = readS.readByte();
color.green = readS.readByte();
color.blue = readS.readByte();
}
}
}
void PalAnim::cycleStart() {
Event event;
if (_entries.empty()) {
return;
}
event.type = kEvTOneshot;
event.code = kPalAnimEvent;
event.op = kEventCycleStep;
event.time = PALANIM_CYCLETIME;
_vm->_events->queue(event);
}
void PalAnim::cycleStep(int vectortime) {
static PalEntry pal[256];
uint16 palIndex;
uint16 colIndex;
uint16 j;
uint16 cycle;
uint16 cycleLimit;
Event event;
if (_entries.empty()) {
return;
}
_vm->_gfx->getCurrentPal(pal);
for (auto &palAnimEntry : _entries) {
cycle = palAnimEntry.cycle;
cycleLimit = palAnimEntry.colors.size();
for (j = 0; j < palAnimEntry.palIndex.size(); j++) {
palIndex = palAnimEntry.palIndex[j];
colIndex = (cycle + j) % cycleLimit;
pal[palIndex].red = (byte) palAnimEntry.colors[colIndex].red;
pal[palIndex].green = (byte) palAnimEntry.colors[colIndex].green;
pal[palIndex].blue = (byte) palAnimEntry.colors[colIndex].blue;
}
palAnimEntry.cycle++;
if (palAnimEntry.cycle == cycleLimit) {
palAnimEntry.cycle = 0;
}
}
// Don't cycle the palette when the map is open
// Fixes bug #3636 - "ITE: Glitch when looking at the map while at the docks"
if (_vm->_interface->getMode() != kPanelMap)
_vm->_gfx->setPalette(pal);
event.type = kEvTOneshot;
event.code = kPalAnimEvent;
event.op = kEventCycleStep;
event.time = vectortime + PALANIM_CYCLETIME;
_vm->_events->queue(event);
}
void PalAnim::clear() {
debug(3, "PalAnim::clear()");
_entries.clear();
}
} // End of namespace Saga