scummvm/engines/saga/music.cpp
Filippos Karapetis 24e7b4d2c0 SAGA: Remove outdated comment, related to Adlib instrument files
When that comment was written, there wasn't any support for the
instrument definition files of the Miles Sound System used with IHNM
2024-11-17 02:01:54 +02:00

549 lines
17 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// MIDI and digital music class
#include "saga/saga.h"
#include "saga/resource.h"
#include "saga/music.h"
#include "audio/adlib_ms.h"
#include "audio/audiostream.h"
#include "audio/mididrv.h"
#include "audio/midiparser.h"
#include "audio/midiparser_qt.h"
#include "audio/miles.h"
#include "audio/decoders/flac.h"
#include "audio/decoders/mp3.h"
#include "audio/decoders/raw.h"
#include "audio/decoders/vorbis.h"
#include "audio/mods/mod_xm_s3m.h"
#include "audio/softsynth/fmtowns_pc98/towns_pc98_driver.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "common/substream.h"
#include "common/translation.h"
#include "gui/message.h"
namespace Saga {
const uint8 Music::MT32_GOODBYE_MSG[] = { 0x47, 0x6F, 0x6F, 0x64, 0x62, 0x79, 0x65, 0x21, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20 };
Music::Music(SagaEngine *vm, Audio::Mixer *mixer) : _vm(vm), _mixer(mixer), _parser(nullptr), _driver(nullptr), _driverPC98(nullptr), _musicContext(nullptr) {
_currentVolume = 0;
_currentMusicBuffer = nullptr;
if (_vm->getPlatform() == Common::kPlatformAmiga) {
_musicType = _driverType = MT_AMIGA;
} else if (_vm->getPlatform() == Common::kPlatformPC98) {
_musicType = _driverType = MT_PC98;
_driverPC98 = new TownsPC98_AudioDriver(mixer, PC98AudioPluginDriver::kType86);
_driverPC98->init();
} else {
_musicType = (_vm->getGameId() == GID_ITE && _vm->getPlatform() == Common::kPlatformDOS ? MT_MT32 : MT_GM);
MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_MIDI | MDT_ADLIB | (_musicType == MT_MT32 ? MDT_PREFER_MT32 : MDT_PREFER_GM));
_driverType = MidiDriver::getMusicType(dev);
if (_driverType == MT_GM && ConfMan.getBool("native_mt32"))
_driverType = MT_MT32;
switch (_driverType) {
case MT_ADLIB:
if (_vm->getPlatform() == Common::kPlatformDOS) {
const char *opl2InstDefFilename;
const char *opl3InstDefFilename;
if (_vm->getGameId() == GID_ITE) {
opl2InstDefFilename = "INSTR.AD";
opl3InstDefFilename = "INSTR.OPL";
} else {
// IHNM
opl2InstDefFilename = "SAMPLE.AD";
opl3InstDefFilename = "SAMPLE.OPL";
}
if (Common::File::exists(opl2InstDefFilename) && Common::File::exists(opl3InstDefFilename)) {
_driver = (MidiDriver_Multisource *)Audio::MidiDriver_Miles_AdLib_create(opl2InstDefFilename, opl3InstDefFilename);
_driver->property(MidiDriver::PROP_MILES_VERSION, _vm->getGameId() == GID_ITE ?
Audio::MILES_VERSION_2 : Audio::MILES_VERSION_3);
} else {
// WORKAROUND The GOG version of IHNM is missing the AdLib
// instrument definition files. In this case we fall back
// to the regular AdLib driver, which has a built-in set of
// instrument definitions.
// We cannot distinguish between this GOG version and the
// case where the user has a physical version of the game,
// but has forgotten to copy the instrument definition
// files. So we show a warning that these files are missing.
GUI::MessageDialog dialog(
Common::U32String::format(
_("Could not find AdLib instrument definition files\n"
"%s and %s. Without these files,\n"
"the music will not sound the same as the original game."),
opl2InstDefFilename, opl3InstDefFilename),
_("OK"));
dialog.runModal();
OPL::Config::OplType oplType =
MidiDriver_ADLIB_Multisource::detectOplType(OPL::Config::kOpl3) ? OPL::Config::kOpl3 : OPL::Config::kOpl2;
_driver = new MidiDriver_ADLIB_Multisource(oplType);
}
} else {
OPL::Config::OplType oplType =
MidiDriver_ADLIB_Multisource::detectOplType(OPL::Config::kOpl3) ? OPL::Config::kOpl3 : OPL::Config::kOpl2;
_driver = new MidiDriver_ADLIB_Multisource(oplType);
}
break;
case MT_MT32:
case MT_GM:
if (_vm->getPlatform() == Common::kPlatformDOS) {
_driver = Audio::MidiDriver_Miles_MIDI_create(_musicType, "");
_driver->property(MidiDriver::PROP_MILES_VERSION, _vm->getGameId() == GID_ITE ?
Audio::MILES_VERSION_2 : Audio::MILES_VERSION_3);
} else {
_driver = new MidiDriver_MT32GM(_musicType);
}
break;
default:
_driver = new MidiDriver_NULL_Multisource();
break;
}
if (_driver) {
_driver->property(MidiDriver::PROP_USER_VOLUME_SCALING, true);
if (_driver->open() != 0)
error("Failed to open MIDI driver.");
_driver->setTimerCallback(this, &timerCallback);
_driver->setSourceNeutralVolume(255);
}
}
_digitalMusicContext = _vm->_resource->getContext(GAME_DIGITALMUSICFILE);
if (_driverType != MT_ADLIB)
_musicContext = _vm->_resource->getContext(GAME_MUSICFILE_GM);
if (!_musicContext)
_musicContext = _vm->_resource->getContext(GAME_MUSICFILE_FM);
if (!_musicContext) {
if (_vm->getGameId() == GID_ITE) {
_musicContext = _vm->_resource->getContext(GAME_RESOURCEFILE);
} else if (_vm->getGameId() == GID_IHNM) {
// TODO If program flow gets here, this getContext call previously
// returned null...
_musicContext = _vm->_resource->getContext(GAME_MUSICFILE_FM);
}
}
_trackNumber = 0;
_userVolume = 0;
_userMute = false;
_targetVolume = 0;
_currentVolumePercent = 100;
_digitalMusic = false;
}
Music::~Music() {
_vm->getTimerManager()->removeTimerProc(&musicVolumeGaugeCallback);
_mixer->stopHandle(_musicHandle);
if (_parser) {
_parser->stopPlaying();
delete _parser;
}
if (_driver) {
_driver->setTimerCallback(nullptr, nullptr);
_driver->close();
delete _driver;
}
if (_driverPC98) {
_driverPC98->reset();
delete _driverPC98;
}
}
void Music::close() {
if (_parser)
_parser->stopPlaying();
if (_vm->getGameId() == GID_ITE && _vm->getPlatform() == Common::kPlatformDOS && _driver) {
MidiDriver_MT32GM *mt32Driver = dynamic_cast<MidiDriver_MT32GM *>(_driver);
if (mt32Driver)
mt32Driver->sysExMT32(MT32_GOODBYE_MSG, MidiDriver_MT32GM::MT32_DISPLAY_NUM_CHARS,
MidiDriver_MT32GM::MT32_DISPLAY_MEMORY_ADDRESS, false, false);
}
}
void Music::musicVolumeGaugeCallback(void *refCon) {
((Music *)refCon)->musicVolumeGauge();
}
void Music::musicVolumeGauge() {
// CHECKME: This is potentially called from a different thread because it is
// called from a timer callback. However, it does not seem to take any
// precautions to avoid race conditions.
int volume;
_currentVolumePercent += 10;
if (_currentVolume - _targetVolume > 0) { // Volume decrease
volume = _targetVolume + (_currentVolume - _targetVolume) * (100 - _currentVolumePercent) / 100;
} else {
volume = _currentVolume + (_targetVolume - _currentVolume) * _currentVolumePercent / 100;
}
if (volume < 0)
volume = 1;
int scaledVolume;
if (_userMute) {
scaledVolume = 0;
} else {
scaledVolume = (volume * _userVolume) >> 8;
}
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, scaledVolume);
if (_driverPC98)
_driverPC98->setMusicVolume(scaledVolume);
if (_currentVolumePercent == 100) {
_vm->getTimerManager()->removeTimerProc(&musicVolumeGaugeCallback);
_currentVolume = _targetVolume;
}
}
void Music::setVolume(int volume, int time) {
_targetVolume = volume;
if (volume == -1) // Set Full volume
volume = 255;
if (time == 1) {
if (_driver) {
if (_driver->isFading(0))
_driver->abortFade(0, MidiDriver_Multisource::FADE_ABORT_TYPE_CURRENT_VOLUME);
_driver->setSourceVolume(0, volume);
}
_currentVolumePercent = 100;
_vm->getTimerManager()->removeTimerProc(&musicVolumeGaugeCallback);
int scaledVolume;
if (_userMute) {
scaledVolume = 0;
} else {
scaledVolume = (volume * _userVolume) >> 8;
}
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, scaledVolume);
if (_driverPC98)
_driverPC98->setMusicVolume(scaledVolume);
_currentVolume = volume;
return;
}
if (_driver)
_driver->startFade(0, time * 3, volume);
_currentVolumePercent = 0;
_vm->getTimerManager()->installTimerProc(&musicVolumeGaugeCallback, time * 300L, this, "sagaMusicVolume");
}
void Music::resetVolume() {
// Abort a fade / gauge if active and set volume to max.
setVolume(255);
}
bool Music::isFading() {
bool isFading = false;
if (_driver)
isFading = _driver->isFading(0);
isFading = isFading || (_currentVolumePercent < 100);
return isFading;
}
bool Music::isPlaying() {
return _mixer->isSoundHandleActive(_musicHandle) || (_parser ? _parser->isPlaying() : false) || (_driverPC98 ? _driverPC98->musicPlaying() : false);
}
void Music::play(uint32 resourceId, MusicFlags flags) {
debug(2, "Music::play %d, %d", resourceId, flags);
if (isPlaying() && _trackNumber == resourceId)
return;
if (_vm->getFeatures() & GF_ITE_DOS_DEMO) {
warning("TODO: Music::play %d, %d for ITE DOS demo", resourceId, flags);
return;
}
_trackNumber = resourceId;
_mixer->stopHandle(_musicHandle);
if (_parser) {
_parser->unloadMusic();
delete _parser;
_parser = nullptr;
}
if (_driverPC98)
_driverPC98->reset();
resetVolume();
bool digital = playDigital(resourceId, flags);
if (!digital) {
// Load MIDI/XMI resource data
if (_vm->getGameId() == GID_ITE && _vm->getPlatform() == Common::Platform::kPlatformAmiga) {
playProtracker(resourceId, flags);
} else if (_vm->getGameId() == GID_IHNM && _vm->isMacResources()) {
// Load the external music file for Mac IHNM
playQuickTime(resourceId, flags);
} else {
playMidi(resourceId, flags);
}
}
}
bool Music::playDigital(uint32 resourceId, MusicFlags flags) {
Audio::SeekableAudioStream *audioStream = nullptr;
uint32 loopStart = 0;
int realTrackNumber = 0;
if (_vm->getGameId() == GID_ITE) {
if (resourceId != 13 && resourceId != 19)
flags = MUSIC_LOOP;
realTrackNumber = resourceId - 8;
} else if (_vm->getGameId() == GID_IHNM) {
realTrackNumber = resourceId + 1;
}
// Try to open standalone digital track
char trackName[2][16];
Common::sprintf_s(trackName[0], "track%d", realTrackNumber);
Common::sprintf_s(trackName[1], "track%02d", realTrackNumber);
Audio::SeekableAudioStream *stream = nullptr;
for (int i = 0; i < 2; ++i) {
stream = Audio::SeekableAudioStream::openStreamFile(trackName[i]);
if (stream) {
_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle,
Audio::makeLoopingAudioStream(stream, (flags == MUSIC_LOOP) ? 0 : 1));
_digitalMusic = true;
return true;
}
}
if (_vm->getGameId() == GID_ITE) {
if (resourceId >= 9 && resourceId <= 34) {
if (_digitalMusicContext != nullptr) {
loopStart = 0;
// Fix ITE sunstatm/sunspot score
if (resourceId == MUSIC_SUNSPOT)
loopStart = 18727;
// Digital music
ResourceData *resData = _digitalMusicContext->getResourceData(resourceId - 9);
Common::SeekableReadStream *musicFile = _digitalMusicContext->getFile(resData);
int offs = (_digitalMusicContext->isCompressed()) ? 9 : 0;
Common::SeekableSubReadStream *musicStream = new Common::SeekableSubReadStream(musicFile,
(uint32)resData->offset + offs, (uint32)resData->offset + resData->size - offs);
if (!_digitalMusicContext->isCompressed()) {
byte musicFlags = Audio::FLAG_STEREO |
Audio::FLAG_16BITS | Audio::FLAG_LITTLE_ENDIAN;
if (_vm->isBigEndian() || (_vm->getFeatures() & GF_SOME_MAC_RESOURCES))
musicFlags &= ~Audio::FLAG_LITTLE_ENDIAN;
// The newer ITE Mac demo version contains a music file, but it has mono music.
// This is the only music file that is about 7MB, whereas all the other ones
// are much larger. Thus, we use this simple heuristic to determine if we got
// mono music in the ITE demos or not.
if (!strcmp(_digitalMusicContext->fileName(), "musicd.rsc") &&
_digitalMusicContext->fileSize() < 8000000)
musicFlags &= ~Audio::FLAG_STEREO;
audioStream = Audio::makeRawStream(musicStream, 11025, musicFlags, DisposeAfterUse::YES);
} else {
// Read compressed header to determine compression type
musicFile->seek((uint32)resData->offset, SEEK_SET);
byte identifier = musicFile->readByte();
if (identifier == 0) { // MP3
#ifdef USE_MAD
audioStream = Audio::makeMP3Stream(musicStream, DisposeAfterUse::YES);
#endif
} else if (identifier == 1) { // OGG
#ifdef USE_VORBIS
audioStream = Audio::makeVorbisStream(musicStream, DisposeAfterUse::YES);
#endif
} else if (identifier == 2) { // FLAC
#ifdef USE_FLAC
audioStream = Audio::makeFLACStream(musicStream, DisposeAfterUse::YES);
#endif
}
}
if (!audioStream)
delete musicStream;
}
}
}
if (audioStream) {
debug(2, "Playing digitized music");
if (loopStart) {
_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle,
new Audio::SubLoopingAudioStream(audioStream,
(flags == MUSIC_LOOP ? 0 : 1),
Audio::Timestamp(0, loopStart, audioStream->getRate()),
audioStream->getLength()));
} else {
_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle,
Audio::makeLoopingAudioStream(audioStream, (flags == MUSIC_LOOP ? 0 : 1)));
}
_digitalMusic = true;
return true;
}
return false;
}
void Music::playQuickTime(uint32 resourceId, MusicFlags flags) {
// IHNM Mac uses QuickTime MIDI
_parser = MidiParser::createParser_QT();
_parser->setMidiDriver(_driver);
_parser->setTimerRate(_driver->getBaseTempo());
_parser->property(MidiParser::mpCenterPitchWheelOnUnload, 1);
_parser->property(MidiParser::mpSendSustainOffOnNotesOff, 1);
// Handle music looping
_parser->property(MidiParser::mpAutoLoop, flags & MUSIC_LOOP);
Common::Path musicName(Common::String::format("Music/Music%02x", resourceId));
if (!((MidiParser_QT *)_parser)->loadFromContainerFile(musicName))
error("Music::playQuickTime(): Failed to load file '%s'", musicName.toString().c_str());
_parser->setTrack(0);
}
void Music::playProtracker(uint32 resourceId, MusicFlags flags) {
ByteArray ba;
_vm->_resource->loadResource(_musicContext, resourceId, ba);
Common::MemoryReadStream ms(ba.getBuffer(), ba.size());
/* No reference to the 'stream' object is kept, so you can safely delete it after
invoking this factory. */
Audio::RewindableAudioStream *amigaModStream = Audio::makeModXmS3mStream(&ms, DisposeAfterUse::NO);
_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle,
Audio::makeLoopingAudioStream(amigaModStream, (flags == MUSIC_LOOP ? 0 : 1)));
}
void Music::playMidi(uint32 resourceId, MusicFlags flags) {
if (_currentMusicBuffer == &_musicBuffer[1]) {
_currentMusicBuffer = &_musicBuffer[0];
} else {
_currentMusicBuffer = &_musicBuffer[1];
}
_vm->_resource->loadResource(_musicContext, resourceId, *_currentMusicBuffer);
if (_driverPC98) {
_driverPC98->loadMusicData(_currentMusicBuffer->data() + 4);
} else {
if (_currentMusicBuffer->size() < 4) {
error("Music::playMidi() wrong music resource size");
}
// Check if the game is using XMIDI or SMF music
if (!memcmp(_currentMusicBuffer->getBuffer(), "FORM", 4)) {
_parser = MidiParser::createParser_XMIDI(nullptr, nullptr, 0);
} else {
_parser = MidiParser::createParser_SMF(0);
}
_parser->setMidiDriver(_driver);
_parser->setTimerRate(_driver->getBaseTempo());
if (_vm->getGameId() == GID_IHNM) {
// IHNM XMIDI uses sustain and does not reset pitch bend at the
// start of a new track.
_parser->property(MidiParser::mpCenterPitchWheelOnUnload, 1);
_parser->property(MidiParser::mpSendSustainOffOnNotesOff, 1);
}
// Handle music looping
_parser->property(MidiParser::mpAutoLoop, flags & MUSIC_LOOP);
if (!_parser->loadMusic(_currentMusicBuffer->getBuffer(), _currentMusicBuffer->size()))
error("Music::play() wrong music resource");
}
}
void Music::pause() {
if (_parser) {
_parser->pausePlaying();
} else if (_driverPC98) {
_driverPC98->pause();
}
}
void Music::resume() {
if (_parser) {
_parser->resumePlaying();
} else if (_driverPC98) {
_driverPC98->cont();
}
}
void Music::stop() {
if (_parser)
_parser->stopPlaying();
else if (_driverPC98)
_driverPC98->reset();
}
void Music::syncSoundSettings() {
if (_driver)
_driver->syncSoundSettings();
_userVolume = ConfMan.getInt("music_volume");
_userMute = ConfMan.hasKey("mute") && ConfMan.getBool("mute");
setVolume(_currentVolume);
}
void Music::onTimer() {
if (_parser)
_parser->onTimer();
}
void Music::timerCallback(void *data) {
((Music *)data)->onTimer();
}
} // End of namespace Saga