mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
172 lines
4 KiB
C++
172 lines
4 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef QDENGINE_H
|
|
#define QDENGINE_H
|
|
|
|
#include "common/error.h"
|
|
#include "common/random.h"
|
|
#include "common/serializer.h"
|
|
#include "engines/engine.h"
|
|
#include "graphics/pixelformat.h"
|
|
|
|
#include "qdengine/qd_fwd.h"
|
|
#include "qdengine/parser/qdscr_parser.h"
|
|
#include "qdengine/qdcore/qd_screen_text.h"
|
|
|
|
struct ADGameDescription;
|
|
|
|
namespace Graphics {
|
|
class Screen;
|
|
}
|
|
|
|
namespace QDEngine {
|
|
|
|
struct QDEngineGameDescription;
|
|
class grDispatcher;
|
|
class qdGameDispatcher;
|
|
|
|
enum QDEngineDebugChannels {
|
|
kDebugGraphics = 1,
|
|
kDebugImGui,
|
|
kDebugInput,
|
|
kDebugLoad,
|
|
kDebugLog,
|
|
kDebugSave,
|
|
kDebugSound,
|
|
kDebugTemp,
|
|
kDebugQuant,
|
|
kDebugMinigames,
|
|
kDebugMovement,
|
|
kDebugText,
|
|
};
|
|
|
|
enum {
|
|
GF_BROKEN_VIDEOS = 1
|
|
};
|
|
|
|
class QDEngineEngine : public Engine {
|
|
private:
|
|
const ADGameDescription *_gameDescription;
|
|
Common::RandomSource _randomSource;
|
|
|
|
grDispatcher *_grD = nullptr;
|
|
qdGameDispatcher *_gameD = nullptr;
|
|
|
|
protected:
|
|
// Engine APIs
|
|
Common::Error run() override;
|
|
|
|
public:
|
|
Graphics::Screen *_screen = nullptr;
|
|
Graphics::PixelFormat _pixelformat;
|
|
int _tagMap[QDSCR_MAX_KEYWORD_ID];
|
|
|
|
int _screenW;
|
|
int _screenH;
|
|
|
|
bool _forceFullRedraw = false;
|
|
|
|
public:
|
|
QDEngineEngine(OSystem *syst, const ADGameDescription *gameDesc);
|
|
~QDEngineEngine() override;
|
|
|
|
uint32 getFeatures() const;
|
|
Common::Language getLanguage() const;
|
|
|
|
/**
|
|
* Returns the game Id
|
|
*/
|
|
Common::String getGameId() const;
|
|
Common::String getTargetName() const { return _targetName; }
|
|
|
|
const char *getExeName() const;
|
|
|
|
/**
|
|
* Gets a random number
|
|
*/
|
|
uint32 getRandomNumber(uint maxNum) {
|
|
return _randomSource.getRandomNumber(maxNum);
|
|
}
|
|
|
|
void setSeed(uint32 seed) {
|
|
_randomSource.setSeed(seed);
|
|
}
|
|
|
|
bool hasFeature(EngineFeature f) const override {
|
|
return
|
|
(f == kSupportsLoadingDuringRuntime) ||
|
|
(f == kSupportsSavingDuringRuntime) ||
|
|
(f == kSupportsReturnToLauncher);
|
|
};
|
|
|
|
bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override {
|
|
return true;
|
|
}
|
|
bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override {
|
|
return true;
|
|
}
|
|
|
|
Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave = false) override;
|
|
Common::Error loadGameStream(Common::SeekableReadStream *stream) override;
|
|
|
|
void syncSoundSettings() override;
|
|
|
|
int engineMain();
|
|
|
|
const Vect2i &screen_offset() {
|
|
return _screen_offset;
|
|
}
|
|
void set_screen_offset(const Vect2i &offset) {
|
|
_screen_offset = offset;
|
|
}
|
|
|
|
public:
|
|
int _thumbSizeX = 0, _thumbSizeY = 0;
|
|
bool _debugDraw = false;
|
|
bool _debugDrawGrid = false;
|
|
bool _debugDrawPath = false;
|
|
int _gameVersion = 0;
|
|
|
|
Vect2i _screen_offset = Vect2i(0, 0);
|
|
grScreenRegion _fps_region = grScreenRegion_EMPTY;
|
|
grScreenRegion _fps_region_last = grScreenRegion_EMPTY;
|
|
Std::vector<qdGameObject *> _visible_objects;
|
|
|
|
// Default text format
|
|
qdScreenTextFormat _default_format;
|
|
// Global format
|
|
qdScreenTextFormat _global_text_format;
|
|
// Global format for dialog topics
|
|
qdScreenTextFormat _global_topic_format;
|
|
|
|
private:
|
|
void init_graphics();
|
|
};
|
|
|
|
extern QDEngineEngine *g_engine;
|
|
#define SHOULD_QUIT ::QDEngine::g_engine->shouldQuit()
|
|
|
|
} // namespace QDEngine
|
|
|
|
byte *transCyrillic(const Common::String &str);
|
|
|
|
#endif // QDENGINE_H
|