scummvm/engines/qdengine/debugger/debugtools.cpp

565 lines
16 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "backends/imgui/IconsMaterialSymbols.h"
#define IMGUI_DEFINE_MATH_OPERATORS
#include "backends/imgui/imgui.h"
#include "backends/imgui/imgui_fonts.h"
#include "common/archive.h"
#include "common/compression/unzip.h"
#include "common/debug.h"
#include "common/path.h"
#include "common/stack.h"
#include "common/system.h"
#include "graphics/managed_surface.h"
#include "qdengine/debugger/dt-internal.h"
#include "qdengine/qd_fwd.h"
#include "qdengine/qdcore/qd_animation.h"
#include "qdengine/qdcore/qd_animation_frame.h"
#include "qdengine/qdcore/qd_file_manager.h"
#include "qdengine/qdcore/qd_game_dispatcher.h"
#include "qdengine/qdcore/qd_game_object.h"
#include "qdengine/qdcore/qd_game_object_moving.h"
#include "qdengine/qdcore/qd_game_scene.h"
#include "qdengine/qdengine.h"
#include "qdengine/system/graphics/gr_dispatcher.h"
namespace QDEngine {
const int TILES_ID = -1337;
ImGuiState *_state = nullptr;
ImGuiImage getImageID(Common::Path filename, int frameNum) {
Common::String key = Common::String::format("%s:%d", filename.toString().c_str(), frameNum);
if (_state->_frames.contains(key))
return _state->_frames[key];
int sx = 10, sy = 10;
Graphics::ManagedSurface *surface = nullptr;
if (_state->_displayMode == kDisplayQDA) {
// Load the animation
qdAnimation *animation = new qdAnimation();
animation->qda_load(filename);
_state->_qdaToDisplayFrameCount = animation->num_frames();
if (frameNum == TILES_ID) {
if (animation->tileAnimation()) {
surface = animation->tileAnimation()->dumpTiles(25);
sx = surface->w;
sy = surface->h;
}
} else if (frameNum < 0) { // Tiles
if (animation->tileAnimation()) {
surface = animation->tileAnimation()->dumpFrameTiles(-frameNum + 1, 0.91670f);
sx = surface->w;
sy = surface->h;
}
} else {
if (animation->tileAnimation()) {
Vect2i size = animation->tileAnimation()->frameSize();
sx = size.x;
sy = size.y;
} else {
qdAnimationFrame *frame = animation->get_frame(frameNum);
if (frame) {
sx = frame->size_x();
sy = frame->size_y();
}
}
surface = new Graphics::ManagedSurface(sx, sy, g_engine->_pixelformat);
animation->set_cur_frame(frameNum);
grDispatcher::instance()->surfaceOverride(surface);
animation->redraw(sx / 2, sy / 2, 0, 0.91670f, 0);
grDispatcher::instance()->resetSurfaceOverride();
}
delete animation;
} else if (_state->_displayMode == kDisplayTGA) {
qdSprite *sprite = new qdSprite();
if (sprite->load(filename)) {
sx = sprite->size_x();
sy = sprite->size_y();
surface = new Graphics::ManagedSurface(sx, sy, g_engine->_pixelformat);
grDispatcher::instance()->surfaceOverride(surface);
sprite->redraw(sx / 2, sy / 2, 0);
grDispatcher::instance()->resetSurfaceOverride();
} else {
warning("Error loading TGA file '%s'", transCyrillic(filename.toString()));
}
delete sprite;
}
if (surface)
_state->_frames[key] = { (ImTextureID)g_system->getImGuiTexture(*surface->surfacePtr()), sx, sy };
delete surface;
return _state->_frames[key];
}
void showImage(const ImGuiImage &image, const char *name, float scale) {
ImVec2 size = { (float)image.width * scale, (float)image.height * scale };
ImGui::BeginGroup();
ImVec2 screenPos = ImGui::GetCursorScreenPos();
ImGui::GetWindowDrawList()->AddRect(screenPos, screenPos + ImVec2(size.x, size.y), 0xFFFFFFFF);
ImGui::Image(image.id, size);
ImGui::EndGroup();
//setToolTipImage(image, name);
}
FileTree::FileTree(Common::Path *p, Common::String n, bool node, int i) {
id = i;
if (!node) {
name = (char *)transCyrillic(n);
} else {
path = *p;
name = (char *)transCyrillic(p->baseName());
}
}
void populateFileList() {
Common::Array<Common::Path> files;
// Iterate through the 3 resource pak files
for (int i = 0; i < qdFileManager::instance().get_num_packages(); i++) {
Common::Archive *archive = qdFileManager::instance().get_package(i);
Common::ArchiveMemberList members;
if (archive)
archive->listMembers(members);
for (auto &it : members)
files.push_back(it->getPathInArchive());
}
Common::sort(files.begin(), files.end());
// Now build a tree
Common::Path curr;
Common::Stack<FileTree *> treeStack;
_state->_files.name = "Resource";
treeStack.push(&_state->_files);
int id = 0;
for (unsigned int f = 0; f < files.size(); f++) {
// Skip duplicates between the archives
if (f && files[f] == files[f - 1])
continue;
Common::Path parent = files[f].getParent();
if (parent != curr) {
Common::StringArray curArr = curr.splitComponents();
Common::StringArray newArr = parent.splitComponents();
if (curArr.back().empty())
curArr.pop_back();
if (newArr.back().empty())
newArr.pop_back();
unsigned int pos = 0;
while (pos < curArr.size() && pos < newArr.size() && curArr[pos] == newArr[pos])
pos++;
// if we need to close directories
if (pos < curArr.size()) {
for (unsigned int i = pos; i < curArr.size(); i++)
(void)treeStack.pop();
}
for (; pos < newArr.size(); pos++) {
if (id == 0 && newArr[pos] == "Resource") // Skip the root node
continue;
treeStack.top()->children.push_back(new FileTree(nullptr, newArr[pos], false, ++id));
treeStack.push(treeStack.top()->children.back());
}
curr = parent;
}
treeStack.top()->children.push_back(new FileTree(&files[f], "", true, ++id));
id++;
}
}
static void displayQDA() {
int totalFrames = _state->_qdaToDisplayFrameCount;
ImGuiImage imgID;
if (!_state->_fileToDisplay.empty()) {
imgID = getImageID(_state->_fileToDisplay, _state->_qdaToDisplayFrame);
ImGui::Text("Frame %s: %d of %d [%d x %d]", transCyrillic(_state->_fileToDisplay.toString()), _state->_qdaToDisplayFrame + 1,
totalFrames, imgID.width, imgID.height);
} else {
ImGui::Text("Frame <none>");
}
ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_None;
if (ImGui::BeginTabBar("FrameTabBar", tab_bar_flags)) {
if (ImGui::BeginTabItem("Animation")) {
if (ImGui::Button(ICON_MS_FAST_REWIND)) {
_state->_qdaToDisplayFrame = 0;
_state->_qdaIsPlaying = false;
}
ImGui::SameLine();
if (ImGui::Button(ICON_MS_SKIP_PREVIOUS)) {
_state->_qdaToDisplayFrame = _state->_qdaToDisplayFrame + totalFrames - 1;
_state->_qdaToDisplayFrame %= totalFrames;
}
ImGui::SameLine();
if (ImGui::Button(ICON_MS_PLAY_ARROW))
_state->_qdaIsPlaying = !_state->_qdaIsPlaying;
ImGui::SameLine();
if (ImGui::Button(ICON_MS_SKIP_NEXT)) {
_state->_qdaToDisplayFrame += 1;
_state->_qdaToDisplayFrame %= totalFrames;
}
ImGui::SameLine();
if (ImGui::Button(ICON_MS_FAST_FORWARD)) {
_state->_qdaToDisplayFrame = totalFrames - 1;
_state->_qdaIsPlaying = false;
}
ImGui::SameLine();
// Frame Count
char buf[6];
snprintf(buf, 6, "%d", _state->_qdaToDisplayFrame);
ImGui::SetNextItemWidth(35);
ImGui::InputText("##frame", buf, 5, ImGuiInputTextFlags_CharsDecimal);
ImGui::SetItemTooltip("Frame");
ImGui::Separator();
if (!_state->_fileToDisplay.empty()) {
showImage(imgID, (char *)transCyrillic(_state->_fileToDisplay.toString()), 1.0);
} else {
ImGui::InvisibleButton("##canvas", ImVec2(32.f, 32.f));
}
ImGui::SameLine();
imgID = getImageID(_state->_fileToDisplay, -_state->_qdaToDisplayFrame - 1);
showImage(imgID, (char *)transCyrillic(_state->_fileToDisplay.toString()), 1.0);
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Tiles")) {
if (!_state->_fileToDisplay.empty()) {
imgID = getImageID(_state->_fileToDisplay, TILES_ID);
showImage(imgID, (char *)transCyrillic(_state->_fileToDisplay.toString()), 1.0);
} else {
ImGui::InvisibleButton("##canvas", ImVec2(32.f, 32.f));
}
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
}
static void displayTGA() {
ImGuiImage imgID;
imgID = getImageID(_state->_fileToDisplay, 0);
ImGui::Text("TGA %s: [%d x %d]", transCyrillic(_state->_fileToDisplay.toString()), imgID.width, imgID.height);
ImGui::Separator();
showImage(imgID, (char *)transCyrillic(_state->_fileToDisplay.toString()), 1.0);
}
void displayTree(FileTree *tree) {
if (tree->children.empty()) { // It is a file
if (ImGui::Selectable(tree->name.c_str(), _state->_fileToDisplay == tree->path)) {
_state->_fileToDisplay = tree->path;
if (tree->name.hasSuffixIgnoreCase(".qda")) {
_state->_qdaToDisplayFrame = 0;
_state->_qdaIsPlaying = false;
_state->_displayMode = kDisplayQDA;
} else if (tree->name.hasSuffixIgnoreCase(".tga")) {
_state->_displayMode = kDisplayTGA;
} else {
_state->_displayMode = -1;
}
}
return;
}
if (ImGui::TreeNode((void*)(intptr_t)(tree->id), tree->name.c_str())) {
for (auto &it : tree->children)
displayTree(it);
ImGui::TreePop();
}
}
void showArchives() {
if (!_state->_showArchives)
return;
// Calculate the viewport size
ImVec2 viewportSize = ImGui::GetMainViewport()->Size;
// Calculate the window size
ImVec2 windowSize = ImVec2(
viewportSize.x * 0.9f,
viewportSize.y * 0.9f
);
// Calculate the centered position
ImVec2 centeredPosition = ImVec2(
(viewportSize.x - windowSize.x) * 0.5f,
(viewportSize.y - windowSize.y) * 0.5f
);
// Set the next window position and size
ImGui::SetNextWindowPos(centeredPosition, ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(windowSize, ImGuiCond_FirstUseEver);
if (ImGui::Begin("Archives", &_state->_showArchives)) {
ImGui::BeginChild("ChildL", ImVec2(ImGui::GetContentRegionAvail().x * 0.4f, ImGui::GetContentRegionAvail().y), ImGuiChildFlags_None);
ImGui::Button(ICON_MS_FILTER_ALT);
ImGui::SameLine();
_state->_nameFilter.Draw();
ImGui::Separator();
if (_state->_files.children.empty())
populateFileList();
displayTree(&_state->_files);
ImGui::EndChild();
ImGui::SameLine();
{ // Right pane
ImGui::BeginChild("ChildR", ImVec2(ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y), ImGuiChildFlags_Borders);
if (_state->_displayMode == kDisplayQDA) {
displayQDA();
} else if (_state->_displayMode == kDisplayTGA) {
displayTGA();
}
ImGui::EndChild();
}
}
ImGui::End();
}
void showSceneObjects() {
if (!_state->_showSceneObjects)
return;
ImGui::SetNextWindowPos(ImVec2(20, 20), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(300, 250), ImGuiCond_FirstUseEver);
if (ImGui::Begin("Scene Objects", &_state->_showSceneObjects)) {
qdGameScene *scene;
qdGameDispatcher *dp = qdGameDispatcher::get_dispatcher();
if (dp && ((scene = dp->get_active_scene()))) {
if (!scene->object_list().empty()) {
for (auto &it : g_engine->_visible_objects) {
if (ImGui::Selectable((char *)transCyrillic(it->name()), _state->_objectToDisplay == it->name())) {
_state->_objectToDisplay = it->name();
}
}
}
}
}
ImGui::End();
}
void showScenePersonages() {
if (!_state->_showScenePersonages)
return;
ImGui::SetNextWindowPos(ImVec2(20, 20), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(300, 250), ImGuiCond_FirstUseEver);
if (ImGui::Begin("Scene Personages", &_state->_showScenePersonages)) {
qdGameScene *scene;
qdGameDispatcher *dp = qdGameDispatcher::get_dispatcher();
if (dp && ((scene = dp->get_active_scene()))) {
if (!scene->getPersonages()->empty()) {
if (ImGui::BeginTable("Personages", 8, ImGuiTableFlags_Borders)) {
ImGuiTableFlags flags = ImGuiTableColumnFlags_WidthFixed;
ImGui::TableSetupColumn("Name", flags);
ImGui::TableSetupColumn("Flags", flags);
ImGui::TableSetupColumn("Control", flags);
ImGui::TableSetupColumn("Movement", flags);
ImGui::TableSetupColumn("Frame", flags);
ImGui::TableSetupColumn("Time", flags);
ImGui::TableSetupColumn("Anim Flags", flags);
ImGui::TableSetupColumn("Anim Status", flags);
ImGui::TableHeadersRow();
for (auto &it : *scene->getPersonages()) {
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::Text((char *)transCyrillic(it->name()));
qdGameObjectState *st = it->get_state(it->cur_state());
ImGui::TableNextColumn();
ImGui::Text("%s", st ? qdGameObjectState::flag2str(st->flags(), true, true).c_str() : "<none>");
ImGui::SetItemTooltip("%s", st ? qdGameObjectState::flag2str(st->flags(), true).c_str() : "<none>");
ImGui::TableNextColumn();
ImGui::Text(qdGameObjectMoving::control2str(it->get_control_types(), true).c_str());
ImGui::TableNextColumn();
ImGui::Text(qdGameObjectMoving::movement2str(it->get_movement_mode(), true).c_str());
qdAnimation *anim = it->get_animation();
ImGui::TableNextColumn();
ImGui::Text("%d / %d", anim->get_cur_frame_number(), anim->num_frames());
ImGui::TableNextColumn();
ImGui::Text("%f / %f", anim->cur_time(), anim->length());
ImGui::TableNextColumn();
ImGui::Text(qdAnimation::flag2str(anim->flags(), true, true).c_str());
ImGui::SetItemTooltip(qdAnimation::flag2str(anim->flags(), true).c_str());
ImGui::TableNextColumn();
ImGui::Text(qdAnimation::status2str(anim->status(), true).c_str());
}
ImGui::EndTable();
}
}
}
}
ImGui::End();
}
void onImGuiInit() {
ImGuiIO &io = ImGui::GetIO();
io.Fonts->AddFontDefault();
static const ImWchar cyrillic_ranges[] = {
0x0020, 0x00FF, // Basic Latin + Latin Supplement
0x0400, 0x04FF, // Cyrillic
0
};
io.FontDefault = ImGui::addTTFFontFromArchive("LiberationSans-Regular.ttf", 16.0f, nullptr, cyrillic_ranges);;
ImFontConfig icons_config;
icons_config.MergeMode = true;
icons_config.PixelSnapH = false;
icons_config.OversampleH = 3;
icons_config.OversampleV = 3;
icons_config.GlyphOffset = {0, 4};
static const ImWchar icons_ranges[] = {ICON_MIN_MS, ICON_MAX_MS, 0};
ImGui::addTTFFontFromArchive("MaterialSymbolsSharp.ttf", 16.f, &icons_config, icons_ranges);
_state = new ImGuiState();
}
void onImGuiRender() {
if (!debugChannelSet(-1, kDebugImGui)) {
ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange | ImGuiConfigFlags_NoMouse;
return;
}
if (!_state)
return;
if (_state->_qdaIsPlaying && (int)g_system->getMillis() > _state->_qdaNextFrameTimestamp) {
_state->_qdaToDisplayFrame++;
_state->_qdaToDisplayFrame %= _state->_qdaToDisplayFrameCount;
_state->_qdaNextFrameTimestamp = g_system->getMillis() + 50; // 20 fps
}
ImGui::GetIO().ConfigFlags &= ~(ImGuiConfigFlags_NoMouseCursorChange | ImGuiConfigFlags_NoMouse);
if (ImGui::BeginMainMenuBar()) {
if (ImGui::BeginMenu("View")) {
ImGui::SeparatorText("Windows");
ImGui::MenuItem("Archives", NULL, &_state->_showArchives);
ImGui::MenuItem("Scene Objects", NULL, &_state->_showSceneObjects);
ImGui::MenuItem("Scene Personages", NULL, &_state->_showScenePersonages);
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
}
showArchives();
showSceneObjects();
showScenePersonages();
}
void onImGuiCleanup() {
delete _state;
_state = nullptr;
}
} // namespace QDEngine