mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
565 lines
16 KiB
C++
565 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "backends/imgui/IconsMaterialSymbols.h"
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#define IMGUI_DEFINE_MATH_OPERATORS
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#include "backends/imgui/imgui.h"
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#include "backends/imgui/imgui_fonts.h"
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#include "common/archive.h"
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#include "common/compression/unzip.h"
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#include "common/debug.h"
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#include "common/path.h"
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#include "common/stack.h"
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#include "common/system.h"
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#include "graphics/managed_surface.h"
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#include "qdengine/debugger/dt-internal.h"
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#include "qdengine/qd_fwd.h"
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#include "qdengine/qdcore/qd_animation.h"
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#include "qdengine/qdcore/qd_animation_frame.h"
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#include "qdengine/qdcore/qd_file_manager.h"
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#include "qdengine/qdcore/qd_game_dispatcher.h"
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#include "qdengine/qdcore/qd_game_object.h"
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#include "qdengine/qdcore/qd_game_object_moving.h"
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#include "qdengine/qdcore/qd_game_scene.h"
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#include "qdengine/qdengine.h"
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#include "qdengine/system/graphics/gr_dispatcher.h"
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namespace QDEngine {
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const int TILES_ID = -1337;
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ImGuiState *_state = nullptr;
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ImGuiImage getImageID(Common::Path filename, int frameNum) {
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Common::String key = Common::String::format("%s:%d", filename.toString().c_str(), frameNum);
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if (_state->_frames.contains(key))
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return _state->_frames[key];
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int sx = 10, sy = 10;
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Graphics::ManagedSurface *surface = nullptr;
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if (_state->_displayMode == kDisplayQDA) {
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// Load the animation
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qdAnimation *animation = new qdAnimation();
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animation->qda_load(filename);
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_state->_qdaToDisplayFrameCount = animation->num_frames();
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if (frameNum == TILES_ID) {
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if (animation->tileAnimation()) {
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surface = animation->tileAnimation()->dumpTiles(25);
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sx = surface->w;
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sy = surface->h;
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}
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} else if (frameNum < 0) { // Tiles
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if (animation->tileAnimation()) {
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surface = animation->tileAnimation()->dumpFrameTiles(-frameNum + 1, 0.91670f);
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sx = surface->w;
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sy = surface->h;
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}
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} else {
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if (animation->tileAnimation()) {
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Vect2i size = animation->tileAnimation()->frameSize();
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sx = size.x;
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sy = size.y;
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} else {
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qdAnimationFrame *frame = animation->get_frame(frameNum);
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if (frame) {
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sx = frame->size_x();
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sy = frame->size_y();
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}
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}
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surface = new Graphics::ManagedSurface(sx, sy, g_engine->_pixelformat);
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animation->set_cur_frame(frameNum);
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grDispatcher::instance()->surfaceOverride(surface);
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animation->redraw(sx / 2, sy / 2, 0, 0.91670f, 0);
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grDispatcher::instance()->resetSurfaceOverride();
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}
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delete animation;
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} else if (_state->_displayMode == kDisplayTGA) {
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qdSprite *sprite = new qdSprite();
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if (sprite->load(filename)) {
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sx = sprite->size_x();
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sy = sprite->size_y();
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surface = new Graphics::ManagedSurface(sx, sy, g_engine->_pixelformat);
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grDispatcher::instance()->surfaceOverride(surface);
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sprite->redraw(sx / 2, sy / 2, 0);
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grDispatcher::instance()->resetSurfaceOverride();
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} else {
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warning("Error loading TGA file '%s'", transCyrillic(filename.toString()));
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}
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delete sprite;
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}
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if (surface)
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_state->_frames[key] = { (ImTextureID)g_system->getImGuiTexture(*surface->surfacePtr()), sx, sy };
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delete surface;
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return _state->_frames[key];
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}
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void showImage(const ImGuiImage &image, const char *name, float scale) {
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ImVec2 size = { (float)image.width * scale, (float)image.height * scale };
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ImGui::BeginGroup();
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ImVec2 screenPos = ImGui::GetCursorScreenPos();
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ImGui::GetWindowDrawList()->AddRect(screenPos, screenPos + ImVec2(size.x, size.y), 0xFFFFFFFF);
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ImGui::Image(image.id, size);
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ImGui::EndGroup();
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//setToolTipImage(image, name);
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}
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FileTree::FileTree(Common::Path *p, Common::String n, bool node, int i) {
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id = i;
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if (!node) {
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name = (char *)transCyrillic(n);
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} else {
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path = *p;
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name = (char *)transCyrillic(p->baseName());
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}
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}
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void populateFileList() {
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Common::Array<Common::Path> files;
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// Iterate through the 3 resource pak files
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for (int i = 0; i < qdFileManager::instance().get_num_packages(); i++) {
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Common::Archive *archive = qdFileManager::instance().get_package(i);
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Common::ArchiveMemberList members;
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if (archive)
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archive->listMembers(members);
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for (auto &it : members)
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files.push_back(it->getPathInArchive());
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}
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Common::sort(files.begin(), files.end());
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// Now build a tree
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Common::Path curr;
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Common::Stack<FileTree *> treeStack;
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_state->_files.name = "Resource";
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treeStack.push(&_state->_files);
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int id = 0;
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for (unsigned int f = 0; f < files.size(); f++) {
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// Skip duplicates between the archives
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if (f && files[f] == files[f - 1])
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continue;
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Common::Path parent = files[f].getParent();
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if (parent != curr) {
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Common::StringArray curArr = curr.splitComponents();
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Common::StringArray newArr = parent.splitComponents();
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if (curArr.back().empty())
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curArr.pop_back();
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if (newArr.back().empty())
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newArr.pop_back();
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unsigned int pos = 0;
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while (pos < curArr.size() && pos < newArr.size() && curArr[pos] == newArr[pos])
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pos++;
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// if we need to close directories
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if (pos < curArr.size()) {
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for (unsigned int i = pos; i < curArr.size(); i++)
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(void)treeStack.pop();
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}
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for (; pos < newArr.size(); pos++) {
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if (id == 0 && newArr[pos] == "Resource") // Skip the root node
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continue;
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treeStack.top()->children.push_back(new FileTree(nullptr, newArr[pos], false, ++id));
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treeStack.push(treeStack.top()->children.back());
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}
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curr = parent;
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}
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treeStack.top()->children.push_back(new FileTree(&files[f], "", true, ++id));
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id++;
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}
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}
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static void displayQDA() {
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int totalFrames = _state->_qdaToDisplayFrameCount;
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ImGuiImage imgID;
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if (!_state->_fileToDisplay.empty()) {
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imgID = getImageID(_state->_fileToDisplay, _state->_qdaToDisplayFrame);
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ImGui::Text("Frame %s: %d of %d [%d x %d]", transCyrillic(_state->_fileToDisplay.toString()), _state->_qdaToDisplayFrame + 1,
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totalFrames, imgID.width, imgID.height);
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} else {
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ImGui::Text("Frame <none>");
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}
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ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_None;
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if (ImGui::BeginTabBar("FrameTabBar", tab_bar_flags)) {
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if (ImGui::BeginTabItem("Animation")) {
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if (ImGui::Button(ICON_MS_FAST_REWIND)) {
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_state->_qdaToDisplayFrame = 0;
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_state->_qdaIsPlaying = false;
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}
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ImGui::SameLine();
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if (ImGui::Button(ICON_MS_SKIP_PREVIOUS)) {
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_state->_qdaToDisplayFrame = _state->_qdaToDisplayFrame + totalFrames - 1;
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_state->_qdaToDisplayFrame %= totalFrames;
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}
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ImGui::SameLine();
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if (ImGui::Button(ICON_MS_PLAY_ARROW))
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_state->_qdaIsPlaying = !_state->_qdaIsPlaying;
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ImGui::SameLine();
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if (ImGui::Button(ICON_MS_SKIP_NEXT)) {
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_state->_qdaToDisplayFrame += 1;
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_state->_qdaToDisplayFrame %= totalFrames;
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}
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ImGui::SameLine();
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if (ImGui::Button(ICON_MS_FAST_FORWARD)) {
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_state->_qdaToDisplayFrame = totalFrames - 1;
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_state->_qdaIsPlaying = false;
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}
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ImGui::SameLine();
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// Frame Count
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char buf[6];
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snprintf(buf, 6, "%d", _state->_qdaToDisplayFrame);
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ImGui::SetNextItemWidth(35);
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ImGui::InputText("##frame", buf, 5, ImGuiInputTextFlags_CharsDecimal);
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ImGui::SetItemTooltip("Frame");
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ImGui::Separator();
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if (!_state->_fileToDisplay.empty()) {
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showImage(imgID, (char *)transCyrillic(_state->_fileToDisplay.toString()), 1.0);
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} else {
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ImGui::InvisibleButton("##canvas", ImVec2(32.f, 32.f));
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}
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ImGui::SameLine();
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imgID = getImageID(_state->_fileToDisplay, -_state->_qdaToDisplayFrame - 1);
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showImage(imgID, (char *)transCyrillic(_state->_fileToDisplay.toString()), 1.0);
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Tiles")) {
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if (!_state->_fileToDisplay.empty()) {
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imgID = getImageID(_state->_fileToDisplay, TILES_ID);
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showImage(imgID, (char *)transCyrillic(_state->_fileToDisplay.toString()), 1.0);
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} else {
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ImGui::InvisibleButton("##canvas", ImVec2(32.f, 32.f));
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}
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ImGui::EndTabItem();
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}
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ImGui::EndTabBar();
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}
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}
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static void displayTGA() {
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ImGuiImage imgID;
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imgID = getImageID(_state->_fileToDisplay, 0);
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ImGui::Text("TGA %s: [%d x %d]", transCyrillic(_state->_fileToDisplay.toString()), imgID.width, imgID.height);
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ImGui::Separator();
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showImage(imgID, (char *)transCyrillic(_state->_fileToDisplay.toString()), 1.0);
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}
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void displayTree(FileTree *tree) {
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if (tree->children.empty()) { // It is a file
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if (ImGui::Selectable(tree->name.c_str(), _state->_fileToDisplay == tree->path)) {
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_state->_fileToDisplay = tree->path;
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if (tree->name.hasSuffixIgnoreCase(".qda")) {
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_state->_qdaToDisplayFrame = 0;
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_state->_qdaIsPlaying = false;
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_state->_displayMode = kDisplayQDA;
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} else if (tree->name.hasSuffixIgnoreCase(".tga")) {
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_state->_displayMode = kDisplayTGA;
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} else {
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_state->_displayMode = -1;
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}
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}
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return;
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}
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if (ImGui::TreeNode((void*)(intptr_t)(tree->id), tree->name.c_str())) {
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for (auto &it : tree->children)
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displayTree(it);
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ImGui::TreePop();
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}
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}
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void showArchives() {
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if (!_state->_showArchives)
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return;
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// Calculate the viewport size
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ImVec2 viewportSize = ImGui::GetMainViewport()->Size;
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// Calculate the window size
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ImVec2 windowSize = ImVec2(
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viewportSize.x * 0.9f,
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viewportSize.y * 0.9f
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);
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// Calculate the centered position
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ImVec2 centeredPosition = ImVec2(
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(viewportSize.x - windowSize.x) * 0.5f,
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(viewportSize.y - windowSize.y) * 0.5f
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);
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// Set the next window position and size
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ImGui::SetNextWindowPos(centeredPosition, ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowSize(windowSize, ImGuiCond_FirstUseEver);
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if (ImGui::Begin("Archives", &_state->_showArchives)) {
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ImGui::BeginChild("ChildL", ImVec2(ImGui::GetContentRegionAvail().x * 0.4f, ImGui::GetContentRegionAvail().y), ImGuiChildFlags_None);
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ImGui::Button(ICON_MS_FILTER_ALT);
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ImGui::SameLine();
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_state->_nameFilter.Draw();
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ImGui::Separator();
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if (_state->_files.children.empty())
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populateFileList();
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displayTree(&_state->_files);
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ImGui::EndChild();
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ImGui::SameLine();
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{ // Right pane
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ImGui::BeginChild("ChildR", ImVec2(ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y), ImGuiChildFlags_Borders);
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if (_state->_displayMode == kDisplayQDA) {
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displayQDA();
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} else if (_state->_displayMode == kDisplayTGA) {
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displayTGA();
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}
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ImGui::EndChild();
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}
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}
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ImGui::End();
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}
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void showSceneObjects() {
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if (!_state->_showSceneObjects)
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return;
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ImGui::SetNextWindowPos(ImVec2(20, 20), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowSize(ImVec2(300, 250), ImGuiCond_FirstUseEver);
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if (ImGui::Begin("Scene Objects", &_state->_showSceneObjects)) {
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qdGameScene *scene;
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qdGameDispatcher *dp = qdGameDispatcher::get_dispatcher();
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if (dp && ((scene = dp->get_active_scene()))) {
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if (!scene->object_list().empty()) {
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for (auto &it : g_engine->_visible_objects) {
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if (ImGui::Selectable((char *)transCyrillic(it->name()), _state->_objectToDisplay == it->name())) {
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_state->_objectToDisplay = it->name();
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}
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}
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}
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}
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}
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ImGui::End();
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}
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void showScenePersonages() {
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if (!_state->_showScenePersonages)
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return;
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ImGui::SetNextWindowPos(ImVec2(20, 20), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowSize(ImVec2(300, 250), ImGuiCond_FirstUseEver);
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if (ImGui::Begin("Scene Personages", &_state->_showScenePersonages)) {
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qdGameScene *scene;
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qdGameDispatcher *dp = qdGameDispatcher::get_dispatcher();
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if (dp && ((scene = dp->get_active_scene()))) {
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if (!scene->getPersonages()->empty()) {
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if (ImGui::BeginTable("Personages", 8, ImGuiTableFlags_Borders)) {
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ImGuiTableFlags flags = ImGuiTableColumnFlags_WidthFixed;
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ImGui::TableSetupColumn("Name", flags);
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ImGui::TableSetupColumn("Flags", flags);
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ImGui::TableSetupColumn("Control", flags);
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ImGui::TableSetupColumn("Movement", flags);
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ImGui::TableSetupColumn("Frame", flags);
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ImGui::TableSetupColumn("Time", flags);
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ImGui::TableSetupColumn("Anim Flags", flags);
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ImGui::TableSetupColumn("Anim Status", flags);
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ImGui::TableHeadersRow();
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for (auto &it : *scene->getPersonages()) {
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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ImGui::Text((char *)transCyrillic(it->name()));
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qdGameObjectState *st = it->get_state(it->cur_state());
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ImGui::TableNextColumn();
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ImGui::Text("%s", st ? qdGameObjectState::flag2str(st->flags(), true, true).c_str() : "<none>");
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ImGui::SetItemTooltip("%s", st ? qdGameObjectState::flag2str(st->flags(), true).c_str() : "<none>");
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ImGui::TableNextColumn();
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ImGui::Text(qdGameObjectMoving::control2str(it->get_control_types(), true).c_str());
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ImGui::TableNextColumn();
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ImGui::Text(qdGameObjectMoving::movement2str(it->get_movement_mode(), true).c_str());
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qdAnimation *anim = it->get_animation();
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ImGui::TableNextColumn();
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ImGui::Text("%d / %d", anim->get_cur_frame_number(), anim->num_frames());
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ImGui::TableNextColumn();
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ImGui::Text("%f / %f", anim->cur_time(), anim->length());
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ImGui::TableNextColumn();
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ImGui::Text(qdAnimation::flag2str(anim->flags(), true, true).c_str());
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ImGui::SetItemTooltip(qdAnimation::flag2str(anim->flags(), true).c_str());
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ImGui::TableNextColumn();
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ImGui::Text(qdAnimation::status2str(anim->status(), true).c_str());
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}
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ImGui::EndTable();
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}
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}
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}
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}
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ImGui::End();
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}
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void onImGuiInit() {
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ImGuiIO &io = ImGui::GetIO();
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io.Fonts->AddFontDefault();
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static const ImWchar cyrillic_ranges[] = {
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0x0020, 0x00FF, // Basic Latin + Latin Supplement
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0x0400, 0x04FF, // Cyrillic
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0
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};
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io.FontDefault = ImGui::addTTFFontFromArchive("LiberationSans-Regular.ttf", 16.0f, nullptr, cyrillic_ranges);;
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ImFontConfig icons_config;
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icons_config.MergeMode = true;
|
|
icons_config.PixelSnapH = false;
|
|
icons_config.OversampleH = 3;
|
|
icons_config.OversampleV = 3;
|
|
icons_config.GlyphOffset = {0, 4};
|
|
|
|
static const ImWchar icons_ranges[] = {ICON_MIN_MS, ICON_MAX_MS, 0};
|
|
ImGui::addTTFFontFromArchive("MaterialSymbolsSharp.ttf", 16.f, &icons_config, icons_ranges);
|
|
|
|
_state = new ImGuiState();
|
|
}
|
|
|
|
void onImGuiRender() {
|
|
if (!debugChannelSet(-1, kDebugImGui)) {
|
|
ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange | ImGuiConfigFlags_NoMouse;
|
|
return;
|
|
}
|
|
|
|
if (!_state)
|
|
return;
|
|
|
|
if (_state->_qdaIsPlaying && (int)g_system->getMillis() > _state->_qdaNextFrameTimestamp) {
|
|
_state->_qdaToDisplayFrame++;
|
|
_state->_qdaToDisplayFrame %= _state->_qdaToDisplayFrameCount;
|
|
|
|
_state->_qdaNextFrameTimestamp = g_system->getMillis() + 50; // 20 fps
|
|
}
|
|
|
|
ImGui::GetIO().ConfigFlags &= ~(ImGuiConfigFlags_NoMouseCursorChange | ImGuiConfigFlags_NoMouse);
|
|
|
|
if (ImGui::BeginMainMenuBar()) {
|
|
if (ImGui::BeginMenu("View")) {
|
|
ImGui::SeparatorText("Windows");
|
|
|
|
ImGui::MenuItem("Archives", NULL, &_state->_showArchives);
|
|
ImGui::MenuItem("Scene Objects", NULL, &_state->_showSceneObjects);
|
|
ImGui::MenuItem("Scene Personages", NULL, &_state->_showScenePersonages);
|
|
ImGui::EndMenu();
|
|
}
|
|
ImGui::EndMainMenuBar();
|
|
}
|
|
|
|
showArchives();
|
|
showSceneObjects();
|
|
showScenePersonages();
|
|
}
|
|
|
|
void onImGuiCleanup() {
|
|
delete _state;
|
|
_state = nullptr;
|
|
}
|
|
|
|
} // namespace QDEngine
|