scummvm/engines/pink/sound.cpp
2021-12-26 18:48:43 +01:00

49 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "audio/audiostream.h"
#include "audio/decoders/wave.h"
#include "common/substream.h"
#include "pink/sound.h"
namespace Pink {
void Sound::play(Common::SeekableReadStream *stream, Audio::Mixer::SoundType type, byte volume, int8 balance, bool isLoop) {
// Vox files in pink have wave format.
// RIFF (little-endian) data, WAVE audio, Microsoft PCM, 8 bit, mono 22050 Hz
volume = ((int)volume * 255) / 100;
Audio::Mixer *mixer = g_system->getMixer();
mixer->stopHandle(_handle);
Audio::AudioStream *audioStream;
Audio::SeekableAudioStream *wavStream = Audio::makeWAVStream(stream, DisposeAfterUse::YES);
if (isLoop)
audioStream = Audio::makeLoopingAudioStream(wavStream, 0, 0, 0);
else
audioStream = wavStream;
mixer->playStream(type, &_handle , audioStream, -1, volume, balance, DisposeAfterUse::YES);
}
} // End of namespace Pink