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56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PINK_OBJECT_H
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#define PINK_OBJECT_H
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#include "common/str.h"
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#include "pink/archive.h"
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namespace Pink {
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class Object {
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public:
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virtual ~Object() {};
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virtual void load(Archive &);
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virtual void deserialize(Archive &);
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virtual void toConsole() const;
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};
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class NamedObject : public Object {
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public:
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NamedObject() {}
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NamedObject(const Common::String &name)
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: _name(name) {}
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void deserialize(Archive &archive) override { _name = archive.readString(); }
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const Common::String &getName() const { return _name; }
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protected:
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Common::String _name;
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};
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} // End of namespace Pink
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#endif
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