scummvm/engines/pink/objects/handlers/handler.cpp
2024-09-11 06:39:38 +03:00

178 lines
5.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "pink/archive.h"
#include "pink/pink.h"
#include "pink/objects/side_effect.h"
#include "pink/objects/condition.h"
#include "pink/objects/actors/actor.h"
#include "pink/objects/handlers/handler.h"
#include "pink/objects/pages/game_page.h"
#include "pink/objects/sequences/sequencer.h"
#include "pink/objects/sequences/sequence.h"
namespace Pink {
void Handler::deserialize(Archive &archive) {
_conditions.deserialize(archive);
_sideEffects.deserialize(archive);
}
bool Handler::isSuitable(const Actor *actor) const {
for (uint i = 0; i < _conditions.size(); ++i) {
if (!_conditions[i]->evaluate(actor))
return false;
}
return true;
}
void Handler::executeSideEffects(Actor *actor) {
for (uint i = 0; i < _sideEffects.size(); ++i) {
_sideEffects[i]->execute(actor);
}
}
void Handler::handle(Actor *actor) {
executeSideEffects(actor);
}
Handler::~Handler() {
for (uint i = 0; i < _sideEffects.size(); ++i) {
delete _sideEffects[i];
}
for (uint i = 0; i < _conditions.size(); ++i) {
delete _conditions[i];
}
}
void HandlerSequences::deserialize(Archive &archive) {
Handler::deserialize(archive);
_sequences.deserialize(archive);
}
void HandlerSequences::handle(Actor *actor) {
Handler::handle(actor);
Sequencer *sequencer = actor->getPage()->getSequencer();
assert(!_sequences.empty());
Common::RandomSource &rnd = actor->getPage()->getGame()->getRnd();
uint index = rnd.getRandomNumber(_sequences.size() - 1);
Sequence *sequence = sequencer->findSequence(_sequences[index]);
assert(sequence);
authorSequence(sequencer, sequence);
}
void HandlerSequences::authorSequence(Sequencer *sequencer, Sequence *sequence) {
sequencer->authorSequence(sequence, false);
}
void HandlerLeftClick::toConsole() const {
debugC(6, kPinkDebugLoadingObjects, "HandlerLeftClick:");
debugC(6, kPinkDebugLoadingObjects, "\tSideEffects:");
for (uint i = 0; i < _sideEffects.size(); ++i) {
_sideEffects[i]->toConsole();
}
debugC(6, kPinkDebugLoadingObjects, "\tConditions:");
for (uint i = 0; i < _conditions.size(); ++i) {
_conditions[i]->toConsole();
}
debugC(6, kPinkDebugLoadingObjects, "\tSequences:");
for (uint i = 0; i < _sequences.size(); ++i) {
debugC(6, kPinkDebugLoadingObjects, "\t\t%s", _sequences[i].c_str());
}
}
void HandlerUseClick::deserialize(Archive &archive) {
HandlerSequences::deserialize(archive);
_inventoryItem = archive.readString();
_recipient = archive.readString();
}
void HandlerUseClick::toConsole() const {
debugC(6, kPinkDebugLoadingObjects, "HandlerUseClick: _inventoryItem=%s, _recipient=%s", _inventoryItem.c_str(), _recipient.c_str());
debugC(6, kPinkDebugLoadingObjects, "\tSideEffects:");
for (uint i = 0; i < _sideEffects.size(); ++i) {
_sideEffects[i]->toConsole();
}
debugC(6, kPinkDebugLoadingObjects, "\tConditions:");
for (uint i = 0; i < _conditions.size(); ++i) {
_conditions[i]->toConsole();
}
debugC(6, kPinkDebugLoadingObjects, "\tSequences:");
for (uint i = 0; i < _sequences.size(); ++i) {
debugC(6, kPinkDebugLoadingObjects, "\t\t%s", _sequences[i].c_str());
}
}
void HandlerTimerActions::deserialize(Archive &archive) {
Handler::deserialize(archive);
_actions.deserialize(archive);
}
void HandlerTimerActions::toConsole() const {
debugC(6, kPinkDebugLoadingObjects, "HandlerTimerActions:");
debugC(6, kPinkDebugLoadingObjects, "\tSideEffects:");
for (uint i = 0; i < _sideEffects.size(); ++i) {
_sideEffects[i]->toConsole();
}
debugC(6, kPinkDebugLoadingObjects, "\tConditions:");
for (uint i = 0; i < _conditions.size(); ++i) {
_conditions[i]->toConsole();
}
debugC(6, kPinkDebugLoadingObjects, "\tActions:");
for (uint i = 0; i < _actions.size(); ++i) {
debugC(6, kPinkDebugLoadingObjects, "\t\t%s", _actions[i].c_str());
}
}
void HandlerTimerActions::handle(Actor *actor) {
Handler::handle(actor);
if (!actor->isPlaying() && !_actions.empty()) {
Common::RandomSource &rnd = actor->getPage()->getGame()->getRnd();
uint index = rnd.getRandomNumber(_actions.size() - 1);
Action *action = actor->findAction(_actions[index]);
assert(action);
actor->setAction(action);
}
}
void HandlerStartPage::authorSequence(Sequencer *sequencer, Sequence *sequence) {
HandlerSequences::authorSequence(sequencer, sequence);
sequence->allowSkipping();
}
void HandlerTimerSequences::authorSequence(Sequencer *sequencer, Sequence *sequence) {
sequencer->authorParallelSequence(sequence, false);
}
} // End of namespace Pink