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https://github.com/scummvm/scummvm.git
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100 lines
3.6 KiB
C++
100 lines
3.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "pink/archive.h"
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#include "pink/pink.h"
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#include "pink/objects/condition.h"
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#include "pink/objects/actors/lead_actor.h"
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#include "pink/objects/pages/game_page.h"
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namespace Pink {
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void ConditionVariable::deserialize(Archive &archive) {
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_name = archive.readString();
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_value = archive.readString();
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}
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bool ConditionGameVariable::evaluate(const Actor *actor) const {
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return actor->getPage()->getModule()->getGame()->checkValueOfVariable(_name, _value);
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}
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void ConditionGameVariable::toConsole() const {
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debugC(6, kPinkDebugLoadingObjects, "\t\tConditionGameVariable: _name=%s, _value=%s", _name.c_str(), _value.c_str());
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}
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bool ConditionModuleVariable::evaluate(const Actor *actor) const {
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return actor->getPage()->getModule()->checkValueOfVariable(_name, _value);
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}
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void ConditionModuleVariable::toConsole() const {
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debugC(6, kPinkDebugLoadingObjects, "\t\tConditionModuleVariable: _name=%s, _value=%s", _name.c_str(), _value.c_str());
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}
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bool ConditionNotModuleVariable::evaluate(const Actor *actor) const {
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return !ConditionModuleVariable::evaluate(actor);
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}
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void ConditionNotModuleVariable::toConsole() const {
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debugC(6, kPinkDebugLoadingObjects, "\t\tConditionNotModuleVariable: _name=%s, _value=%s", _name.c_str(), _value.c_str());
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}
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bool ConditionPageVariable::evaluate(const Actor *actor) const {
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return actor->getPage()->checkValueOfVariable(_name, _value);
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}
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void ConditionPageVariable::toConsole() const {
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debugC(6, kPinkDebugLoadingObjects, "\t\tConditionPageVariable: _name=%s, _value=%s", _name.c_str(), _value.c_str());
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}
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bool ConditionNotPageVariable::evaluate(const Actor *actor) const {
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return !ConditionPageVariable::evaluate(actor);
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}
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void ConditionNotPageVariable::toConsole() const {
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debugC(6, kPinkDebugLoadingObjects, "\t\tConditionNotPageVariable: _name=%s, _value=%s", _name.c_str(), _value.c_str());
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}
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void ConditionInventoryItemOwner::deserialize(Archive &archive) {
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_item = archive.readString();
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_owner = archive.readString();
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}
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bool ConditionInventoryItemOwner::evaluate(const Actor *actor) const {
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InventoryMgr *mgr = actor->getInventoryMgr();
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InventoryItem *item = mgr->findInventoryItem(_item);
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if (item)
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return item->getCurrentOwner() == _owner;
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return false;
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}
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void ConditionInventoryItemOwner::toConsole() const {
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debugC(6, kPinkDebugLoadingObjects, "\t\tConditionInventoryItemOwner: _item=%s, _owner=%s", _item.c_str(), _owner.c_str());
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}
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bool ConditionNotInventoryItemOwner::evaluate(const Actor *actor) const {
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return !ConditionInventoryItemOwner::evaluate(actor);
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}
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void ConditionNotInventoryItemOwner::toConsole() const {
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debugC(6, kPinkDebugLoadingObjects, "\t\tConditionNotInventoryItemOwner: _item=%s, _owner=%s", _item.c_str(), _owner.c_str());
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}
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} // End of namespace Pink
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