scummvm/engines/pink/objects/condition.cpp
2021-12-26 18:48:43 +01:00

100 lines
3.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "pink/archive.h"
#include "pink/pink.h"
#include "pink/objects/condition.h"
#include "pink/objects/actors/lead_actor.h"
#include "pink/objects/pages/game_page.h"
namespace Pink {
void ConditionVariable::deserialize(Archive &archive) {
_name = archive.readString();
_value = archive.readString();
}
bool ConditionGameVariable::evaluate(const Actor *actor) const {
return actor->getPage()->getModule()->getGame()->checkValueOfVariable(_name, _value);
}
void ConditionGameVariable::toConsole() const {
debugC(6, kPinkDebugLoadingObjects, "\t\tConditionGameVariable: _name=%s, _value=%s", _name.c_str(), _value.c_str());
}
bool ConditionModuleVariable::evaluate(const Actor *actor) const {
return actor->getPage()->getModule()->checkValueOfVariable(_name, _value);
}
void ConditionModuleVariable::toConsole() const {
debugC(6, kPinkDebugLoadingObjects, "\t\tConditionModuleVariable: _name=%s, _value=%s", _name.c_str(), _value.c_str());
}
bool ConditionNotModuleVariable::evaluate(const Actor *actor) const {
return !ConditionModuleVariable::evaluate(actor);
}
void ConditionNotModuleVariable::toConsole() const {
debugC(6, kPinkDebugLoadingObjects, "\t\tConditionNotModuleVariable: _name=%s, _value=%s", _name.c_str(), _value.c_str());
}
bool ConditionPageVariable::evaluate(const Actor *actor) const {
return actor->getPage()->checkValueOfVariable(_name, _value);
}
void ConditionPageVariable::toConsole() const {
debugC(6, kPinkDebugLoadingObjects, "\t\tConditionPageVariable: _name=%s, _value=%s", _name.c_str(), _value.c_str());
}
bool ConditionNotPageVariable::evaluate(const Actor *actor) const {
return !ConditionPageVariable::evaluate(actor);
}
void ConditionNotPageVariable::toConsole() const {
debugC(6, kPinkDebugLoadingObjects, "\t\tConditionNotPageVariable: _name=%s, _value=%s", _name.c_str(), _value.c_str());
}
void ConditionInventoryItemOwner::deserialize(Archive &archive) {
_item = archive.readString();
_owner = archive.readString();
}
bool ConditionInventoryItemOwner::evaluate(const Actor *actor) const {
InventoryMgr *mgr = actor->getInventoryMgr();
InventoryItem *item = mgr->findInventoryItem(_item);
if (item)
return item->getCurrentOwner() == _owner;
return false;
}
void ConditionInventoryItemOwner::toConsole() const {
debugC(6, kPinkDebugLoadingObjects, "\t\tConditionInventoryItemOwner: _item=%s, _owner=%s", _item.c_str(), _owner.c_str());
}
bool ConditionNotInventoryItemOwner::evaluate(const Actor *actor) const {
return !ConditionInventoryItemOwner::evaluate(actor);
}
void ConditionNotInventoryItemOwner::toConsole() const {
debugC(6, kPinkDebugLoadingObjects, "\t\tConditionNotInventoryItemOwner: _item=%s, _owner=%s", _item.c_str(), _owner.c_str());
}
} // End of namespace Pink