scummvm/engines/pink/objects/actions/action_play_with_sfx.h
2021-12-26 18:48:43 +01:00

77 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef PINK_ACTION_PLAY_WITH_SFX_H
#define PINK_ACTION_PLAY_WITH_SFX_H
#include "pink/objects/actions/action_play.h"
#include "pink/sound.h"
namespace Pink {
class ActionSfx;
class ActionPlayWithSfx : public ActionPlay {
public:
ActionPlayWithSfx()
: _isLoop(false) {}
~ActionPlayWithSfx() override;
void deserialize(Archive &archive) override;
void toConsole() const override;
void update() override;
void end() override;
protected:
void onStart() override;
private:
Array<ActionSfx *> _sfxArray;
bool _isLoop;
};
class Page;
class ActionSfx : public Object {
public:
void deserialize(Archive &archive) override;
void toConsole() const override;
void play();
void end();
int32 getFrame() { return _frame; }
private:
ActionPlayWithSfx *_sprite;
Common::String _sfxName;
Sound _sound;
byte _volume;
int32 _frame;
};
} // End of namespace Pink
#endif