scummvm/engines/pink/objects/actions/action_cel.cpp

111 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/debug.h"
#include "common/substream.h"
#include "pink/archive.h"
#include "pink/cel_decoder.h"
#include "pink/screen.h"
#include "pink/pink.h"
#include "pink/objects/actions/action_cel.h"
#include "pink/objects/actors/actor.h"
#include "pink/objects/pages/game_page.h"
namespace Pink {
ActionCEL::~ActionCEL() {
end();
}
void ActionCEL::deserialize(Archive &archive) {
Action::deserialize(archive);
_fileName = archive.readString();
_z = archive.readDWORD();
}
bool ActionCEL::initPalette(Screen *screen) {
loadDecoder();
if (_decoder.getCurFrame() == -1) {
_decoder.decodeNextFrame();
_decoder.rewind();
}
screen->setPalette(_decoder.getPalette());
return true;
}
void ActionCEL::start() {
loadDecoder();
_decoder.start();
this->onStart();
_actor->getPage()->getGame()->getScreen()->addSprite(this);
}
void ActionCEL::end() {
_actor->getPage()->getGame()->getScreen()->removeSprite(this);
_decoder.close();
}
void ActionCEL::pause(bool paused) {
_decoder.pauseVideo(paused);
}
Coordinates ActionCEL::getCoordinates() {
loadDecoder();
Coordinates coords;
coords.point = _decoder.getCenter();
coords.z = getZ();
return coords;
}
void ActionCEL::loadDecoder() {
if (!_decoder.isVideoLoaded()) {
_decoder.loadStream(_actor->getPage()->getResourceStream(_fileName));
Common::Point point = _decoder.getCenter();
_bounds = Common::Rect::center(point.x, point.y, _decoder.getWidth(), _decoder.getHeight());
}
}
void ActionCEL::setFrame(uint frame) {
_decoder.rewind();
for (uint i = 0; i < frame; ++i) {
_decoder.skipFrame();
}
_decoder.clearDirtyRects();
_actor->getPage()->getGame()->getScreen()->addDirtyRect(_bounds);
}
void ActionCEL::decodeNext() {
_decoder.decodeNextFrame();
_actor->getPage()->getGame()->getScreen()->addDirtyRects(this);
}
void ActionCEL::setCenter(Common::Point center) {
_actor->getPage()->getGame()->getScreen()->addDirtyRect(_bounds);
_bounds = Common::Rect::center(center.x, center.y, _decoder.getWidth(), _decoder.getHeight());
_actor->getPage()->getGame()->getScreen()->addDirtyRect(_bounds);
}
} // End of namespace Pink