scummvm/engines/pink/objects/actions/action.h
2022-06-27 14:15:34 +03:00

53 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef PINK_ACTION_H
#define PINK_ACTION_H
#include "pink/objects/object.h"
#include "pink/objects/walk/walk_mgr.h"
namespace Pink {
class Actor;
class Screen;
class Action : public NamedObject {
public:
void deserialize(Archive &archive) override;
virtual bool initPalette(Screen *screen);
virtual void start() = 0;
virtual void end() = 0;
virtual void pause(bool paused);
virtual Coordinates getCoordinates();
Actor *getActor() const { return _actor; }
protected:
Actor *_actor;
};
} // End of namespace Pink
#endif