mirror of
https://github.com/scummvm/scummvm.git
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312 lines
8.7 KiB
C++
312 lines
8.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "neverhood/gamemodule.h"
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#include "neverhood/smackerplayer.h"
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#include "neverhood/palette.h"
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#include "neverhood/resourceman.h"
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#include "neverhood/scene.h"
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namespace Neverhood {
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// SmackerSurface
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SmackerSurface::SmackerSurface(NeverhoodEngine *vm)
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: BaseSurface(vm, 0, 0, 0, "smacker"), _smackerFrame(nullptr) {
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}
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void SmackerSurface::draw() {
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if (_smackerFrame && _visible && _drawRect.width > 0 && _drawRect.height > 0) {
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_vm->_screen->drawSurface2(_smackerFrame, _drawRect, _clipRect, false, ++_version);
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if (_subtitles && _subtitles->isValid()) {
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_subtitles->renderFrame(frameNumber, 160);
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const Graphics::Surface *bottom = _subtitles->getBottomSubs();
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if (bottom) {
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NDrawRect subDrawRect;
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subDrawRect.x = _drawRect.x;
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subDrawRect.y = _drawRect.y + _drawRect.height - 17;
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subDrawRect.width = _drawRect.width;
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subDrawRect.height = 16;
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_vm->_screen->drawSurface2(bottom, subDrawRect, _clipRect, true, ++_version, nullptr, _subtitles->getSubtitleAlpha());
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}
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const Graphics::Surface *top = _subtitles->getTopSubs();
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if (top) {
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NDrawRect subDrawRect;
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subDrawRect.x = _drawRect.x;
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subDrawRect.y = _drawRect.y + 1;
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subDrawRect.width = _drawRect.width;
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subDrawRect.height = 16;
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_vm->_screen->drawSurface2(top, subDrawRect, _clipRect, true, ++_version, nullptr, _subtitles->getSubtitleAlpha());
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}
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}
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}
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}
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void SmackerSurface::setSmackerFrame(const Graphics::Surface *smackerFrame) {
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_drawRect.x = 0;
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_drawRect.y = 0;
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_drawRect.width = smackerFrame->w;
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_drawRect.height = smackerFrame->h;
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_sysRect.x = 0;
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_sysRect.y = 0;
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_sysRect.width = (smackerFrame->w + 3) & 0xFFFC; // align by 4 bytes
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_sysRect.height = smackerFrame->h;
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_smackerFrame = smackerFrame;
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}
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void SmackerSurface::unsetSmackerFrame() {
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_drawRect.x = 0;
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_drawRect.y = 0;
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_drawRect.width = 0;
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_drawRect.height = 0;
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_sysRect.x = 0;
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_sysRect.y = 0;
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_sysRect.width = 0;
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_sysRect.height = 0;
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_smackerFrame = nullptr;
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}
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// SmackerDoubleSurface
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SmackerDoubleSurface::SmackerDoubleSurface(NeverhoodEngine *vm)
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: SmackerSurface(vm) {
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}
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void SmackerDoubleSurface::draw() {
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if (_smackerFrame && _visible && _drawRect.width > 0 && _drawRect.height > 0) {
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_vm->_screen->drawDoubleSurface2(_smackerFrame, _drawRect);
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if (_subtitles && _subtitles->isValid()) {
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_subtitles->renderFrame(frameNumber, 160);
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const Graphics::Surface *bottom = _subtitles->getBottomSubs();
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if (bottom) {
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NDrawRect subDrawRect;
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subDrawRect.x = _drawRect.x;
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subDrawRect.y = _drawRect.y + _drawRect.height * 2 - 34;
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subDrawRect.width = _drawRect.width;
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subDrawRect.height = 16;
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_vm->_screen->drawDoubleSurface2Alpha(bottom, subDrawRect, _subtitles->getSubtitleAlpha());
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}
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const Graphics::Surface *top = _subtitles->getTopSubs();
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if (top) {
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NDrawRect subDrawRect;
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subDrawRect.x = _drawRect.x;
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subDrawRect.y = _drawRect.y + 2;
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subDrawRect.width = _drawRect.width;
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subDrawRect.height = 16;
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_vm->_screen->drawDoubleSurface2Alpha(top, subDrawRect, _subtitles->getSubtitleAlpha());
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}
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}
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}
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}
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// NeverhoodSmackerDecoder
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void NeverhoodSmackerDecoder::forceSeekToFrame(uint frame) {
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if (!isVideoLoaded())
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return;
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if (frame >= getFrameCount())
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error("Can't force Smacker seek to invalid frame %d", frame);
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if (_header.audioInfo[0].hasAudio)
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error("Can't force Smacker frame seek with audio");
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if (!rewind())
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error("Failed to rewind");
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SmackerVideoTrack *videoTrack = (SmackerVideoTrack *)getTrack(0);
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uint32 offset = 0;
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for (uint32 i = 0; i < frame; i++) {
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videoTrack->increaseCurFrame();
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offset += _frameSizes[i] & ~3;
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}
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_fileStream->seek(offset, SEEK_CUR);
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}
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// SmackerPlayer
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SmackerPlayer::SmackerPlayer(NeverhoodEngine *vm, Scene *scene, uint32 fileHash, bool doubleSurface, bool flag, bool paused)
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: Entity(vm, 0), _scene(scene), _doubleSurface(doubleSurface), _videoDone(false), _paused(paused),
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_palette(nullptr), _smackerDecoder(nullptr), _smackerSurface(nullptr), _stream(nullptr), _smackerFirst(true),
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_drawX(-1), _drawY(-1) {
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SetUpdateHandler(&SmackerPlayer::update);
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if (_doubleSurface) {
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_smackerSurface.reset(new SmackerDoubleSurface(_vm));
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} else {
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_smackerSurface.reset(new SmackerSurface(_vm));
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}
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open(fileHash, flag);
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}
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SmackerPlayer::~SmackerPlayer() {
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close();
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_smackerSurface.reset();
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}
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void SmackerPlayer::open(uint32 fileHash, bool keepLastFrame) {
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debug(0, "SmackerPlayer::open(%08X)", fileHash);
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_fileHash = fileHash;
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_keepLastFrame = keepLastFrame;
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close();
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_smackerFirst = true;
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_stream = _vm->_res->createStream(fileHash);
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_smackerSurface->_subtitles.reset(new SubtitlePlayer(_vm, fileHash, 320));
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_smackerDecoder = new NeverhoodSmackerDecoder();
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_smackerDecoder->loadStream(_stream);
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_palette = new Palette(_vm);
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_palette->usePalette();
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if (!_paused)
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_smackerDecoder->start();
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}
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void SmackerPlayer::close() {
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if (_smackerDecoder)
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_smackerDecoder->stop();
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delete _smackerDecoder;
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delete _palette;
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// NOTE The SmackerDecoder deletes the _stream
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_smackerDecoder = nullptr;
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_palette = nullptr;
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_stream = nullptr;
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_smackerSurface->unsetSmackerFrame();
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}
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void SmackerPlayer::gotoFrame(int frameNumber) {
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if (_smackerDecoder) {
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_smackerDecoder->forceSeekToFrame(frameNumber);
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updateFrame();
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}
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}
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uint32 SmackerPlayer::getFrameCount() {
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return _smackerDecoder ? _smackerDecoder->getFrameCount() : 0;
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}
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uint32 SmackerPlayer::getFrameNumber() {
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return _smackerDecoder ? _smackerDecoder->getCurFrame() : 0;
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}
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uint SmackerPlayer::getStatus() {
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return 0;
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}
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void SmackerPlayer::setDrawPos(int16 x, int16 y) {
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_drawX = x;
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_drawY = y;
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if (_smackerSurface) {
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_smackerSurface->getDrawRect().x = _drawX;
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_smackerSurface->getDrawRect().y = _drawY;
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}
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}
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void SmackerPlayer::rewind() {
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if (_smackerDecoder)
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_smackerDecoder->rewind();
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}
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void SmackerPlayer::update() {
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if (!_smackerDecoder)
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return;
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if (_paused) {
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if (_smackerFirst)
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updateFrame();
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} else {
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if (!_smackerDecoder->endOfVideo()) {
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updateFrame();
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} else if (!_keepLastFrame) {
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// Inform the scene about the end of the video playback
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if (_scene)
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sendMessage(_scene, NM_ANIMATION_STOP, 0);
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_videoDone = true;
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} else {
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rewind();
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updateFrame();
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_videoDone = false;
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}
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}
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}
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void SmackerPlayer::updateFrame() {
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if (!_smackerDecoder || !_smackerSurface)
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return;
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const Graphics::Surface *smackerFrame = _smackerDecoder->decodeNextFrame();
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_smackerSurface->frameNumber = _smackerDecoder->getCurFrame();
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if (_smackerFirst) {
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_smackerSurface->setSmackerFrame(smackerFrame);
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if (_drawX < 0 || _drawY < 0) {
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if (_doubleSurface) {
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_drawX = 320 - _smackerDecoder->getWidth();
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_drawY = 240 - _smackerDecoder->getHeight();
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} else {
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_drawX = (640 - _smackerDecoder->getWidth()) / 2;
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_drawY = (480 - _smackerDecoder->getHeight()) / 2;
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}
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}
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_smackerSurface->getDrawRect().x = _drawX;
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_smackerSurface->getDrawRect().y = _drawY;
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_smackerFirst = false;
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}
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if (_smackerDecoder->hasDirtyPalette())
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updatePalette();
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}
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void SmackerPlayer::updatePalette() {
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byte tempPalette[1024];
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const byte *smackerPalette = _smackerDecoder->getPalette();
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for (int i = 0; i < 256; i++) {
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tempPalette[i * 4 + 0] = smackerPalette[i * 3 + 0];
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tempPalette[i * 4 + 1] = smackerPalette[i * 3 + 1];
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tempPalette[i * 4 + 2] = smackerPalette[i * 3 + 2];
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}
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// WORKAROUND: Scene 3, module 3000 defines a black color 255 instead of
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// white, which results in the mouse cursor showing black. I'm not sure if
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// color 255 is always supposed to be white. It's not feasible to check
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// all scenes for a glitch that only seems to manifest in one, therefore
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// we define color 255 to be white only for that scene.
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if (_vm->_gameModule->getCurrentModuleNum() == 3000 && _vm->_gameState.sceneNum == 3)
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tempPalette[255 * 4 + 0] = tempPalette[255 * 4 + 1] = tempPalette[255 * 4 + 2] = 0xFF;
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_palette->copyPalette(tempPalette, 0, 256, 0);
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}
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} // End of namespace Neverhood
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