scummvm/engines/neverhood/modules/module3000.cpp
2021-12-26 18:48:43 +01:00

882 lines
24 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "neverhood/gamemodule.h"
#include "neverhood/navigationscene.h"
#include "neverhood/modules/module3000.h"
#include "neverhood/modules/module3000_sprites.h"
namespace Neverhood {
static const uint32 kModule3000SoundList[] = {
0x92025040,
0x90035066,
0x90815450,
0x99801500,
0x90E14440,
0x16805048,
0x90F0D1C3,
0
};
Module3000::Module3000(NeverhoodEngine *vm, Module *parentModule, int which)
: Module(vm, parentModule), _waterfallSoundVolume(0) {
_vm->_soundMan->addSoundList(0x81293110, kModule3000SoundList);
_vm->_soundMan->setSoundListParams(kModule3000SoundList, true, 50, 600, 5, 150);
_vm->_soundMan->setSoundParams(0x90F0D1C3, false, 20000, 30000, 20000, 30000);
_vm->_soundMan->playTwoSounds(0x81293110, 0x48498E46, 0x50399F64, 0);
_vm->_soundMan->playTwoSounds(0x81293110, 0x40030A51, 0xC862CA15, 0);
_vm->_soundMan->playTwoSounds(0x81293110, 0x41861371, 0x43A2507F, 0);
_isWaterfallRunning = getGlobalVar(V_WALL_BROKEN) != 1;
if (_isWaterfallRunning) {
_vm->_soundMan->setSoundVolume(0x90F0D1C3, 0);
_vm->_soundMan->playSoundLooping(0x90F0D1C3);
}
if (which < 0) {
createScene(_vm->gameState().sceneNum, -1);
} else if (which == 0) {
createScene(1, 0);
} else if (which == 1) {
createScene(4, 2);
} else if (which == 2) {
createScene(4, 1);
} else if (which == 3) {
createScene(5, 1);
}
}
Module3000::~Module3000() {
_vm->_soundMan->deleteGroup(0x81293110);
}
void Module3000::createScene(int sceneNum, int which) {
static const byte kNavigationTypes05[] = {2, 0};
static const byte kNavigationTypes06[] = {5};
debug(1, "Module3000::createScene(%d, %d)", sceneNum, which);
_vm->gameState().sceneNum = sceneNum;
switch (_vm->gameState().sceneNum) {
case 1:
if (!getGlobalVar(V_BOLT_DOOR_OPEN)) {
createNavigationScene(0x004B7C80, which);
} else if (getGlobalVar(V_WALL_BROKEN)) {
createNavigationScene(0x004B7CE0, which);
} else {
createNavigationScene(0x004B7CB0, which);
}
break;
case 2:
_vm->_soundMan->playTwoSounds(0x81293110, 0x40030A51, 0xC862CA15, 0);
if (_isWaterfallRunning) {
_waterfallSoundVolume = 90;
_vm->_soundMan->setSoundVolume(0x90F0D1C3, 90);
}
if (getGlobalVar(V_WALL_BROKEN)) {
createNavigationScene(0x004B7D58, which);
} else {
createNavigationScene(0x004B7D10, which);
}
break;
case 3:
if (getGlobalVar(V_STAIRS_DOWN))
createNavigationScene(0x004B7E60, which);
else if (getGlobalVar(V_WALL_BROKEN))
createNavigationScene(0x004B7DA0, which);
else
createNavigationScene(0x004B7E00, which);
break;
case 4:
if (getGlobalVar(V_STAIRS_DOWN))
createNavigationScene(0x004B7F20, which);
else
createNavigationScene(0x004B7EC0, which);
break;
case 5:
createNavigationScene(0x004B7F80, which, kNavigationTypes05);
break;
case 6:
createNavigationScene(0x004B7FB0, which, kNavigationTypes06);
break;
case 7:
_vm->_soundMan->setSoundListParams(kModule3000SoundList, false, 0, 0, 0, 0);
if (!getSubVar(VA_IS_PUZZLE_INIT, 0x089809C2)) {
setSubVar(VA_IS_PUZZLE_INIT, 0x089809C2, 1);
createSmackerScene(0x90022001, true, true, false);
} else
createSmackerScene(0x98022001, true, true, false);
break;
case 8:
_childObject = new Scene3009(_vm, this, which);
break;
case 9:
_childObject = new Scene3010(_vm, this, 0);
break;
case 10:
_childObject = new Scene3011(_vm, this, 0);
break;
case 11:
_vm->_soundMan->setSoundListParams(kModule3000SoundList, false, 0, 0, 0, 0);
if (!getSubVar(VA_IS_PUZZLE_INIT, 0x10130993)) {
setSubVar(VA_IS_PUZZLE_INIT, 0x10130993, 1);
createSmackerScene(0x31093019, true, true, false);
} else
createSmackerScene(0x20093019, true, true, false);
break;
case 12:
_childObject = new Scene3010(_vm, this, 1);
break;
// NOTE: Newly introduced sceneNums
case 1001:
if (!getGlobalVar(V_BOLT_DOOR_OPEN))
if (getGlobalVar(V_WALL_BROKEN))
createSmackerScene(0x00940021, true, true, false);
else
createSmackerScene(0x01140021, true, true, false);
else
if (getGlobalVar(V_WALL_BROKEN))
createSmackerScene(0x001011B1, true, true, false);
else
createSmackerScene(0x001021B1, true, true, false);
setGlobalVar(V_BOLT_DOOR_OPEN, getGlobalVar(V_BOLT_DOOR_OPEN) ? 0 : 1);
break;
case 1006:
createSmackerScene(0x080810C5, true, true, false);
break;
case 1008:
createSmackerScene(getGlobalVar(V_CANNON_SMACKER_NAME), true, true, false);
break;
default:
break;
}
SetUpdateHandler(&Module3000::updateScene);
_childObject->handleUpdate();
}
void Module3000::updateScene() {
if (!updateChild()) {
switch (_vm->gameState().sceneNum) {
case 1:
if (!getGlobalVar(V_BOLT_DOOR_OPEN)) {
if (_moduleResult == 0)
createScene(9, -1);
else if (_moduleResult == 1)
leaveModule(0);
} else {
if (_moduleResult == 0)
if (_navigationAreaType == 2)
createScene(2, 0);
else
createScene(1001, -1);
else if (_moduleResult == 1)
leaveModule(0);
}
break;
case 2:
_vm->_soundMan->playTwoSounds(0x81293110, 0x41861371, 0x43A2507F, 0);
if (_isWaterfallRunning) {
_waterfallSoundVolume = 0;
_vm->_soundMan->setSoundVolume(0x90F0D1C3, 0);
}
if (_moduleResult == 0) {
createScene(3, 0);
} else if (_moduleResult == 1) {
setGlobalVar(V_BOLT_DOOR_OPEN, 0);
createScene(1, 1);
}
break;
case 3:
if (_moduleResult == 1)
createScene(4, 0);
else if (_moduleResult == 3)
createScene(10, -1);
else if (getGlobalVar(V_STAIRS_DOWN))
createScene(5, 0);
else
createScene(2, 1);
break;
case 4:
if (_moduleResult == 0)
leaveModule(1);
else if (_moduleResult == 1)
createScene(7, -1);
else if (_moduleResult == 2)
createScene(3, 3);
break;
case 5:
if (_moduleResult == 0)
createScene(6, 0);
else if (_moduleResult == 1)
createScene(3, 0);
break;
case 6:
if (_navigationAreaType == 4)
createScene(11, -1);
else
createScene(1006, -1);
break;
case 7:
createScene(8, -1);
break;
case 8:
_isWaterfallRunning = getGlobalVar(V_WALL_BROKEN) != 1;
if (_moduleResult != 1) {
_vm->_soundMan->setSoundListParams(kModule3000SoundList, true, 0, 0, 0, 0);
createScene(4, 1);
} else if (getGlobalVar(V_CANNON_SMACKER_NAME)) {
createScene(1008, -1);
} else {
_vm->_soundMan->setSoundListParams(kModule3000SoundList, true, 0, 0, 0, 0);
createScene(4, 1);
}
break;
case 9:
if (_moduleResult == 0 || _moduleResult == 2)
createScene(1, 0);
else if (_moduleResult == 1)
createScene(1001, -1);
break;
case 10:
createScene(3, 3);
break;
case 11:
leaveModule(3);
break;
case 12:
createScene(1, 0);
break;
case 1001:
if (getGlobalVar(V_BOLT_DOOR_OPEN))
createScene(1, 0);
else
createScene(12, -1);
break;
case 1006:
createScene(5, 0);
break;
case 1008:
createScene(8, -1);
break;
default:
break;
}
} else {
switch (_vm->gameState().sceneNum) {
case 1:
if (navigationScene()->isWalkingForward()) {
uint32 frameNumber = navigationScene()->getFrameNumber();
int navigationIndex = navigationScene()->getNavigationIndex();
if (navigationIndex == 1) {
if (frameNumber == 0) {
_vm->_soundMan->playTwoSounds(0x81293110, 0x48498E46, 0x50399F64, 0);
_vm->_soundMan->setSoundVolume(0x48498E46, 70);
_vm->_soundMan->setSoundVolume(0x50399F64, 70);
} else if (frameNumber == 100) {
_vm->_soundMan->playTwoSounds(0x81293110, 0x41861371, 0x43A2507F, 0);
}
} else if (navigationIndex == 0) {
if (frameNumber == 0) {
_vm->_soundMan->playTwoSounds(0x81293110, 0x48498E46, 0x50399F64, 0);
_vm->_soundMan->setSoundVolume(0x48498E46, 70);
_vm->_soundMan->setSoundVolume(0x50399F64, 70);
} else if (frameNumber == 10) {
_vm->_soundMan->playTwoSounds(0x81293110, 0x40030A51, 0xC862CA15, 0);
}
if (_isWaterfallRunning && _waterfallSoundVolume < 90 && frameNumber % 2) {
if (frameNumber == 0)
_waterfallSoundVolume = 40;
else
_waterfallSoundVolume++;
_vm->_soundMan->setSoundVolume(0x90F0D1C3, _waterfallSoundVolume);
}
}
}
break;
case 2:
if (navigationScene()->isWalkingForward()) {
uint32 frameNumber = navigationScene()->getFrameNumber();
int navigationIndex = navigationScene()->getNavigationIndex();
if (_isWaterfallRunning && _waterfallSoundVolume > 1 && frameNumber % 2) {
_waterfallSoundVolume--;
_vm->_soundMan->setSoundVolume(0x90F0D1C3, _waterfallSoundVolume);
}
if (navigationIndex == 0) {
if (frameNumber == 35) {
_vm->_soundMan->playTwoSounds(0x81293110, 0x41861371, 0x43A2507F, 0);
}
} else if (navigationIndex == 1) {
if (frameNumber == 55) {
_vm->_soundMan->playTwoSounds(0x81293110, 0x48498E46, 0x50399F64, 0);
_vm->_soundMan->setSoundVolume(0x48498E46, 70);
_vm->_soundMan->setSoundVolume(0x50399F64, 70);
}
}
}
break;
case 3:
if (navigationScene()->isWalkingForward()) {
uint32 frameNumber = navigationScene()->getFrameNumber();
int navigationIndex = navigationScene()->getNavigationIndex();
if (navigationIndex == 2) {
if (frameNumber == 40) {
_vm->_soundMan->playTwoSounds(0x81293110, 0x40030A51, 0xC862CA15, 0);
}
if (_isWaterfallRunning && _waterfallSoundVolume < 90 && frameNumber % 2) {
if (frameNumber == 0)
_waterfallSoundVolume = 40;
else
_waterfallSoundVolume++;
_vm->_soundMan->setSoundVolume(0x90F0D1C3, _waterfallSoundVolume);
}
}
}
break;
case 5:
if (navigationScene()->isWalkingForward() && navigationScene()->getNavigationIndex() == 0) {
_vm->_soundMan->setTwoSoundsPlayFlag(false);
}
break;
default:
break;
}
}
}
// Scene3009
enum {
kCTSNull = 0,
kCTSBreakWall = 1,
kCTSWall = 2,
kCTSEmptyness = 3,
kCTSFireRobotNoTarget = 4,
kCTSFireRobotIsTarget = 5,
kCTSFireNoRobot = 6,
kCTSRaiseCannon = 7,
kCTSRightRobotNoTarget = 8,
kCTSRightRobotIsTarget = 9,
kCTSRightNoRobot = 10,
kCTSLeftRobotNoTarget = 11,
kCTSLeftRobotIsTarget = 12,
kCTSLeftNoRobot = 13,
kCTSLowerCannon = 14,
kCTSCount = 14
};
static const uint32 kScene3009CannonScopeVideos[] = {
0x1010000D,
0x340A0049,
0x340A0049,
0x0282081D,
0x0082080D,
0x0882080D,
0x0882080D,
0x0282081D,
0x004B000B,
0x014B000B,
0x044B000B,
0x0282081D,
0x0282081D,
0x0282081D,
0x340A0049
};
static const uint32 kScene3009CannonActionVideos[] = {
0x00000000,
0x8004001B, // 1 Fire cannon at wall, it breaks (lowered)
0x0004001A, // 2 Fire cannon at wall, nothing happens (lowered)
0x1048404B, // 3 Fire cannon at emptyness (raised)
0x50200109, // 4 Fire cannon, robot missed (raised)
0x12032109, // 5 Fire cannon, robot hit (raised)
0x10201109, // 6 Fire cannon, no robot (raised)
0x000A2030, // 7 Raise the cannon
0x000A0028, // 8
0x000A0028, // 9
0x000A0028, // 10
0x040A1069, // 11
0x040A1069, // 12
0x040A1069, // 13
0x240A1101 // 14 Lower the cannon
};
Scene3009::Scene3009(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _keepVideo(false), _moveCannonLeftFirst(false),
_isTurning(false), _lockSymbolsPart1Countdown(1), _lockSymbolsPart2Countdown(1) {
_cannonTargetStatus = getGlobalVar(V_CANNON_TARGET_STATUS);
_vm->gameModule()->initCannonSymbolsPuzzle();
setGlobalVar(V_CANNON_SMACKER_NAME, 0);
_vm->_screen->clear();
setBackground(0xD000420C);
setPalette(0xD000420C);
insertPuzzleMouse(0x04208D08, 20, 620);
_ssFireCannonButton = insertSprite<SsScene3009FireCannonButton>(this);
addCollisionSprite(_ssFireCannonButton);
_asVerticalIndicator = insertSprite<AsScene3009VerticalIndicator>(this, _cannonTargetStatus);
addCollisionSprite(_asVerticalIndicator);
_asHorizontalIndicator = insertSprite<AsScene3009HorizontalIndicator>(this, _cannonTargetStatus);
addCollisionSprite(_asHorizontalIndicator);
if (_cannonTargetStatus != kCTSNull && _cannonTargetStatus != kCTSRightRobotNoTarget && _cannonTargetStatus != kCTSRightRobotIsTarget && _cannonTargetStatus != kCTSRightNoRobot) {
_keepVideo = true;
} else {
_keepVideo = false;
if (_cannonTargetStatus != kCTSNull) {
_asHorizontalIndicator->stMoveRight();
_isTurning = true;
}
}
_cannonSmackerPlayer = addSmackerPlayer(new SmackerPlayer(_vm, this, kScene3009CannonScopeVideos[_cannonTargetStatus], false, _keepVideo));
_cannonSmackerPlayer->setDrawPos(89, 37);
_palette->usePalette(); // Use it again since the SmackerPlayer overrides the usage
insertStaticSprite(0x8540252C, 400);
for (int i = 0; i < 2; i++) {
_ssSymbolEdges[i] = insertSprite<SsScene3009SymbolEdges>(i);
_ssTargetLines[i] = insertSprite<SsScene3009TargetLine>(i);
}
for (int symbolPosition = 0; symbolPosition < 6; symbolPosition++) {
_asSymbols[symbolPosition] = insertSprite<AsScene3009Symbol>(this, symbolPosition);
if (symbolPosition < 3)
_correctSymbols[symbolPosition] = getSubVar(VA_GOOD_CANNON_SYMBOLS_1, symbolPosition);
else
_correctSymbols[symbolPosition] = getSubVar(VA_GOOD_CANNON_SYMBOLS_2, symbolPosition - 3);
}
SetMessageHandler(&Scene3009::handleMessage);
SetUpdateHandler(&Scene3009::update);
}
Scene3009::~Scene3009() {
}
void Scene3009::openSmacker(uint32 fileHash, bool keepLastFrame) {
_cannonSmackerPlayer->open(fileHash, keepLastFrame);
//_vm->_screen->setSmackerDecoder(_cannonSmackerPlayer->getSmackerDecoder());
_palette->usePalette();
}
void Scene3009::update() {
Scene::update();
if (!_keepVideo && _cannonSmackerPlayer->isDone() && _cannonTargetStatus <= kCTSCount) {
switch (_cannonTargetStatus) {
case kCTSNull:
case kCTSLowerCannon:
openSmacker(0x340A0049, true);
_keepVideo = true;
break;
case kCTSRightRobotNoTarget:
openSmacker(0x0082080D, true);
_keepVideo = true;
_isTurning = false;
break;
case kCTSRightRobotIsTarget:
openSmacker(0x0282080D, true);
_keepVideo = true;
_isTurning = false;
break;
case kCTSRightNoRobot:
openSmacker(0x0882080D, true);
_keepVideo = true;
_isTurning = false;
break;
case kCTSLeftRobotNoTarget:
case kCTSLeftRobotIsTarget:
case kCTSLeftNoRobot:
if (_moveCannonLeftFirst) {
if (_cannonTargetStatus == kCTSLeftRobotNoTarget)
openSmacker(0x110A000F, false);
else if (_cannonTargetStatus == kCTSLeftRobotIsTarget)
openSmacker(0x500B004F, false);
else if (_cannonTargetStatus == kCTSLeftNoRobot)
openSmacker(0x100B010E, false);
_moveCannonLeftFirst = false;
_asHorizontalIndicator->stMoveLeft();
} else {
playActionVideo();
}
break;
default:
break;
}
}
if (_lockSymbolsPart1Countdown != 0 && (--_lockSymbolsPart1Countdown == 0) && isSymbolsPart1Solved()) {
for (int i = 0; i < 3; i++)
_asSymbols[i]->hide();
if (!getGlobalVar(V_ROBOT_HIT) || getGlobalVar(V_CANNON_RAISED) || getGlobalVar(V_CANNON_TURNED)) {
_ssSymbolEdges[0]->show();
_ssTargetLines[0]->show();
_asVerticalIndicator->show();
}
}
if (_lockSymbolsPart2Countdown != 0 && (--_lockSymbolsPart2Countdown == 0) && isSymbolsPart2Solved()) {
for (int i = 3; i < 6; i++)
_asSymbols[i]->hide();
if (!getGlobalVar(V_ROBOT_HIT) || getGlobalVar(V_CANNON_RAISED) || getGlobalVar(V_CANNON_TURNED)) {
_ssSymbolEdges[1]->show();
_ssTargetLines[1]->show();
_asHorizontalIndicator->show();
}
}
}
uint32 Scene3009::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_MOUSE_CLICK:
if ((param.asPoint().x <= 20 || param.asPoint().x >= 620) && !getGlobalVar(V_CANNON_RAISED)) {
setGlobalVar(V_CANNON_TARGET_STATUS, 0);
leaveScene(0);
}
break;
case NM_ANIMATION_UPDATE:
if (!getGlobalVar(V_CANNON_RAISED)) {
if (!getGlobalVar(V_WALL_BROKEN)) {
_cannonTargetStatus = kCTSBreakWall;
setGlobalVar(V_WALL_BROKEN, 1);
} else {
_cannonTargetStatus = kCTSWall;
}
} else if (!getGlobalVar(V_CANNON_TURNED)) {
_cannonTargetStatus = kCTSEmptyness;
} else if (!getGlobalVar(V_ROBOT_TARGET)) {
_cannonTargetStatus = kCTSFireRobotNoTarget;
} else if (!getGlobalVar(V_ROBOT_HIT)) {
setGlobalVar(V_ROBOT_HIT, 1);
_cannonTargetStatus = kCTSFireRobotIsTarget;
} else {
_cannonTargetStatus = kCTSFireNoRobot;
}
playActionVideo();
break;
case 0x2001:
_lockSymbolsPart1Countdown = 24;
break;
case NM_POSITION_CHANGE:
// Raise/lower the cannon
if (!getGlobalVar(V_CANNON_TURNED) && !_isTurning) {
if (getGlobalVar(V_CANNON_RAISED)) {
_cannonTargetStatus = kCTSLowerCannon;
setGlobalVar(V_CANNON_RAISED, 0);
} else {
_cannonTargetStatus = kCTSRaiseCannon;
setGlobalVar(V_CANNON_RAISED, 1);
}
playActionVideo();
}
break;
case 0x2003:
_lockSymbolsPart2Countdown = 24;
break;
case 0x2004:
// Turn the cannon if it's raised
if (getGlobalVar(V_CANNON_RAISED)) {
if (!getGlobalVar(V_CANNON_TURNED)) {
// Cannon is at the left position
if (!getGlobalVar(V_ROBOT_TARGET)) {
_cannonTargetStatus = kCTSRightRobotNoTarget;
} else if (!getGlobalVar(V_ROBOT_HIT)) {
_cannonTargetStatus = kCTSRightRobotIsTarget;
} else {
_cannonTargetStatus = kCTSRightNoRobot;
}
setGlobalVar(V_CANNON_TURNED, 1);
_isTurning = true;
playActionVideo();
} else {
// Cannon is at the right position
if (!getGlobalVar(V_ROBOT_TARGET)) {
_cannonTargetStatus = kCTSLeftRobotNoTarget;
openSmacker(0x108A000F, false);
} else if (!getGlobalVar(V_ROBOT_HIT)) {
_cannonTargetStatus = kCTSLeftRobotIsTarget;
openSmacker(0x500B002F, false);
} else {
_cannonTargetStatus = kCTSLeftNoRobot;
openSmacker(0x100B008E, false);
}
_moveCannonLeftFirst = true;
_isTurning = true;
_keepVideo = false;
setGlobalVar(V_CANNON_TURNED, 0);
}
}
break;
default:
break;
}
return 0;
}
void Scene3009::playActionVideo() {
setGlobalVar(V_CANNON_TARGET_STATUS, _cannonTargetStatus);
setGlobalVar(V_CANNON_SMACKER_NAME, kScene3009CannonActionVideos[_cannonTargetStatus]);
leaveScene(1);
}
bool Scene3009::isSymbolsPart1Solved() {
for (int i = 0; i < 3; i++)
if (_correctSymbols[i] != getSubVar(VA_CURR_CANNON_SYMBOLS, i))
return false;
return true;
}
bool Scene3009::isSymbolsPart2Solved() {
for (int i = 3; i < 6; i++)
if (_correctSymbols[i] != getSubVar(VA_CURR_CANNON_SYMBOLS, i))
return false;
return true;
}
bool Scene3009::isTurning() {
return _isTurning;
}
// Scene3010
static const uint32 kScene3010ButtonNameHashes[] = {
0x304008D2,
0x40119852,
0x01180951
};
Scene3010::Scene3010(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _countdown(0), _doorUnlocked(false), _checkUnlocked(false) {
int initCountdown = 0;
setBackground(0x80802626);
setPalette(0x80802626);
for (int i = 0; i < 3; i++) {
_asDeadBolts[i] = insertSprite<AsScene3010DeadBolt>(this, i, which == 1);//CHECKME
_ssDeadBoltButtons[i] = insertSprite<SsScene3010DeadBoltButton>(this, i, initCountdown, which == 1);//CHECKME
addCollisionSprite(_ssDeadBoltButtons[i]);
if (getSubVar(VA_LOCKS_DISABLED, kScene3010ButtonNameHashes[i]))
initCountdown++;
_boltUnlocking[i] = false;
_boltUnlocked[i] = false;
}
if (which == 0) {
insertPuzzleMouse(0x02622800, 20, 620);
}
loadSound(0, 0x68E25540);
SetMessageHandler(&Scene3010::handleMessage);
SetUpdateHandler(&Scene3010::update);
if (which == 1) {
_checkUnlocked = true;
for (int i = 0; i < 3; i++) {
_boltUnlocked[i] = true;
_ssDeadBoltButtons[i]->setCountdown(i + 1);
_asDeadBolts[i]->setCountdown(i + 1);
}
}
}
void Scene3010::update() {
Scene::update();
if (_checkUnlocked && !_boltUnlocked[0] && !_boltUnlocked[1] && !_boltUnlocked[2]) {
_countdown = 24;
_checkUnlocked = false;
}
if (_countdown != 0 && (--_countdown == 0)) {
leaveScene(_doorUnlocked ? 1 : 0);
}
}
uint32 Scene3010::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_MOUSE_CLICK:
if ((param.asPoint().x <= 20 || param.asPoint().x >= 620) && _countdown == 0 && !_checkUnlocked) {
if (!_boltUnlocking[0] && !_boltUnlocking[1] && !_boltUnlocking[2]) {
showMouse(false);
if (!_boltUnlocked[0] && !_boltUnlocked[1] && !_boltUnlocked[2]) {
_countdown = 1;
} else {
_checkUnlocked = true;
for (int i = 0; i < 3; i++) {
_ssDeadBoltButtons[i]->setCountdown(i);
if (_boltUnlocked[i]) {
_asDeadBolts[i]->setCountdown(i);
}
}
}
}
}
break;
case NM_ANIMATION_UPDATE:
if (!_boltUnlocked[param.asInteger()] && !_checkUnlocked && _countdown == 0) {
_asDeadBolts[param.asInteger()]->unlock(false);
_boltUnlocking[param.asInteger()] = true;
}
break;
case 0x2001:
_boltUnlocked[param.asInteger()] = true;
_boltUnlocking[param.asInteger()] = false;
if (_boltUnlocked[0] && _boltUnlocked[1] && _boltUnlocked[2]) {
if (!getGlobalVar(V_BOLT_DOOR_UNLOCKED)) {
setGlobalVar(V_BOLT_DOOR_UNLOCKED, 1);
playSound(0);
_countdown = 60;
} else {
_countdown = 48;
}
_doorUnlocked = true;
}
break;
case NM_POSITION_CHANGE:
if (!_checkUnlocked && _countdown == 0) {
_asDeadBolts[param.asInteger()]->lock();
}
break;
case 0x2003:
_boltUnlocked[param.asInteger()] = false;
break;
default:
break;
}
return 0;
}
Scene3011::Scene3011(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _updateStatus(0), _buttonClicked(false), _currentSymbolIndex(0), _countdown(0) {
_vm->gameModule()->initCodeSymbolsPuzzle();
_noisySymbolIndex = getGlobalVar(V_NOISY_SYMBOL_INDEX);
SetMessageHandler(&Scene3011::handleMessage);
SetUpdateHandler(&Scene3011::update);
setBackground(0x92124A04);
setPalette(0xA4070114);
addEntity(_palette);
insertPuzzleMouse(0x24A00929, 20, 620);
for (int symbolIndex = 0; symbolIndex < 12; symbolIndex++)
_asSymbols[symbolIndex] = insertSprite<AsScene3011Symbol>(symbolIndex, true);
_ssButton = insertSprite<SsScene3011Button>(this, true);
addCollisionSprite(_ssButton);
}
void Scene3011::update() {
Scene::update();
if (_countdown != 0 && (--_countdown == 0)) {
switch (_updateStatus) {
case 0:
if (_buttonClicked) {
if (_noisySymbolIndex == _currentSymbolIndex) {
do {
_noisyRandomSymbolIndex = _vm->_rnd->getRandomNumber(12 - 1);
} while (_noisySymbolIndex == _noisyRandomSymbolIndex);
_asSymbols[getSubVar(VA_CODE_SYMBOLS, _noisyRandomSymbolIndex)]->show(true);
} else {
_asSymbols[getSubVar(VA_CODE_SYMBOLS, _currentSymbolIndex)]->show(false);
}
_updateStatus = 1;
_countdown = 24;
fadeIn();
_buttonClicked = false;
}
break;
case 1:
_updateStatus = 2;
_countdown = 24;
break;
case 2:
fadeOut();
_updateStatus = 3;
_countdown = 24;
break;
case 3:
_updateStatus = 0;
_countdown = 1;
if (_noisySymbolIndex == _currentSymbolIndex) {
_asSymbols[getSubVar(VA_CODE_SYMBOLS, _noisyRandomSymbolIndex)]->hide();
} else {
_asSymbols[getSubVar(VA_CODE_SYMBOLS, _currentSymbolIndex)]->hide();
}
_currentSymbolIndex++;
if (_currentSymbolIndex >= 12)
_currentSymbolIndex = 0;
break;
default:
break;
}
}
}
uint32 Scene3011::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_MOUSE_CLICK:
if (param.asPoint().x <= 20 || param.asPoint().x >= 620) {
leaveScene(0);
}
break;
case NM_ANIMATION_UPDATE:
_buttonClicked = true;
if (_countdown == 0)
_countdown = 1;
break;
default:
break;
}
return 0;
}
void Scene3011::fadeIn() {
_palette->addBasePalette(0x92124A04, 0, 256, 0);
_palette->startFadeToPalette(24);
}
void Scene3011::fadeOut() {
_palette->addBasePalette(0xA4070114, 0, 256, 0);
_palette->startFadeToPalette(24);
}
} // End of namespace Neverhood