scummvm/engines/neverhood/modules/module2200.cpp
Player701 b4f89c2cfc NEVERHOOD: Fix "puzzle solved" sound sometimes being played twice in the H room
To trigger this bug, one had to click on the last cube fast enough - before the previous one has finished moving.
2025-01-13 15:23:58 +02:00

1771 lines
50 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/config-manager.h"
#include "neverhood/diskplayerscene.h"
#include "neverhood/gamemodule.h"
#include "neverhood/modules/module1000_sprites.h"
#include "neverhood/modules/module1200_sprites.h"
#include "neverhood/modules/module2200.h"
#include "neverhood/modules/module2200_sprites.h"
namespace Neverhood {
Module2200::Module2200(NeverhoodEngine *vm, Module *parentModule, int which)
: Module(vm, parentModule) {
_vm->_soundMan->addMusic(0x11391412, 0x601C908C);
if (which < 0)
createScene(_vm->gameState().sceneNum, -1);
else
createScene(0, 0);
}
Module2200::~Module2200() {
_vm->_soundMan->deleteGroup(0x11391412);
}
bool Module2200::shouldSkipHall() {
return ConfMan.getBool("skiphallofrecordsscenes") || _vm->getLanguage() == Common::Language::JA_JPN;
}
void Module2200::createScene(int sceneNum, int which) {
if (sceneNum == 46 && shouldSkipHall()) {
// Skip the whole Hall of Records storyboard scenes,
// and teleport to the last scene
sceneNum = 41;
}
if (sceneNum == 40 && shouldSkipHall()) {
// Skip the whole Hall of Records storyboard scenes,
// and teleport back to the first scene
sceneNum = 5;
}
debug(1, "Module2200::createScene(%d, %d)", sceneNum, which);
_sceneNum = sceneNum;
switch (_sceneNum) {
case 0:
_vm->gameState().sceneNum = 0;
_vm->_soundMan->startMusic(0x601C908C, 0, 2);
_childObject = new Scene2201(_vm, this, which);
break;
case 1:
_vm->gameState().sceneNum = 1;
_vm->_soundMan->startMusic(0x601C908C, 0, 2);
_childObject = new Scene2202(_vm, this, which);
break;
case 2:
_vm->gameState().sceneNum = 2;
_vm->_soundMan->startMusic(0x601C908C, 0, 2);
_childObject = new Scene2203(_vm, this, which);
break;
case 3:
_vm->gameState().sceneNum = 3;
_vm->_soundMan->stopMusic(0x601C908C, 0, 2);
_childObject = new DiskplayerScene(_vm, this, 3);
break;
case 4:
_vm->gameState().sceneNum = 4;
_vm->_soundMan->stopMusic(0x601C908C, 0, 2);
_childObject = new Scene2205(_vm, this, which);
break;
case 5:
_vm->gameState().sceneNum = 5;
_vm->_soundMan->stopMusic(0x601C908C, 0, 2);
_childObject = new Scene2206(_vm, this, which);
break;
case 6:
_vm->gameState().sceneNum = 6;
_childObject = new Scene2207(_vm, this);
break;
case 7:
if (which >= 0)
_vm->gameState().which = _vm->gameState().sceneNum;
_vm->gameState().sceneNum = 7;
_childObject = new Scene2208(_vm, this, which);
break;
case 8:
_vm->gameState().sceneNum = 8;
_childObject = new Scene2208(_vm, this, which);
break;
case 9:
_vm->gameState().sceneNum = 9;
createHallOfRecordsScene(which, 0x004B7180);
break;
case 10:
_vm->gameState().sceneNum = 10;
createHallOfRecordsScene(which, 0x004B7198);
break;
case 11:
_vm->gameState().sceneNum = 11;
createHallOfRecordsScene(which, 0x004B71B0);
break;
case 12:
_vm->gameState().sceneNum = 12;
createHallOfRecordsScene(which, 0x004B71C8);
break;
case 13:
_vm->gameState().sceneNum = 13;
createHallOfRecordsScene(which, 0x004B71E0);
break;
case 14:
_vm->gameState().sceneNum = 14;
createHallOfRecordsScene(which, 0x004B71F8);
break;
case 15:
_vm->gameState().sceneNum = 15;
createHallOfRecordsScene(which, 0x004B7210);
break;
case 16:
_vm->gameState().sceneNum = 16;
createHallOfRecordsScene(which, 0x004B7228);
break;
case 17:
_vm->gameState().sceneNum = 17;
createHallOfRecordsScene(which, 0x004B7240);
break;
case 18:
_vm->gameState().sceneNum = 18;
createHallOfRecordsScene(which, 0x004B7258);
break;
case 19:
_vm->gameState().sceneNum = 19;
createHallOfRecordsScene(which, 0x004B7270);
break;
case 20:
_vm->gameState().sceneNum = 20;
createHallOfRecordsScene(which, 0x004B7288);
break;
case 21:
_vm->gameState().sceneNum = 21;
createHallOfRecordsScene(which, 0x004B72A0);
break;
case 22:
_vm->gameState().sceneNum = 22;
createHallOfRecordsScene(which, 0x004B72B8);
break;
case 23:
_vm->gameState().sceneNum = 23;
createHallOfRecordsScene(which, 0x004B72D0);
break;
case 24:
_vm->gameState().sceneNum = 24;
createHallOfRecordsScene(which, 0x004B72E8);
break;
case 25:
_vm->gameState().sceneNum = 25;
createHallOfRecordsScene(which, 0x004B7300);
break;
case 26:
_vm->gameState().sceneNum = 26;
createHallOfRecordsScene(which, 0x004B7318);
break;
case 27:
_vm->gameState().sceneNum = 27;
createHallOfRecordsScene(which, 0x004B7330);
break;
case 28:
_vm->gameState().sceneNum = 28;
createHallOfRecordsScene(which, 0x004B7348);
break;
case 29:
_vm->gameState().sceneNum = 29;
createHallOfRecordsScene(which, 0x004B7360);
break;
case 30:
_vm->gameState().sceneNum = 30;
createHallOfRecordsScene(which, 0x004B7378);
break;
case 31:
_vm->gameState().sceneNum = 31;
createHallOfRecordsScene(which, 0x004B7390);
break;
case 32:
_vm->gameState().sceneNum = 32;
createHallOfRecordsScene(which, 0x004B73A8);
break;
case 33:
_vm->gameState().sceneNum = 33;
createHallOfRecordsScene(which, 0x004B73C0);
break;
case 34:
_vm->gameState().sceneNum = 34;
createHallOfRecordsScene(which, 0x004B73D8);
break;
case 35:
_vm->gameState().sceneNum = 35;
createHallOfRecordsScene(which, 0x004B73F0);
break;
case 36:
_vm->gameState().sceneNum = 36;
createHallOfRecordsScene(which, 0x004B7408);
break;
case 37:
_vm->gameState().sceneNum = 37;
createHallOfRecordsScene(which, 0x004B7420);
break;
case 38:
_vm->gameState().sceneNum = 38;
createHallOfRecordsScene(which, 0x004B7438);
break;
case 39:
_vm->gameState().sceneNum = 39;
createHallOfRecordsScene(which, 0x004B7450);
break;
case 40:
_vm->gameState().sceneNum = 40;
createHallOfRecordsScene(which, 0x004B7468);
break;
case 41:
_vm->gameState().sceneNum = 41;
_childObject = new Scene2242(_vm, this, which);
break;
case 42:
_vm->gameState().sceneNum = 42;
createHallOfRecordsScene(which, 0x004B7480);
break;
case 43:
_vm->gameState().sceneNum = 43;
createHallOfRecordsScene(which, 0x004B7498);
break;
case 44:
_vm->gameState().sceneNum = 44;
createHallOfRecordsScene(which, 0x004B74B0);
break;
case 45:
_vm->gameState().sceneNum = 45;
createHallOfRecordsScene(which, 0x004B74C8);
break;
case 46:
_vm->gameState().sceneNum = 46;
_childObject = new Scene2247(_vm, this, which);
break;
case 47:
_vm->gameState().sceneNum = 47;
if (!getGlobalVar(V_WORLDS_JOINED)) {
if (getGlobalVar(V_LIGHTS_ON))
createStaticScene(0x83110287, 0x10283839);
else
createStaticScene(0x83412B9D, 0x12B9983C);
} else {
if (getGlobalVar(V_LIGHTS_ON))
createStaticScene(0x48632087, 0x3208348E);
else
createStaticScene(0x08C74886, 0x74882084);
}
break;
default:
break;
}
SetUpdateHandler(&Module2200::updateScene);
_childObject->handleUpdate();
}
#define HallOfRecordsSceneLink(nextSceneNum, prevSceneNum) \
if (_moduleResult == 1) createScene(nextSceneNum, 0); else if (_moduleResult == 2) createScene(7, 0); else createScene(prevSceneNum, 1)
void Module2200::updateScene() {
if (!updateChild()) {
switch (_sceneNum) {
case 0:
if (_moduleResult == 1)
createScene(2, 0);
else if (_moduleResult == 2)
createScene(1, 0);
else
leaveModule(0);
break;
case 1:
createScene(0, 2);
break;
case 2:
if (_moduleResult == 1)
createScene(4, 0);
else if (_moduleResult == 2)
createScene(3, 0);
else
createScene(0, 1);
break;
case 3:
createScene(2, 2);
break;
case 4:
if (_moduleResult == 1)
createScene(5, 0);
else if (_moduleResult == 2)
createScene(4, 2);
else
createScene(2, 1);
break;
case 5:
if (_moduleResult == 1)
createScene(46, 0);
else if (_moduleResult == 2)
createScene(6, 0);
else if (_moduleResult == 3)
createScene(8, 0);
else
createScene(4, 1);
break;
case 6:
createScene(5, 2);
break;
case 7:
createScene(_vm->gameState().which, 2);
break;
case 8:
createScene(5, 3);
break;
case 9:
HallOfRecordsSceneLink(10, 46);
break;
case 10:
HallOfRecordsSceneLink(11, 9);
break;
case 11:
HallOfRecordsSceneLink(12, 10);
break;
case 12:
HallOfRecordsSceneLink(13, 11);
break;
case 13:
HallOfRecordsSceneLink(14, 12);
break;
case 14:
HallOfRecordsSceneLink(15, 13);
break;
case 15:
HallOfRecordsSceneLink(16, 14);
break;
case 16:
HallOfRecordsSceneLink(17, 15);
break;
case 17:
HallOfRecordsSceneLink(18, 16);
break;
case 18:
HallOfRecordsSceneLink(19, 17);
break;
case 19:
HallOfRecordsSceneLink(20, 18);
break;
case 20:
HallOfRecordsSceneLink(21, 19);
break;
case 21:
HallOfRecordsSceneLink(22, 20);
break;
case 22:
HallOfRecordsSceneLink(23, 21);
break;
case 23:
HallOfRecordsSceneLink(24, 22);
break;
case 24:
HallOfRecordsSceneLink(25, 23);
break;
case 25:
HallOfRecordsSceneLink(26, 24);
break;
case 26:
HallOfRecordsSceneLink(27, 25);
break;
case 27:
HallOfRecordsSceneLink(28, 26);
break;
case 28:
HallOfRecordsSceneLink(29, 27);
break;
case 29:
HallOfRecordsSceneLink(30, 28);
break;
case 30:
HallOfRecordsSceneLink(31, 29);
break;
case 31:
HallOfRecordsSceneLink(32, 30);
break;
case 32:
HallOfRecordsSceneLink(33, 31);
break;
case 33:
HallOfRecordsSceneLink(34, 32);
break;
case 34:
HallOfRecordsSceneLink(42, 33);
break;
case 35:
HallOfRecordsSceneLink(36, 45);
break;
case 36:
HallOfRecordsSceneLink(37, 35);
break;
case 37:
HallOfRecordsSceneLink(38, 36);
break;
case 38:
HallOfRecordsSceneLink(39, 37);
break;
case 39:
HallOfRecordsSceneLink(40, 38);
break;
case 40:
HallOfRecordsSceneLink(41, 39);
break;
case 41:
HallOfRecordsSceneLink(47, 40);
break;
case 42:
HallOfRecordsSceneLink(43, 34);
break;
case 43:
HallOfRecordsSceneLink(44, 42);
break;
case 44:
HallOfRecordsSceneLink(45, 43);
break;
case 45:
HallOfRecordsSceneLink(35, 44);
break;
case 46:
HallOfRecordsSceneLink(9, 5);
break;
case 47:
createScene(41, 1);
break;
default:
break;
}
}
}
#undef HallOfRecordsSceneLink
void Module2200::createHallOfRecordsScene(int which, uint32 hallOfRecordsInfoId) {
_childObject = new HallOfRecordsScene(_vm, this, which, hallOfRecordsInfoId);
}
Scene2201::Scene2201(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _isSoundPlaying(false) {
Sprite *tempSprite;
_vm->gameModule()->initCubeSymbolsPuzzle();
SetMessageHandler(&Scene2201::handleMessage);
SetUpdateHandler(&Scene2201::update);
loadDataResource(0x04104242);
loadHitRectList();
setBackground(0x40008208);
setPalette(0x40008208);
insertScreenMouse(0x0820C408);
_asTape = insertSprite<AsScene1201Tape>(this, 7, 1100, 459, 432, 0x9148A011);
addCollisionSprite(_asTape);
_ssDoorButton = insertSprite<SsCommonPressButton>(this, 0xE4A43E29, 0xE4A43E29, 100, 0);
for (uint32 cubeIndex = 0; cubeIndex < 9; cubeIndex++)
if ((int16)getSubVar(VA_CUBE_POSITIONS, cubeIndex) >= 0)
insertSprite<SsScene2201PuzzleCube>(cubeIndex, (int16)getSubVar(VA_CUBE_POSITIONS, cubeIndex));
_clipRects[0].y1 = 0;
_clipRects[0].x2 = 640;
_clipRects[1].x2 = 640;
_clipRects[1].y2 = 480;
if (!getGlobalVar(V_TILE_PUZZLE_SOLVED))
insertStaticSprite(0x00026027, 900);
tempSprite = insertStaticSprite(0x030326A0, 1100);
_clipRects[0].x1 = tempSprite->getDrawRect().x;
insertStaticSprite(0x811DA061, 1100);
tempSprite = insertStaticSprite(0x11180022, 1100);
_clipRects[1].x1 = tempSprite->getDrawRect().x;
tempSprite = insertStaticSprite(0x0D411130, 1100);
_clipRects[0].y2 = tempSprite->getDrawRect().y2();
_clipRects[1].y1 = tempSprite->getDrawRect().y2();
_ssDoorLight = insertStaticSprite(0xA4062212, 900);
if (which < 0) {
// Restoring game
insertKlaymen<KmScene2201>(300, 427, _clipRects, 2);
setMessageList(0x004B8118);
_asDoor = insertSprite<AsScene2201Door>(_klaymen, _ssDoorLight, false);
} else if (which == 1) {
// Klaymen entering from the back
insertKlaymen<KmScene2201>(412, 393, _clipRects, 2);
setMessageList(0x004B8130);
_asDoor = insertSprite<AsScene2201Door>(_klaymen, _ssDoorLight, false);
} else if (which == 2) {
// Klaymen returning from the puzzle
if (getGlobalVar(V_KLAYMEN_IS_DELTA_X)) {
insertKlaymen<KmScene2201>(379, 427, _clipRects, 2);
_klaymen->setDoDeltaX(1);
} else
insertKlaymen<KmScene2201>(261, 427, _clipRects, 2);
setMessageList(0x004B8178);
_asDoor = insertSprite<AsScene2201Door>(_klaymen, _ssDoorLight, false);
} else {
// Klaymen entering from the left
NPoint pt = _dataResource.getPoint(0x0304D8DC);
insertKlaymen<KmScene2201>(pt.x, pt.y, _clipRects, 2);
setMessageList(0x004B8120);
_asDoor = insertSprite<AsScene2201Door>(_klaymen, _ssDoorLight, true);
}
insertSprite<AsScene2201CeilingFan>();
_vm->_soundMan->addSound(0x04106220, 0x81212040);
}
Scene2201::~Scene2201() {
setGlobalVar(V_KLAYMEN_IS_DELTA_X, _klaymen->isDoDeltaX() ? 1 : 0);
_vm->_soundMan->deleteSoundGroup(0x04106220);
}
void Scene2201::update() {
Scene::update();
if (!_isSoundPlaying) {
_vm->_soundMan->playSoundLooping(0x81212040);
_isSoundPlaying = true;
}
}
uint32 Scene2201::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_ANIMATION_START:
if (param.asInteger() == 0x402064D8)
sendEntityMessage(_klaymen, 0x1014, _ssDoorButton);
else if (param.asInteger() == 0x35803198) {
if (sendMessage(_asDoor, 0x2000, 0))
setMessageList(0x004B81A0);
else
setMessageList(0x004B81B8);
} else if (param.asInteger() == 0x51445010) {
if (getGlobalVar(V_TILE_PUZZLE_SOLVED))
setMessageList(0x004B8108);
else
setMessageList(0x004B8150);
} else if (param.asInteger() == 0x1D203082)
setMessageList(0x004B8180);
else if (param.asInteger() == 0x00049091) {
if (getGlobalVar(V_TILE_PUZZLE_SOLVED))
setMessageList(0x004B8138);
else
setMessageList(0x004B8108);
}
break;
case 0x480B:
if (sender == _ssDoorButton)
sendMessage(_asDoor, NM_KLAYMEN_OPEN_DOOR, 0);
break;
case 0x4826:
if (sender == _asTape) {
sendEntityMessage(_klaymen, 0x1014, _asTape);
setMessageList(0x004B81C8);
}
break;
default:
break;
}
return 0;
}
Scene2202::Scene2202(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _isSolved(false), _leaveScene(false), _isCubeMoving(false),
_ssMovingCube(nullptr), _ssDoneMovingCube(nullptr) {
_vm->gameModule()->initCubeSymbolsPuzzle();
SetMessageHandler(&Scene2202::handleMessage);
SetUpdateHandler(&Scene2202::update);
setBackground(0x08100A0C);
setPalette(0x08100A0C);
addEntity(_palette);
insertPuzzleMouse(0x00A08089, 20, 620);
for (uint32 cubePosition = 0; cubePosition < 9; cubePosition++) {
int16 cubeSymbol = (int16)getSubVar(VA_CUBE_POSITIONS, cubePosition);
if (cubeSymbol >= 0) {
Sprite *puzzleCubeSprite = insertSprite<SsScene2202PuzzleCube>(this, cubePosition, cubeSymbol);
addCollisionSprite(puzzleCubeSprite);
}
}
insertStaticSprite(0x55C043B8, 200);
insertStaticSprite(0x85500158, 400);
insertStaticSprite(0x25547028, 600);
loadSound(0, 0x68E25540);
loadSound(1, 0x40400457);
_vm->_soundMan->addSound(0x60400854, 0x8101A241);
_vm->_soundMan->playSoundLooping(0x8101A241);
}
Scene2202::~Scene2202() {
_vm->_soundMan->deleteSoundGroup(0x60400854);
}
void Scene2202::update() {
Scene::update();
if (_leaveScene && !isSoundPlaying(1))
leaveScene(0);
if (_isSolved && !isSoundPlaying(0)) {
playSound(1);
_isSolved = false;
_leaveScene = true;
}
if (_ssMovingCube && !_isCubeMoving) {
int16 freeCubePosition = getFreeCubePosition(_movingCubePosition);
if (freeCubePosition != -1) {
setSurfacePriority(_ssMovingCube->getSurface(), 700);
sendMessage(_ssMovingCube, 0x2001, freeCubePosition);
_ssMovingCube = nullptr;
_isCubeMoving = true;
}
}
if (_ssDoneMovingCube) {
setSurfacePriority(_ssDoneMovingCube->getSurface(), _surfacePriority);
_ssDoneMovingCube = nullptr;
if (!_isCubeMoving && testIsSolved()) {
playSound(0);
setGlobalVar(V_TILE_PUZZLE_SOLVED, 1);
_isSolved = true;
}
}
}
uint32 Scene2202::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_MOUSE_CLICK:
if (param.asPoint().x <= 20 || param.asPoint().x >= 620)
leaveScene(0);
break;
case NM_ANIMATION_UPDATE:
_movingCubePosition = (int16)param.asInteger();
_ssMovingCube = (Sprite*)sender;
break;
case NM_POSITION_CHANGE:
_isCubeMoving = false;
_ssDoneMovingCube = (Sprite*)sender;
if (param.asInteger() <= 2)
_surfacePriority = 100;
else if (param.asInteger() >= 3 && param.asInteger() <= 5)
_surfacePriority = 300;
else
_surfacePriority = 500;
break;
default:
break;
}
return 0;
}
int16 Scene2202::getFreeCubePosition(int16 cubePosition) {
if (cubePosition >= 3 && (int16)getSubVar(VA_CUBE_POSITIONS, cubePosition - 3) == -1)
return cubePosition - 3;
else if (cubePosition <= 5 && (int16)getSubVar(VA_CUBE_POSITIONS, cubePosition + 3) == -1)
return cubePosition + 3;
else if (cubePosition != 0 && cubePosition != 3 && cubePosition != 6 && (int16)getSubVar(VA_CUBE_POSITIONS, cubePosition - 1) == -1)
return cubePosition - 1;
else if (cubePosition != 2 && cubePosition != 5 && cubePosition != 8 && (int16)getSubVar(VA_CUBE_POSITIONS, cubePosition + 1) == -1)
return cubePosition + 1;
else
return -1;
}
bool Scene2202::testIsSolved() {
return
getSubVar(VA_CUBE_POSITIONS, 0) == 0 &&
getSubVar(VA_CUBE_POSITIONS, 2) == 2 &&
getSubVar(VA_CUBE_POSITIONS, 3) == 3 &&
getSubVar(VA_CUBE_POSITIONS, 4) == 4 &&
getSubVar(VA_CUBE_POSITIONS, 5) == 5 &&
getSubVar(VA_CUBE_POSITIONS, 6) == 6 &&
getSubVar(VA_CUBE_POSITIONS, 8) == 7;
}
Scene2203::Scene2203(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule) {
if (getGlobalVar(V_HAS_FINAL_KEY) && getGlobalVar(V_KEY3_LOCATION) == 0)
setGlobalVar(V_KEY3_LOCATION, 1);
SetMessageHandler(&Scene2203::handleMessage);
setBackground(0x82C80334);
setPalette(0x82C80334);
insertScreenMouse(0x80330824);
setHitRects(0x004B8320);
setRectList(0x004B8420);
if (getGlobalVar(V_KEY3_LOCATION) == 1) {
_asKey = insertSprite<AsCommonKey>(this, 2, 1100, 282, 432);
addCollisionSprite(_asKey);
}
_asTape = insertSprite<AsScene1201Tape>(this, 1, 1100, 435, 432, 0x9148A011);
addCollisionSprite(_asTape);
_asLeftDoor = insertSprite<AsScene2203Door>(this, 0);
_asRightDoor = insertSprite<AsScene2203Door>(this, 1);
_ssSmallLeftDoor = insertStaticSprite(0x542CC072, 1100);
_ssSmallRightDoor = insertStaticSprite(0x0A2C0432, 1100);
_leftDoorClipRect.set(_ssSmallLeftDoor->getDrawRect().x, 0, 640, 480);
_rightDoorClipRect.set(0, 0, _ssSmallRightDoor->getDrawRect().x2(), 480);
sendEntityMessage(_asLeftDoor, 0x2000, _asRightDoor);
sendEntityMessage(_asRightDoor, 0x2000, _asLeftDoor);
addCollisionSprite(_asLeftDoor);
addCollisionSprite(_asRightDoor);
if (which < 0) {
// Restoring game
insertKlaymen<KmScene2203>(200, 427);
setMessageList(0x004B8340);
} else if (which == 1) {
// Klaymen entering from the right
insertKlaymen<KmScene2203>(640, 427);
setMessageList(0x004B8350);
} else if (which == 2) {
// Klaymen returning from the displayer
if (getGlobalVar(V_KLAYMEN_IS_DELTA_X)) {
insertKlaymen<KmScene2203>(362, 427);
_klaymen->setDoDeltaX(1);
} else
insertKlaymen<KmScene2203>(202, 427);
setMessageList(0x004B8358);
} else {
// Klaymen entering from the left
insertKlaymen<KmScene2203>(0, 427);
setMessageList(0x004B8348);
}
if (getGlobalVar(V_LARGE_DOOR_NUMBER)) {
_ssSmallLeftDoor->setVisible(false);
_klaymen->setClipRect(_rightDoorClipRect);
} else {
_ssSmallRightDoor->setVisible(false);
_klaymen->setClipRect(_leftDoorClipRect);
}
}
Scene2203::~Scene2203() {
setGlobalVar(V_KLAYMEN_IS_DELTA_X, _klaymen->isDoDeltaX() ? 1 : 0);
}
uint32 Scene2203::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x2001:
sendEntityMessage(_klaymen, 0x1014, sender);
if (sender == _asLeftDoor)
setMessageList2(0x004B83B0);
else
setMessageList2(0x004B83C8);
break;
case NM_POSITION_CHANGE:
if (sender == _asLeftDoor)
setMessageList2(0x004B8370);
else
setMessageList2(0x004B8360);
break;
case 0x2003:
if (sender == _asLeftDoor)
_ssSmallLeftDoor->setVisible(false);
else
_ssSmallRightDoor->setVisible(false);
break;
case NM_KLAYMEN_OPEN_DOOR:
if (sender == _asLeftDoor) {
_ssSmallLeftDoor->setVisible(true);
_klaymen->setClipRect(_leftDoorClipRect);
} else {
_ssSmallRightDoor->setVisible(true);
_klaymen->setClipRect(_rightDoorClipRect);
}
break;
case 0x4826:
if (sender == _asTape) {
sendEntityMessage(_klaymen, 0x1014, _asTape);
setMessageList(0x004B83E0);
} else if (sender == _asKey) {
sendEntityMessage(_klaymen, 0x1014, _asKey);
setMessageList(0x004B83F0);
}
break;
default:
break;
}
return messageResult;
}
Scene2205::Scene2205(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule) {
SetMessageHandler(&Scene2205::handleMessage);
SetUpdateHandler(&Scene2205::update);
setHitRects(0x004B0620);
if (getGlobalVar(V_LIGHTS_ON)) {
_isLightOn = true;
setBackground(0x0008028D);
setPalette(0x0008028D);
addEntity(_palette);
insertScreenMouse(0x80289008);
_ssLightSwitch = insertSprite<SsCommonPressButton>(this, 0x2D339030, 0x2D309030, 100, 0);
} else {
_isLightOn = false;
setBackground(0xD00A028D);
setPalette(0xD00A028D);
addEntity(_palette);
insertScreenMouse(0xA0289D08);
_ssLightSwitch = insertSprite<SsCommonPressButton>(this, 0x2D339030, 0xDAC86E84, 100, 0);
}
_palette->addBasePalette(0xD00A028D, 0, 256, 0);
_ssDoorFrame = insertSprite<SsScene2205DoorFrame>();
if (which < 0) {
// Restoring game
insertKlaymen<KmScene2205>(320, 417);
setMessageList(0x004B0658);
if (!getGlobalVar(V_LIGHTS_ON))
_palette->addPalette(0x68033B1C, 0, 65, 0);
_isKlaymenInLight = false;
} else if (which == 1) {
// Klaymen entering from the right
insertKlaymen<KmScene2205>(640, 417);
setMessageList(0x004B0648);
if (!getGlobalVar(V_LIGHTS_ON))
_palette->addPalette(0x68033B1C, 0, 65, 0);
_isKlaymenInLight = false;
} else {
// Klaymen entering from the left
insertKlaymen<KmScene2205>(0, 417);
setMessageList(0x004B0640);
_isKlaymenInLight = true;
}
_klaymen->setClipRect(_ssDoorFrame->getDrawRect().x, 0, 640, 480);
_klaymen->setSoundFlag(true);
loadDataResource(0x00144822);
}
void Scene2205::update() {
Scene::update();
if (!_isLightOn && getGlobalVar(V_LIGHTS_ON)) {
_palette->addPalette(0x0008028D, 0, 256, 0);
changeBackground(0x0008028D);
_ssLightSwitch->setFileHashes(0x2D339030, 0x2D309030);
sendMessage(_ssDoorFrame, 0x2000, 0);
changeMouseCursor(0x80289008);
_isLightOn = true;
} else if (_isLightOn && !getGlobalVar(V_LIGHTS_ON)) {
_palette->addPalette(0xD00A028D, 0, 256, 0);
changeBackground(0xD00A028D);
_ssLightSwitch->setFileHashes(0xD6C86E84, 0xDAC86E84);
sendMessage(_ssDoorFrame, 0x2000, 0);
changeMouseCursor(0xA0289D08);
_isKlaymenInLight = true;
if (_klaymen->getX() > 85) {
_palette->addPalette(0x68033B1C, 0, 65, 0);
_isKlaymenInLight = false;
}
_isLightOn = false;
}
if (!getGlobalVar(V_LIGHTS_ON)) {
if (_isKlaymenInLight && _klaymen->getX() > 85) {
_palette->addBasePalette(0x68033B1C, 0, 65, 0);
_palette->startFadeToPalette(12);
_isKlaymenInLight = false;
} else if (!_isKlaymenInLight && _klaymen->getX() <= 85) {
_palette->addBasePalette(0xD00A028D, 0, 65, 0);
_palette->startFadeToPalette(12);
_isKlaymenInLight = true;
}
}
}
uint32 Scene2205::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_ANIMATION_START:
if (param.asInteger() == 0x6449569A)
setMessageList(0x004B0690);
else if (param.asInteger() == 0x2841369C)
setMessageList(0x004B0630);
else if (param.asInteger() == 0x402064D8)
sendEntityMessage(_klaymen, 0x1014, _ssLightSwitch);
break;
case 0x480B:
setGlobalVar(V_LIGHTS_ON, getGlobalVar(V_LIGHTS_ON) ? 0 : 1);
break;
default:
break;
}
return 0;
}
static const int16 kScene2206XPositions[] = {
384, 480, 572
};
Scene2206::Scene2206(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule) {
uint32 fileHash;
SetUpdateHandler(&Scene::update);
SetMessageHandler(&Scene2206::handleMessage);
if (getGlobalVar(V_LIGHTS_ON)) {
fileHash = 0x41983216;
_sprite1 = insertStaticSprite(0x2201266A, 100);
_sprite2 = insertStaticSprite(0x3406A333, 300);
_sprite3 = insertStaticSprite(0x24A223A2, 100);
_asDoorSpikes = insertSprite<AsScene2206DoorSpikes>(0x26133023);
_asDoorSpikes->setClipRect(_sprite2->getDrawRect().x, 0, 640, 480);
setRectList(0x004B8AF8);
_ssButton = insertSprite<SsCommonButtonSprite>(this, 0x0E038022, 100, 0);
insertScreenMouse(0x83212411);
_ssTestTube = insertSprite<SsScene2206TestTube>(this, 1100, /*464, 433, */0x5E00E262);
_asPlatform = insertSprite<AsScene2206Platform>(0x085E25E0);
} else {
fileHash = 0xE0102A45;
_sprite1 = insertStaticSprite(0x1C1106B8, 100);
_sprite2 = insertStaticSprite(0x020462E0, 300);
_sprite3 = insertStaticSprite(0x900626A2, 100);
_asDoorSpikes = insertSprite<AsScene2206DoorSpikes>(0x544822A8);
_asDoorSpikes->setClipRect(_sprite2->getDrawRect().x, 0, 640, 480);
setRectList(0x004B8B58);
_ssButton = insertSprite<SsCommonButtonSprite>(this, 0x16882608, 100, 0);
insertScreenMouse(0x02A41E09);
_ssTestTube = insertSprite<SsScene2206TestTube>(this, 1100, /*464, 433, */0x52032563);
_asPlatform = insertSprite<AsScene2206Platform>(0x317831A0);
}
_asPlatform->setClipRect(_sprite2->getDrawRect().x, 0, _sprite3->getDrawRect().x2(), _sprite1->getDrawRect().y2());
setBackground(fileHash);
setPalette(fileHash);
addEntity(_palette);
_palette->addBasePalette(fileHash, 0, 256, 0);
if (!getGlobalVar(V_LIGHTS_ON))
_palette->addPalette(0x0263D144, 0, 65, 0);
addCollisionSprite(_ssTestTube);
if (which < 0) {
// Restoring game
insertKlaymen<KmScene2206>(200, 430);
setMessageList(0x004B88A8);
} else if (which == 1) {
// Klaymen entering from the right
insertKlaymen<KmScene2206>(640, 430);
setMessageList(0x004B88B8);
} else if (which == 2) {
// Klaymen entering from the back
insertKlaymen<KmScene2206>(205, 396);
setMessageList(0x004B88C8);
_palette->addPalette(getGlobalVar(V_LIGHTS_ON) ? 0xB103B604 : 0x0263D144, 0, 65, 0);
klaymenBehindSpikes();
playSound(0, 0x53B8284A);
} else if (which == 3) {
// Klaymen entering from reading a text column
insertKlaymen<KmScene2206>(kScene2206XPositions[getGlobalVar(V_CLICKED_COLUMN_INDEX)], 430);
if (getGlobalVar(V_KLAYMEN_IS_DELTA_X))
_klaymen->setDoDeltaX(1);
setMessageList(0x004B8A70);
} else {
// Klaymen entering from the left
insertKlaymen<KmScene2206>(0, 430);
setMessageList(0x004B88B0);
}
_klaymen->setSoundFlag(true);
_klaymen->setKlaymenIdleTable2();
}
Scene2206::~Scene2206() {
setGlobalVar(V_KLAYMEN_IS_DELTA_X, _klaymen->isDoDeltaX() ? 1 : 0);
}
uint32 Scene2206::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_ANIMATION_START:
if (param.asInteger() == 0x800C6694)
readClickedColumn();
else if (param.asInteger() == 0x402064D8)
sendEntityMessage(_klaymen, 0x1014, _ssButton);
else if (param.asInteger() == 0x11C40840) {
if (getGlobalVar(V_SPIKES_RETRACTED))
setMessageList(0x004B8948);
else
setMessageList(0x004B8970);
}
break;
case 0x4803:
sendMessage(_asPlatform, 0x4803, 0);
break;
case 0x480B:
if (sender == _ssButton) {
setGlobalVar(V_SPIKES_RETRACTED, getGlobalVar(V_SPIKES_RETRACTED) ? 0 : 1);
if (getGlobalVar(V_SPIKES_RETRACTED))
sendMessage(_asDoorSpikes, NM_KLAYMEN_OPEN_DOOR, 0);
else
sendMessage(_asDoorSpikes, NM_KLAYMEN_CLOSE_DOOR, 0);
}
break;
case 0x4826:
sendEntityMessage(_klaymen, 0x1014, _ssTestTube);
setMessageList(0x004B8988);
break;
case NM_MOVE_TO_BACK:
klaymenBehindSpikes();
break;
case NM_MOVE_TO_FRONT:
klaymenInFrontSpikes();
break;
default:
break;
}
return messageResult;
}
void Scene2206::klaymenInFrontSpikes() {
if (getGlobalVar(V_LIGHTS_ON)) {
_palette->addBasePalette(0x41983216, 0, 65, 0);
_palette->startFadeToPalette(12);
}
setSurfacePriority(_sprite1->getSurface(), 100);
setSurfacePriority(_sprite2->getSurface(), 300);
setSurfacePriority(_sprite3->getSurface(), 100);
setSurfacePriority(_asDoorSpikes->getSurface(), 200);
_klaymen->setClipRect(0, 0, 640, 480);
}
void Scene2206::klaymenBehindSpikes() {
if (getGlobalVar(V_LIGHTS_ON)) {
_palette->addBasePalette(0xB103B604, 0, 65, 0);
_palette->startFadeToPalette(12);
}
setSurfacePriority(_sprite1->getSurface(), 1100);
setSurfacePriority(_sprite2->getSurface(), 1300);
setSurfacePriority(_sprite3->getSurface(), 1100);
setSurfacePriority(_asDoorSpikes->getSurface(), 1200);
_klaymen->setClipRect(_sprite2->getDrawRect().x, 0, _sprite3->getDrawRect().x2(), _sprite1->getDrawRect().y2());
}
static const uint32 kScene2206MessageIds1[] = {
0x004B8998, 0x004B89B8, 0x004B89D8
};
static const uint32 kScene2206MessageIds2[] = {
0x004B89F8, 0x004B8A20, 0x004B8A48
};
void Scene2206::readClickedColumn() {
setGlobalVar(V_CLICKED_COLUMN_INDEX, (_mouseClickPos.x - 354) / 96);
if (getGlobalVar(V_CLICKED_COLUMN_INDEX) > 2)
setGlobalVar(V_CLICKED_COLUMN_INDEX, 2);
setGlobalVar(V_CLICKED_COLUMN_ROW, (_mouseClickPos.y - 183) / 7);
setGlobalVar(V_COLUMN_TEXT_NAME, calcHash("stLineagex"));
setGlobalVar(V_COLUMN_BACK_NAME, 0);
if (ABS(kScene2206XPositions[getGlobalVar(V_CLICKED_COLUMN_INDEX)] - _klaymen->getX()) >= 144)
setMessageList2(kScene2206MessageIds1[getGlobalVar(V_CLICKED_COLUMN_INDEX)]);
else
setMessageList2(kScene2206MessageIds2[getGlobalVar(V_CLICKED_COLUMN_INDEX)]);
}
static const uint32 kScene2207FileHashes[] = {
0x33B1E12E, 0x33D1E12E, 0x3311E12E,
0x3291E12E, 0x3191E12E, 0x3791E12E,
0x3B91E12E, 0x2391E12E, 0x1391E12E,
0x3BB1E12E, 0x23B1E12E, 0x13B1E12E
};
Scene2207::Scene2207(NeverhoodEngine *vm, Module *parentModule)
: Scene(vm, parentModule), _klaymenAtElevator(true), _elevatorSurfacePriority(0) {
_vm->gameModule()->initCannonSymbolsPuzzle();
if (!getSubVar(VA_IS_PUZZLE_INIT, 0x88460852))
setSubVar(VA_IS_PUZZLE_INIT, 0x88460852, 1);
SetMessageHandler(&Scene2207::handleMessage);
SetUpdateHandler(&Scene2207::update);
insertKlaymen<KmScene2207>(0, 0);
_klaymen->setRepl(64, 0);
setMessageList(0x004B38E8);
_asElevator = insertSprite<AsScene2207Elevator>(this);
if (getGlobalVar(V_LIGHTS_ON)) {
setBackground(0x88C00241);
setPalette(0x88C00241);
insertScreenMouse(0x00245884);
_ssMaskPart1 = insertStaticSprite(0xE20A28A0, 1200);
_ssMaskPart2 = insertStaticSprite(0x688F62A5, 1100);
_ssMaskPart3 = insertStaticSprite(0x0043B038, 1100);
_asTape = insertSprite<AsScene1201Tape>(this, 4, 1100, 277, 428, 0x9148A011);
addCollisionSprite(_asTape);
_asLever = insertSprite<AsScene2207Lever>(this, 527, 333, 0);
addCollisionSprite(_asLever);
_asWallRobotAnimation = insertSprite<AsScene2207WallRobotAnimation>(this);
_asWallCannonAnimation = insertSprite<AsScene2207WallCannonAnimation>();
_asWallRobotAnimation->setVisible(false);
_asWallCannonAnimation->setVisible(false);
_ssButton = insertSprite<SsCommonButtonSprite>(this, 0x2C4061C4, 100, 0);
_asLever->setClipRect(0, 0, _ssMaskPart3->getDrawRect().x2(), 480);
_klaymen->setClipRect(0, _ssMaskPart1->getDrawRect().y, 640, _ssMaskPart2->getDrawRect().y2());
_asElevator->setClipRect(0, _ssMaskPart1->getDrawRect().y, 640, _ssMaskPart2->getDrawRect().y2());
} else {
setGlobalVar(V_SEEN_SYMBOLS_NO_LIGHT, 1);
setBackground(0x05C02A55);
setPalette(0x05C02A55);
insertScreenMouse(0x02A51054);
_ssMaskPart1 = insertStaticSprite(0x980E46A4, 1200);
insertSprite<SsScene2207Symbol>(kScene2207FileHashes[getSubVar(VA_GOOD_CANNON_SYMBOLS_1, 0)], 0);
insertSprite<SsScene2207Symbol>(kScene2207FileHashes[getSubVar(VA_GOOD_CANNON_SYMBOLS_1, 1)], 1);
insertSprite<SsScene2207Symbol>(kScene2207FileHashes[getSubVar(VA_GOOD_CANNON_SYMBOLS_1, 2)], 2);
_asTape = nullptr;
_asLever = nullptr;
_asWallRobotAnimation = nullptr;
_asWallCannonAnimation = nullptr;
_ssButton = nullptr;
_klaymen->setClipRect(0, _ssMaskPart1->getDrawRect().y, 640, 480);
_asElevator->setClipRect(0, _ssMaskPart1->getDrawRect().y, 640, 480);
}
_dataResource.load(0x00524846);
setRectList(0x004B38B8);
sendEntityMessage(_klaymen, 0x1014, _asElevator);
sendMessage(_klaymen, 0x2001, 0);
sendMessage(_asElevator, 0x2000, 480);
loadSound(1, calcHash("fxFogHornSoft"));
}
void Scene2207::update() {
Scene::update();
if (_elevatorSurfacePriority != 0) {
setSurfacePriority(_asElevator->getSurface(), _elevatorSurfacePriority);
_elevatorSurfacePriority = 0;
}
if (_klaymen->getY() == 423)
_klaymenAtElevator = _klaymen->getX() > 459 && _klaymen->getX() < 525;
}
uint32 Scene2207::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_ANIMATION_START:
if (param.asInteger() == 0x0014F275) {
if (_klaymenAtElevator) {
sendMessage(_asElevator, 0x2000, _mouseClickPos.y);
sendEntityMessage(_klaymen, 0x1014, _asElevator);
sendMessage(_klaymen, 0x2001, 0);
} else
cancelMessageList();
} else if (param.asInteger() == 0x34569073) {
if (_klaymenAtElevator) {
_isKlaymenBusy = true;
sendMessage(_asElevator, 0x2000, 0);
sendEntityMessage(_klaymen, 0x1014, _asElevator);
sendMessage(_klaymen, 0x2001, 0);
} else
cancelMessageList();
} else if (param.asInteger() == 0x4054C877) {
if (_klaymenAtElevator) {
sendMessage(_asElevator, 0x2000, 480);
sendEntityMessage(_klaymen, 0x1014, _asElevator);
sendMessage(_klaymen, 0x2001, 0);
} else
cancelMessageList();
} else if (param.asInteger() == 0x0CBC6211) {
sendEntityMessage(_klaymen, 0x1014, _asElevator);
sendMessage(_klaymen, 0x2001, 0);
setRectList(0x004B38B8);
} else if (param.asInteger() == 0x402064D8)
sendEntityMessage(_klaymen, 0x1014, _ssButton);
else if (param.asInteger() == 0x231DA241) {
if (_ssButton)
setMessageList(0x004B38F0);
else
setMessageList(0x004B37D8);
}
break;
case NM_POSITION_CHANGE:
_elevatorSurfacePriority = param.asInteger();
break;
case 0x2003:
_isKlaymenBusy = false;
break;
case NM_KLAYMEN_RAISE_LEVER:
sendMessage(_asWallRobotAnimation, NM_CAR_MOVE_TO_PREV_POINT, 0);
sendMessage(_asWallCannonAnimation, NM_CAR_MOVE_TO_PREV_POINT, 0);
break;
case 0x480B:
if (sender == _ssButton) {
if (getSubVar(VA_LOCKS_DISABLED, 0x40119852)) {
setSubVar(VA_LOCKS_DISABLED, 0x40119852, 0);
playSound(0, calcHash("fx3LocksDisable"));
} else {
setSubVar(VA_LOCKS_DISABLED, 0x40119852, 1);
playSound(1);
}
}
break;
case NM_KLAYMEN_LOWER_LEVER:
sendMessage(_asWallRobotAnimation, NM_KLAYMEN_STOP_CLIMBING, 0);
sendMessage(_asWallCannonAnimation, NM_KLAYMEN_STOP_CLIMBING, 0);
_asWallRobotAnimation->setVisible(true);
_asWallCannonAnimation->setVisible(true);
break;
case 0x4826:
if (sender == _asTape) {
if (_klaymen->getY() == 423) {
sendEntityMessage(_klaymen, 0x1014, _asTape);
setMessageList(0x004B3958);
}
} else if (_klaymenAtElevator) {
SetMessageHandler(&Scene2207::handleMessage2);
sendMessage(_asElevator, 0x2000, 347);
sendEntityMessage(_klaymen, 0x1014, _asElevator);
sendMessage(_klaymen, 0x2001, 0);
}
break;
default:
break;
}
return messageResult;
}
uint32 Scene2207::handleMessage2(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_POSITION_CHANGE:
_elevatorSurfacePriority = param.asInteger();
break;
case 0x2004:
SetMessageHandler(&Scene2207::handleMessage);
sendMessage(_klaymen, NM_KLAYMEN_CLIMB_LADDER, 0);
sendEntityMessage(_klaymen, 0x1014, _asLever);
setMessageList(0x004B3920);
setRectList(0x004B3948);
break;
default:
break;
}
return messageResult;
}
static const uint32 kScene2208FileHashes1[] = {
0x041023CB, 0x041020CB, 0x041026CB, 0x04102ACB,
0x041032CB, 0x041002CB
};
static const uint32 kScene2208FileHashes2[] = {
0x091206C9, 0x091406C9, 0x091806C9, 0x090006C9,
0x093006C9, 0x095006C9
};
Scene2208::Scene2208(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _textResource(vm) {
SpriteResource spriteResource(_vm);
const char *textStart, *textEnd;
if (!getGlobalVar(V_COLUMN_TEXT_NAME))
setGlobalVar(V_COLUMN_TEXT_NAME, calcHash("stLineagex"));
_textResource.load(getGlobalVar(V_COLUMN_TEXT_NAME));
textStart = _textResource.getString(getGlobalVar(V_CLICKED_COLUMN_INDEX), textEnd);
while (textStart < textEnd) {
_strings.push_back(textStart);
textStart += strlen(textStart) + 1;
}
_maxRowIndex = 8 + 10 * (3 - (getGlobalVar(V_COLUMN_TEXT_NAME) == calcHash("stLineagex") ? 1 : 0));
_background = new Background(_vm, 0);
_background->createSurface(0, 640, 528);
_background->getSpriteResource().getPosition().y = 480;
addBackground(_background);
setPalette(0x08100289);
addEntity(_palette);
insertPuzzleMouse(0x0028D089, 40, 600);
_fontSurface = FontSurface::createFontSurface(_vm, 0x0800090C);
_backgroundSurface = new BaseSurface(_vm, 0, 640, 480, "background");
spriteResource.load(0x08100289, true);
_backgroundSurface->drawSpriteResourceEx(spriteResource, false, false, 0, 0);
_topBackgroundSurface = new BaseSurface(_vm, 0, 640, 192, "top background");
spriteResource.load(!getGlobalVar(V_COLUMN_BACK_NAME)
? kScene2208FileHashes1[getGlobalVar(V_CLICKED_COLUMN_INDEX) % 6]
: getGlobalVar(V_COLUMN_BACK_NAME), true);
_topBackgroundSurface->drawSpriteResourceEx(spriteResource, false, false, 0, 0);
_bottomBackgroundSurface = new BaseSurface(_vm, 0, 640, 192, "bottom background");
spriteResource.load(kScene2208FileHashes2[getGlobalVar(V_CLICKED_COLUMN_INDEX) % 6], true);
_bottomBackgroundSurface->drawSpriteResourceEx(spriteResource, false, false, 0, 0);
SetUpdateHandler(&Scene2208::update);
SetMessageHandler(&Scene2208::handleMessage);
_visibleRowsCount = 10;
_newRowIndex = (int16)getGlobalVar(V_CLICKED_COLUMN_ROW);
if (_newRowIndex + _visibleRowsCount > _maxRowIndex)
_newRowIndex = _maxRowIndex - _visibleRowsCount;
if (_newRowIndex < 6)
_newRowIndex = 0;
_rowScrollY = 0;
_backgroundScrollY = 48 * _newRowIndex;
_currRowIndex = _newRowIndex;
for (int16 rowIndex = 0; rowIndex < _visibleRowsCount; rowIndex++)
drawRow(_newRowIndex + rowIndex);
_background->getSurface()->getSysRect().y = _backgroundScrollY;
}
Scene2208::~Scene2208() {
delete _fontSurface;
delete _backgroundSurface;
delete _topBackgroundSurface;
delete _bottomBackgroundSurface;
}
void Scene2208::update() {
int16 mouseY = _vm->getMouseY();
if (mouseY < 48) {
if (_currRowIndex > 0)
_newRowIndex = _currRowIndex - 1;
} else if (mouseY > 432) {
if (_currRowIndex < _maxRowIndex - _visibleRowsCount)
_newRowIndex = _currRowIndex + 1;
} else {
if (_currRowIndex > _newRowIndex)
_newRowIndex = _currRowIndex;
}
if (_currRowIndex < _newRowIndex) {
if (_rowScrollY == 0)
drawRow(_currRowIndex + _visibleRowsCount);
_backgroundScrollY += 4;
_rowScrollY += 4;
if (_rowScrollY == 48) {
_rowScrollY = 0;
_currRowIndex++;
}
_background->getSurface()->getSysRect().y = _backgroundScrollY;
} else if (_currRowIndex > _newRowIndex || _rowScrollY > 0) {
if (_rowScrollY == 0) {
drawRow(_currRowIndex - 1);
_currRowIndex--;
}
_backgroundScrollY -= 4;
if (_rowScrollY == 0)
_rowScrollY = 48;
_rowScrollY -= 4;
_background->getSurface()->getSysRect().y = _backgroundScrollY;
}
Scene::update();
}
uint32 Scene2208::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_MOUSE_CLICK:
if (param.asPoint().x <= 40 || param.asPoint().x >= 600)
leaveScene(0);
break;
default:
break;
}
return messageResult;
}
void Scene2208::drawRow(int16 rowIndex) {
NDrawRect sourceRect;
int16 y = (rowIndex * 48) % 528;
if (rowIndex < 4) {
sourceRect.x = 0;
sourceRect.y = y;
sourceRect.width = 640;
sourceRect.height = 48;
_background->getSurface()->copyFrom(_topBackgroundSurface->getSurface(), 0, y, sourceRect);
} else if (rowIndex > _maxRowIndex - 5) {
sourceRect.x = 0;
sourceRect.y = (rowIndex - _maxRowIndex + 4) * 48;
sourceRect.width = 640;
sourceRect.height = 48;
_background->getSurface()->copyFrom(_bottomBackgroundSurface->getSurface(), 0, y, sourceRect);
} else {
rowIndex -= 4;
sourceRect.x = 0;
sourceRect.y = (rowIndex * 48) % 480;
sourceRect.width = 640;
sourceRect.height = 48;
_background->getSurface()->copyFrom(_backgroundSurface->getSurface(), 0, y, sourceRect);
if (rowIndex < (int)_strings.size()) {
const char *text = _strings[rowIndex];
int16 x = 95;
if (_vm->shouldOffsetFontNhc()) {
x += 15;
}
_fontSurface->drawString(_background->getSurface(), x, y, (const byte*)text);
}
}
}
static const int16 kScene2242XPositions[] = {
68, 158
};
static const uint32 kScene2242MessageListIds2[] = {
0x004B3CB8, 0x004B3CD8
};
static const uint32 kScene2242MessageListIds1[] = {
0x004B3CF8, 0x004B3D20
};
Scene2242::Scene2242(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _isKlaymenInLight(false) {
SetMessageHandler(&Scene2242::handleMessage);
SetUpdateHandler(&Scene2242::update);
if (getGlobalVar(V_LIGHTS_ON)) {
setBackground(0x11840E24);
setPalette(0x11840E24);
insertScreenMouse(0x40E20110);
setRectList(0x004B3DC8);
} else {
setBackground(0x25848E24);
setPalette(0x25848E24);
addEntity(_palette);
_palette->copyBasePalette(0, 256, 0);
_palette->addPalette(0x68033B1C, 0, 65, 0);
insertScreenMouse(0x48E20250);
setRectList(0x004B3E18);
}
_asTape = insertSprite<AsScene1201Tape>(this, 10, 1100, 464, 435, 0x9148A011);
addCollisionSprite(_asTape);
if (which < 0) {
// Restoring game
insertKlaymen<KmScene2242>(200, 430);
setMessageList(0x004B3C18);
} else if (which == 1) {
// Klaymen entering from looking through the window
insertKlaymen<KmScene2242>(530, 430);
setMessageList(0x004B3D60);
} else if (which == 2) {
// Klaymen returning from reading a text column
insertKlaymen<KmScene2242>(kScene2242XPositions[!getGlobalVar(V_CLICKED_COLUMN_INDEX) ? 0 : 1], 430);
setMessageList(0x004B3D48);
if (getGlobalVar(V_KLAYMEN_IS_DELTA_X))
_klaymen->setDoDeltaX(1);
} else {
// Klaymen entering from the left
insertKlaymen<KmScene2242>(0, 430);
setMessageList(0x004B3C20);
}
_klaymen->setSoundFlag(true);
}
Scene2242::~Scene2242() {
setGlobalVar(V_KLAYMEN_IS_DELTA_X, _klaymen->isDoDeltaX() ? 1 : 0);
}
void Scene2242::update() {
if (!getGlobalVar(V_LIGHTS_ON)) {
if (_isKlaymenInLight && _klaymen->getX() < 440) {
_palette->addBasePalette(0x68033B1C, 0, 65, 0);
_palette->startFadeToPalette(12);
_isKlaymenInLight = false;
} else if (!_isKlaymenInLight && _klaymen->getX() >= 440) {
_palette->addBasePalette(0x25848E24, 0, 65, 0);
_palette->startFadeToPalette(12);
_isKlaymenInLight = true;
}
}
Scene::update();
}
uint32 Scene2242::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_ANIMATION_START:
if (param.asInteger() == 0x800C6694)
readClickedColumn();
break;
case 0x4826:
if (sender == _asTape) {
sendEntityMessage(_klaymen, 0x1014, _asTape);
setMessageList(0x004B3D50);
}
break;
default:
break;
}
return messageResult;
}
void Scene2242::readClickedColumn() {
int index;
if (_mouseClickPos.x < 108) {
setGlobalVar(V_COLUMN_TEXT_NAME, 0x04290188);
setGlobalVar(V_CLICKED_COLUMN_INDEX, 42);
setGlobalVar(V_COLUMN_BACK_NAME, calcHash("bgRecPanelStart1"));
index = 0;
} else {
setGlobalVar(V_COLUMN_TEXT_NAME, 0x04290188);
setGlobalVar(V_CLICKED_COLUMN_INDEX, 43);
setGlobalVar(V_COLUMN_BACK_NAME, calcHash("bgRecPanelStart2"));
index = 1;
}
setGlobalVar(V_CLICKED_COLUMN_ROW, (_mouseClickPos.y - 100) / 7);
if (ABS(_klaymen->getX() - kScene2242XPositions[index]) < 133)
setMessageList2(kScene2242MessageListIds1[index]);
else
setMessageList2(kScene2242MessageListIds2[index]);
}
static const int16 kHallOfRecordsKlaymenXPos[] = {
68, 157, 246, 335,
424, 513, 602
};
static const uint32 kHallOfRecordsSceneMessageListIds2[] = {
0x004B2978, 0x004B2998, 0x004B29B8, 0x004B29D8,
0x004B29F8, 0x004B2A18, 0x004B2A38
};
static const uint32 kHallOfRecordsSceneMessageListIds1[] = {
0x004B2A58, 0x004B2A80, 0x004B2AA8, 0x004B2AD0,
0x004B2AF8, 0x004B2B20, 0x004B2B48
};
HallOfRecordsScene::HallOfRecordsScene(NeverhoodEngine *vm, Module *parentModule, int which, uint32 hallOfRecordsInfoId)
: Scene(vm, parentModule) {
_hallOfRecordsInfo = _vm->_staticData->getHallOfRecordsInfoItem(hallOfRecordsInfoId);
SetMessageHandler(&HallOfRecordsScene::handleMessage);
SetUpdateHandler(&Scene::update);
if (!getGlobalVar(V_LIGHTS_ON) && _hallOfRecordsInfo->bgFilename2) {
setRectList(0x004B2BF8);
setBackground(_hallOfRecordsInfo->bgFilename2);
setPalette(_hallOfRecordsInfo->bgFilename2);
insertScreenMouse(0x14320138);
} else {
setRectList(0x004B2BB8);
setBackground(_hallOfRecordsInfo->bgFilename1);
setPalette(_hallOfRecordsInfo->bgFilename1);
insertScreenMouse(0x63A40028);
}
if (which < 0) {
// Restoring game
insertKlaymen<KmHallOfRecords>(200, 430);
setMessageList(0x004B2900);
} else if (which == 1) {
// Klaymen entering from the right
insertKlaymen<KmHallOfRecords>(640, 430);
setMessageList(0x004B2910);
} else if (which == 2) {
// Klaymen returning from reading a text column
insertKlaymen<KmHallOfRecords>(kHallOfRecordsKlaymenXPos[getGlobalVar(V_CLICKED_COLUMN_INDEX) - _hallOfRecordsInfo->xPosIndex], 430);
setMessageList(0x004B2B70);
if (getGlobalVar(V_KLAYMEN_IS_DELTA_X))
_klaymen->setDoDeltaX(1);
} else {
// Klaymen entering from the left
insertKlaymen<KmHallOfRecords>(0, 430);
setMessageList(0x004B2908);
}
_klaymen->setSoundFlag(true);
_klaymen->setKlaymenIdleTable2();
}
HallOfRecordsScene::~HallOfRecordsScene() {
setGlobalVar(V_KLAYMEN_IS_DELTA_X, _klaymen->isDoDeltaX() ? 1 : 0);
}
uint32 HallOfRecordsScene::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_ANIMATION_START:
if (param.asInteger() == 0x800C6694)
readClickedColumn();
break;
default:
break;
}
return messageResult;
}
void HallOfRecordsScene::readClickedColumn() {
int16 index = (_mouseClickPos.x - 23) / 89;
if (index >= _hallOfRecordsInfo->count)
setMessageList2(0x004B2920);
else {
setGlobalVar(V_CLICKED_COLUMN_INDEX, _hallOfRecordsInfo->xPosIndex + index);
setGlobalVar(V_CLICKED_COLUMN_ROW, (_mouseClickPos.y - 100) / 7);
setGlobalVar(V_COLUMN_TEXT_NAME, _hallOfRecordsInfo->txFilename);
if (index == 0 && _hallOfRecordsInfo->bgFilename3)
setGlobalVar(V_COLUMN_BACK_NAME, _hallOfRecordsInfo->bgFilename3);
else
setGlobalVar(V_COLUMN_BACK_NAME, 0);
if (ABS(_klaymen->getX() - kHallOfRecordsKlaymenXPos[index]) < 133)
setMessageList2(kHallOfRecordsSceneMessageListIds1[index]);
else
setMessageList2(kHallOfRecordsSceneMessageListIds2[index]);
}
}
static const int16 kScene2247XPositions[] = {
513, 602
};
static const uint32 kScene2247MessageListIds2[] = {
0x004B54A0, 0x004B54C0
};
static const uint32 kScene2247MessageListIds1[] = {
0x004B54E0, 0x004B5508
};
Scene2247::Scene2247(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule) {
SetMessageHandler(&Scene2247::handleMessage);
SetUpdateHandler(&Scene::update);
if (getGlobalVar(V_LIGHTS_ON)) {
setRectList(0x004B5588);
setBackground(0x40339414);
setPalette(0x40339414);
insertScreenMouse(0x3941040B);
} else {
setRectList(0x004B55C8);
setBackground(0x071963E5);
setPalette(0x071963E5);
insertScreenMouse(0x14320138);
}
if (which < 0) {
// Restoring game
insertKlaymen<KmScene2247>(200, 430);
setMessageList(0x004B5428);
} else if (which == 1) {
// Klaymen entering from the right
insertKlaymen<KmScene2247>(640, 430);
setMessageList(0x004B5438);
} else if (which == 2) {
// Klaymen returning from reading a text column
insertKlaymen<KmScene2247>(kScene2247XPositions[getGlobalVar(V_COLUMN_TEXT_NAME) == 0x0008E486 ? 0 : 1], 430);
if (getGlobalVar(V_KLAYMEN_IS_DELTA_X))
_klaymen->setDoDeltaX(1);
setMessageList(0x004B5530);
} else {
// Klaymen entering from the left
insertKlaymen<KmScene2247>(0, 430);
setMessageList(0x004B5430);
}
_klaymen->setSoundFlag(true);
}
Scene2247::~Scene2247() {
setGlobalVar(V_KLAYMEN_IS_DELTA_X, _klaymen->isDoDeltaX() ? 1 : 0);
}
uint32 Scene2247::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_ANIMATION_START:
if (param.asInteger() == 0x800C6694)
readClickedColumn();
break;
default:
break;
}
return messageResult;
}
void Scene2247::readClickedColumn() {
int index;
if (_mouseClickPos.x < 553) {
setGlobalVar(V_COLUMN_TEXT_NAME, 0x0008E486);
setGlobalVar(V_COLUMN_BACK_NAME, calcHash("bgFatherHeader"));
index = 0;
} else {
setGlobalVar(V_COLUMN_TEXT_NAME, 0x03086004);
setGlobalVar(V_COLUMN_BACK_NAME, calcHash("bgQuaterHeader"));
index = 1;
}
setGlobalVar(V_CLICKED_COLUMN_INDEX, 0);
setGlobalVar(V_CLICKED_COLUMN_ROW, (_mouseClickPos.y - 100) / 7);
if (ABS(_klaymen->getX() - kScene2247XPositions[index]) < 133)
setMessageList2(kScene2247MessageListIds1[index]);
else
setMessageList2(kScene2247MessageListIds2[index]);
}
} // End of namespace Neverhood