scummvm/engines/neverhood/modules/module1900.h
2021-12-26 18:48:43 +01:00

75 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NEVERHOOD_MODULES_MODULE1900_H
#define NEVERHOOD_MODULES_MODULE1900_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
namespace Neverhood {
class Module1900 : public Module {
public:
Module1900(NeverhoodEngine *vm, Module *parentModule, int which);
~Module1900() override;
protected:
int _sceneNum;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void createScene(int sceneNum, int which);
void updateScene();
};
class Scene1901 : public Scene {
public:
Scene1901(NeverhoodEngine *vm, Module *parentModule, int which);
};
class AsScene1907Symbol;
class SsScene1907UpDownButton;
class AsScene1907WaterHint;
class Scene1907 : public Scene {
public:
Scene1907(NeverhoodEngine *vm, Module *parentModule);
void plugInFailed();
void setPositionFree(int index, bool value) { _positionFree[index] = value; }
int getNextPosition() { return _pluggedInCount++; }
protected:
AsScene1907Symbol *_asSymbols[9];
SsScene1907UpDownButton *_ssUpDownButton;
AsScene1907WaterHint *_asWaterHint;
int _currMovingSymbolIndex;
int _pluggedInCount;
int _moveDownCountdown;
int _moveUpCountdown;
int _countdown3;
bool _hasPlugInFailed;
bool _positionFree[9];
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
int getRandomPositionIndex();
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULES_MODULE1900_H */