scummvm/engines/neverhood/modules/module1800.h
2021-12-26 18:48:43 +01:00

45 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NEVERHOOD_MODULES_MODULE1800_H
#define NEVERHOOD_MODULES_MODULE1800_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
namespace Neverhood {
// Module1800
class Module1800 : public Module {
public:
Module1800(NeverhoodEngine *vm, Module *parentModule, int which);
~Module1800() override;
protected:
int _sceneNum;
void createScene(int sceneNum, int which);
void updateScene();
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULES_MODULE1800_H */