scummvm/engines/neverhood/modules/module1700.cpp
2021-12-26 18:48:43 +01:00

242 lines
6.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "neverhood/gamemodule.h"
#include "neverhood/modules/module1700.h"
#include "neverhood/modules/module1700_sprites.h"
namespace Neverhood {
static const uint32 kModule1700SoundList[] = {
0xB288D450,
0x90804450,
0x99801500,
0xB288D455,
0x93825040,
0
};
Module1700::Module1700(NeverhoodEngine *vm, Module *parentModule, int which)
: Module(vm, parentModule) {
_vm->_soundMan->addMusic(0x04212331, 0x31114225);
_vm->_soundMan->addSoundList(0x04212331, kModule1700SoundList);
_vm->_soundMan->setSoundListParams(kModule1700SoundList, true, 50, 600, 5, 150);
_vm->_soundMan->playTwoSounds(0x04212331, 0x41861371, 0x43A2507F, 0);
if (which < 0)
createScene(_vm->gameState().sceneNum, -1);
else if (which == 0)
createScene(0, -1);
else if (which == 1)
createScene(4, 1);
else
createScene(4, 3);
}
Module1700::~Module1700() {
_vm->_soundMan->deleteGroup(0x04212331);
}
void Module1700::createScene(int sceneNum, int which) {
debug(1, "Module1700::createScene(%d, %d)", sceneNum, which);
_sceneNum = sceneNum;
switch (_sceneNum) {
case 0:
_vm->gameState().sceneNum = 0;
_vm->_soundMan->setSoundListParams(kModule1700SoundList, false, 0, 0, 0, 0);
createSmackerScene(0x3028A005, true, true, false);
break;
case 1:
_vm->gameState().sceneNum = 1;
createNavigationScene(0x004AE8B8, which);
break;
case 2:
_vm->gameState().sceneNum = 2;
createNavigationScene(0x004AE8E8, which);
break;
case 3:
_vm->gameState().sceneNum = 3;
_vm->_soundMan->setSoundListParams(kModule1700SoundList, false, 0, 0, 0, 0);
createSmackerScene(0x01190041, true, true, false);
break;
case 4:
_vm->gameState().sceneNum = 4;
_vm->_soundMan->setSoundListParams(kModule1700SoundList, false, 0, 0, 0, 0);
_vm->_soundMan->startMusic(0x31114225, 0, 2);
_childObject = new Scene1705(_vm, this, which);
break;
default:
break;
}
SetUpdateHandler(&Module1700::updateScene);
_childObject->handleUpdate();
}
void Module1700::updateScene() {
if (!updateChild()) {
switch (_sceneNum) {
case 0:
_vm->_soundMan->setSoundListParams(kModule1700SoundList, true, 0, 0, 0, 0);
createScene(1, 0);
break;
case 1:
if (_moduleResult == 0)
createScene(2, 0);
else if (_moduleResult == 1)
createScene(1, 1);
break;
case 2:
if (_moduleResult == 0)
createScene(3, -1);
else if (_moduleResult == 1)
createScene(1, 1);
else if (_moduleResult == 2) {
if (!isSoundPlaying(0)) {
setSoundVolume(0, 60);
playSound(0, 0x58B45E58);
}
createScene(2, 2);
}
break;
case 3:
createScene(4, 0);
break;
case 4:
leaveModule(1);
break;
default:
break;
}
}
}
static const uint32 kScene1705FileHashes[] = {
0x910EA801, 0x920EA801, 0x940EA801,
0x980EA801, 0x800EA801, 0xB00EA801,
0xD00EA801, 0x100EA801, 0x900EA800,
0xD10EA801, 0x110EA801, 0x910EA800
};
Scene1705::Scene1705(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _paletteArea(1) {
Sprite *tempSprite;
setGlobalVar(V_FELL_DOWN_HOLE, 1);
_vm->gameModule()->initCannonSymbolsPuzzle();
SetMessageHandler(&Scene1705::handleMessage);
SetUpdateHandler(&Scene1705::update);
setHitRects(0x004B69D8);
setBackground(0x03118226);
setPalette(0x03118226);
_palette->addBasePalette(0x91D3A391, 0, 64, 0);
_palette->copyBasePalette(0, 256, 0);
addEntity(_palette);
insertScreenMouse(0x18222039);
insertSprite<SsScene1705WallSymbol>(kScene1705FileHashes[getSubVar(VA_GOOD_CANNON_SYMBOLS_2, 0)], 0);
insertSprite<SsScene1705WallSymbol>(kScene1705FileHashes[getSubVar(VA_GOOD_CANNON_SYMBOLS_2, 1)], 1);
insertSprite<SsScene1705WallSymbol>(kScene1705FileHashes[getSubVar(VA_GOOD_CANNON_SYMBOLS_2, 2)], 2);
_sprite = insertStaticSprite(0x31313A22, 1100);
_ssTape = insertSprite<SsScene1705Tape>(this, 15, 1100, 238, 439, 0x02363852);
addCollisionSprite(_ssTape);
if (which < 0) {
// Restoring game
insertKlaymen<KmScene1705>(231, 434);
setMessageList(0x004B69E8);
sendMessage(this, 0x2000, 0);
_klaymen->setClipRect(0, 0, _sprite->getDrawRect().x2(), 480);
} else if (which == 1) {
// Klaymen teleporting in
insertKlaymen<KmScene1705>(431, 434);
sendMessage(_klaymen, 0x2000, 1);
setMessageList(0x004B6A08, false);
sendMessage(this, 0x2000, 1);
_klaymen->setClipRect(0, 0, _sprite->getDrawRect().x2(), 480);
} else if (which == 2) {
// Klaymen teleporting out
insertKlaymen<KmScene1705>(431, 434);
sendMessage(_klaymen, 0x2000, 1);
setMessageList(0x004B6AA0, false);
sendMessage(this, 0x2000, 1);
_klaymen->setClipRect(0, 0, _sprite->getDrawRect().x2(), 480);
} else if (which == 3) {
// Klaymen returning from teleporter console
insertKlaymen<KmScene1705>(431, 434);
sendMessage(_klaymen, 0x2000, 1);
setMessageList(0x004B6A18, false);
sendMessage(this, 0x2000, 1);
_klaymen->setClipRect(0, 0, _sprite->getDrawRect().x2(), 480);
} else {
// Klaymen falling through the hole
insertKlaymen<KmScene1705>(231, 74);
sendMessage(_klaymen, 0x2000, 0);
setMessageList(0x004B69F0);
sendMessage(this, 0x2000, 0);
tempSprite = insertStaticSprite(0x30303822, 1100);
_klaymen->setClipRect(0, tempSprite->getDrawRect().y, _sprite->getDrawRect().x2(), 480);
}
}
void Scene1705::update() {
Scene::update();
if (_klaymen->getX() < 224 && _paletteArea != 0) {
_palette->addBasePalette(0xF2210C15, 0, 64, 0);
_palette->startFadeToPalette(12);
_paletteArea = 0;
} else if (_klaymen->getX() >= 224 && _paletteArea == 0) {
_palette->addBasePalette(0x91D3A391, 0, 64, 0);
_palette->startFadeToPalette(12);
_paletteArea = 1;
}
}
uint32 Scene1705::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_ANIMATION_UPDATE:
if (param.asInteger()) {
setRectList(0x004B6B40);
_klaymen->setKlaymenIdleTable3();
} else {
setRectList(0x004B6B30);
_klaymen->setKlaymenIdleTable1();
}
break;
case 0x4826:
if (sender == _ssTape && _klaymen->getX() <= 318) {
sendEntityMessage(_klaymen, 0x1014, sender);
setMessageList(0x004B6AC0);
}
break;
default:
break;
}
return 0;
}
} // End of namespace Neverhood