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https://github.com/scummvm/scummvm.git
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198 lines
5.7 KiB
C++
198 lines
5.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NEVERHOOD_MODULES_MODULE1300_SPRITES_H
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#define NEVERHOOD_MODULES_MODULE1300_SPRITES_H
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#include "neverhood/neverhood.h"
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#include "neverhood/module.h"
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#include "neverhood/scene.h"
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namespace Neverhood {
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class AsScene1302Bridge : public AnimatedSprite {
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public:
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AsScene1302Bridge(NeverhoodEngine *vm, Scene *parentScene);
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protected:
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Scene *_parentScene;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void stLowerBridge();
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void stRaiseBridge();
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void cbLowerBridgeEvent();
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};
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class SsScene1302Fence : public StaticSprite {
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public:
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SsScene1302Fence(NeverhoodEngine *vm);
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protected:
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int16 _firstY;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void suMoveDown();
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void suMoveUp();
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};
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class AsScene1303Balloon : public AnimatedSprite {
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public:
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AsScene1303Balloon(NeverhoodEngine *vm, Scene *parentScene);
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protected:
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Scene *_parentScene;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmBalloonPopped(int messageNum, const MessageParam ¶m, Entity *sender);
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void stPopBalloon();
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};
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class AsScene1304Needle : public AnimatedSprite {
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public:
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AsScene1304Needle(NeverhoodEngine *vm, Scene *parentScene, int surfacePriority, int16 x, int16 y);
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protected:
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Scene *_parentScene;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene1306Elevator : public AnimatedSprite {
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public:
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AsScene1306Elevator(NeverhoodEngine *vm, Scene *parentScene, AnimatedSprite *asElevatorDoor);
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protected:
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Scene *_parentScene;
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AnimatedSprite *_asElevatorDoor;
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bool _isUp;
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bool _isDown;
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int _countdown;
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void update();
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void upGoingDown();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void stGoingUp();
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void cbGoingUpEvent();
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void stGoingDown();
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void cbGoingDownEvent();
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};
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class AsScene1307Key : public AnimatedSprite {
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public:
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AsScene1307Key(NeverhoodEngine *vm, Scene *parentScene, uint keyIndex, NRect *clipRects);
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protected:
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Scene *_parentScene;
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NPointArray *_pointList;
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uint _pointIndex;
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int _frameIndex;
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uint _keyIndex;
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NRect *_clipRects;
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bool _isClickable;
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int16 _prevX, _prevY;
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int16 _deltaX, _deltaY;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void suRemoveKey();
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void suInsertKey();
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void suMoveKey();
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void stRemoveKey();
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void stInsertKey();
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void stMoveKey();
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void stUnlock();
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void stInsert();
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};
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class AsScene1308JaggyDoor : public AnimatedSprite {
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public:
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AsScene1308JaggyDoor(NeverhoodEngine *vm, Scene *parentScene);
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protected:
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Scene *_parentScene;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void stOpenDoor();
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void stOpenDoorDone();
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void stCloseDoor();
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void stCloseDoorDone();
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};
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class AsScene1308KeyboardDoor : public AnimatedSprite {
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public:
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AsScene1308KeyboardDoor(NeverhoodEngine *vm, Scene *parentScene);
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protected:
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Scene *_parentScene;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void stFallingKeys();
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void stFallingKeysDone();
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};
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class AsScene1308LightWallSymbols : public AnimatedSprite {
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public:
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AsScene1308LightWallSymbols(NeverhoodEngine *vm, Scene *parentScene);
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protected:
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Scene *_parentScene;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void stFadeIn();
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void stFadeOut();
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void stFadeOutDone();
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};
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class SsScene1308Number : public StaticSprite {
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public:
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SsScene1308Number(NeverhoodEngine *vm, uint32 fileHash, int index);
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};
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class AsScene1308Mouse : public AnimatedSprite {
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public:
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AsScene1308Mouse(NeverhoodEngine *vm);
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protected:
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class KmScene1303 : public Klaymen {
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public:
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KmScene1303(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
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protected:
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uint32 xHandleMessage(int messageNum, const MessageParam ¶m) override;
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};
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class KmScene1304 : public Klaymen {
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public:
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KmScene1304(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
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protected:
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uint32 xHandleMessage(int messageNum, const MessageParam ¶m) override;
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};
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class KmScene1305 : public Klaymen {
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public:
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KmScene1305(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
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protected:
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void stCrashDown();
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void stCrashDownFinished();
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uint32 xHandleMessage(int messageNum, const MessageParam ¶m) override;
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};
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class KmScene1306 : public Klaymen {
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public:
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KmScene1306(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
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protected:
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uint32 xHandleMessage(int messageNum, const MessageParam ¶m) override;
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};
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class KmScene1308 : public Klaymen {
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public:
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KmScene1308(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
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protected:
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uint32 xHandleMessage(int messageNum, const MessageParam ¶m) override;
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_MODULES_MODULE1300_SPRITES_H */
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