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https://github.com/scummvm/scummvm.git
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274 lines
7 KiB
C++
274 lines
7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "neverhood/modules/module1100_sprites.h"
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namespace Neverhood {
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static const uint32 kSsScene1105SymbolDieFileHashes[] = {
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0,
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0x90898414,
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0x91098414,
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0x92098414,
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0x94098414,
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0x98098414,
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0x80098414,
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0xB0098414,
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0xD0098414,
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0x10098414
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};
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SsScene1105Button::SsScene1105Button(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash, NRect &collisionBounds)
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: StaticSprite(vm, fileHash, 200), _parentScene(parentScene), _countdown(0) {
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_collisionBounds = collisionBounds;
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SetMessageHandler(&SsScene1105Button::handleMessage);
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SetUpdateHandler(&SsScene1105Button::update);
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setVisible(false);
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}
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void SsScene1105Button::update() {
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if (_countdown != 0 && (--_countdown == 0)) {
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sendMessage(_parentScene, NM_KLAYMEN_RAISE_LEVER, 0);
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setVisible(false);
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}
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}
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uint32 SsScene1105Button::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
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switch (messageNum) {
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case 0x1011:
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if (_countdown == 0) {
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sendMessage(_parentScene, 0x4826, 0);
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messageResult = 1;
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}
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break;
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case 0x480B:
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_countdown = 8;
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setVisible(true);
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playSound(0, 0x44141000);
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break;
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default:
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break;
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}
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return messageResult;
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}
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SsScene1105Symbol::SsScene1105Symbol(NeverhoodEngine *vm, uint32 fileHash, int16 x, int16 y)
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: StaticSprite(vm, 0) {
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loadSprite(fileHash, kSLFCenteredDrawOffset | kSLFSetPosition, 200, x, y);
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}
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void SsScene1105Symbol::hide() {
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setVisible(false);
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_needRefresh = true;
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updatePosition();
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}
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SsScene1105SymbolDie::SsScene1105SymbolDie(NeverhoodEngine *vm, uint dieIndex, int16 x, int16 y)
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: StaticSprite(vm, 1100), _dieIndex(dieIndex) {
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_x = x;
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_y = y;
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createSurface(200, 50, 50);
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loadSymbolSprite();
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SetMessageHandler(&SsScene1105SymbolDie::handleMessage);
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}
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uint32 SsScene1105SymbolDie::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
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switch (messageNum) {
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case NM_ANIMATION_UPDATE:
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loadSymbolSprite();
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break;
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default:
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break;
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}
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return messageResult;
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}
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void SsScene1105SymbolDie::loadSymbolSprite() {
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loadSprite(kSsScene1105SymbolDieFileHashes[getSubVar(VA_CURR_DICE_NUMBERS, _dieIndex)], kSLFCenteredDrawOffset);
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}
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void SsScene1105SymbolDie::hide() {
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setVisible(false);
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_needRefresh = true;
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updatePosition();
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}
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AsScene1105TeddyBear::AsScene1105TeddyBear(NeverhoodEngine *vm, Scene *parentScene)
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: AnimatedSprite(vm, 1100), _parentScene(parentScene) {
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createSurface(100, 556, 328);
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_x = 320;
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_y = 240;
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SetUpdateHandler(&AnimatedSprite::update);
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SetMessageHandler(&AsScene1105TeddyBear::handleMessage);
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startAnimation(0x65084002, 0, -1);
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_newStickFrameIndex = 0;
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setVisible(false);
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_needRefresh = true;
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updatePosition();
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loadSound(0, 0xCE840261);
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loadSound(1, 0xCCA41A62);
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}
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uint32 AsScene1105TeddyBear::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
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switch (messageNum) {
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case NM_POSITION_CHANGE:
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if (getGlobalVar(V_ROBOT_TARGET)) {
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startAnimation(0x6B0C0432, 0, -1);
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playSound(0);
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} else {
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startAnimation(0x65084002, 0, -1);
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playSound(1);
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}
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break;
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case NM_ANIMATION_STOP:
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sendMessage(_parentScene, 0x2003, 0);
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stopAnimation();
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break;
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default:
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break;
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}
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return messageResult;
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}
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void AsScene1105TeddyBear::show() {
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setVisible(true);
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_needRefresh = true;
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updatePosition();
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}
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void AsScene1105TeddyBear::hide() {
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setVisible(false);
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_needRefresh = true;
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updatePosition();
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}
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SsScene1105OpenButton::SsScene1105OpenButton(NeverhoodEngine *vm, Scene *parentScene)
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: StaticSprite(vm, 900), _parentScene(parentScene), _countdown(0), _isClicked(false) {
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loadSprite(0x8228A46C, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400);
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setVisible(false);
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loadSound(0, 0x44045140);
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SetUpdateHandler(&SsScene1105OpenButton::update);
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SetMessageHandler(&SsScene1105OpenButton::handleMessage);
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}
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void SsScene1105OpenButton::update() {
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updatePosition();
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if (_countdown != 0 && (--_countdown == 0)) {
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setVisible(false);
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sendMessage(_parentScene, 0x2001, 0);
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}
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}
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uint32 SsScene1105OpenButton::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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uint32 messageResult = 0;
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Sprite::handleMessage(messageNum, param, sender);
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switch (messageNum) {
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case 0x1011:
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if (_countdown == 0 && !_isClicked) {
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playSound(0);
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setVisible(true);
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_isClicked = true;
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_countdown = 4;
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}
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messageResult = 1;
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break;
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default:
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break;
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}
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return messageResult;
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}
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KmScene1109::KmScene1109(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
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: Klaymen(vm, parentScene, x, y) {
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// Empty
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}
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uint32 KmScene1109::xHandleMessage(int messageNum, const MessageParam ¶m) {
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uint32 messageResult = 0;
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switch (messageNum) {
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case NM_ANIMATION_UPDATE:
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_isSittingInTeleporter = param.asInteger() != 0;
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messageResult = 1;
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break;
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case 0x4001:
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case 0x4800:
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startWalkToX(param.asPoint().x, false);
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break;
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case NM_KLAYMEN_STAND_IDLE:
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if (_isSittingInTeleporter)
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GotoState(&Klaymen::stSitIdleTeleporter);
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else
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GotoState(&Klaymen::stTryStandIdle);
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break;
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case 0x4804:
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if (param.asInteger() != 0) {
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_destX = param.asInteger();
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GotoState(&Klaymen::stWalkingFirst);
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} else
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GotoState(&Klaymen::stPeekWall);
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break;
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case 0x4817:
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setDoDeltaX(param.asInteger());
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gotoNextStateExt();
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break;
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case NM_KLAYMEN_TURN_TO_USE:
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if (_isSittingInTeleporter)
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GotoState(&Klaymen::stTurnToUseInTeleporter);
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break;
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case NM_KLAYMEN_RETURN_FROM_USE:
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if (_isSittingInTeleporter)
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GotoState(&Klaymen::stReturnFromUseInTeleporter);
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break;
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case 0x4834:
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GotoState(&Klaymen::stStepOver);
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break;
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case 0x4835:
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sendMessage(_parentScene, 0x2000, 1);
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_isSittingInTeleporter = true;
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GotoState(&Klaymen::stSitInTeleporter);
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break;
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case 0x4836:
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sendMessage(_parentScene, 0x2000, 0);
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_isSittingInTeleporter = false;
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GotoState(&Klaymen::stGetUpFromTeleporter);
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break;
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case 0x483D:
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teleporterAppear(0x2C2A4A1C);
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break;
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case 0x483E:
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teleporterDisappear(0x3C2E4245);
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break;
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default:
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break;
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}
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return messageResult;
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}
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} // End of namespace Neverhood
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