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We postpone actual drawing until the frame finishes. At this point some of the surfaces might have been freed and the pointers are no longer valid. Use reference counting to ensure that queue surfaces are still valid Thanks to -=CHE@TER=- for reporting and providing the triggering save and instructions.
162 lines
5.5 KiB
C++
162 lines
5.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NEVERHOOD_GRAPHICS_H
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#define NEVERHOOD_GRAPHICS_H
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#include "common/array.h"
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#include "common/file.h"
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#include "graphics/surface.h"
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#include "neverhood/neverhood.h"
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namespace Neverhood {
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struct NPoint {
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int16 x, y;
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};
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typedef Common::Array<NPoint> NPointArray;
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struct NDimensions {
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int16 width, height;
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};
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struct NRect {
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int16 x1, y1, x2, y2;
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static NRect make(int16 x01, int16 y01, int16 x02, int16 y02) {
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NRect r;
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r.set(x01, y01, x02, y02);
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return r;
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}
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void set(int16 x01, int16 y01, int16 x02, int16 y02) {
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x1 = x01;
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y1 = y01;
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x2 = x02;
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y2 = y02;
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}
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bool contains(int16 x, int16 y) const {
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return x >= x1 && x <= x2 && y >= y1 && y <= y2;
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}
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};
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typedef Common::Array<NRect> NRectArray;
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// TODO: Use Common::Rect
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struct NDrawRect {
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int16 x, y, width, height;
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NDrawRect() : x(0), y(0), width(0), height(0) {}
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NDrawRect(int16 x0, int16 y0, int16 width0, int16 height0) : x(x0), y(y0), width(width0), height(height0) {}
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int16 x2() { return x + width; }
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int16 y2() { return y + height; }
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void set(int16 x0, int16 y0, int16 width0, int16 height0) {
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x = x0;
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y = y0;
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width = width0;
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height = height0;
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}
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};
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class AnimResource;
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class SpriteResource;
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class MouseCursorResource;
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class BaseSurface {
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public:
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BaseSurface(NeverhoodEngine *vm, int priority, int16 width, int16 height, Common::String name);
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virtual ~BaseSurface();
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virtual void draw();
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void clear();
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void drawSpriteResource(SpriteResource &spriteResource);
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void drawSpriteResourceEx(SpriteResource &spriteResource, bool flipX, bool flipY, int16 width, int16 height);
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void drawAnimResource(AnimResource &animResource, uint frameIndex, bool flipX, bool flipY, int16 width, int16 height);
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void drawMouseCursorResource(MouseCursorResource &mouseCursorResource, int frameNum);
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void copyFrom(Graphics::Surface *sourceSurface, int16 x, int16 y, NDrawRect &sourceRect);
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int getPriority() const { return _priority; }
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void setPriority(int priority) { _priority = priority; }
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NDrawRect& getDrawRect() { return _drawRect; }
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NDrawRect& getSysRect() { return _sysRect; }
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NRect& getClipRect() { return _clipRect; }
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void setClipRect(NRect clipRect) { _clipRect = clipRect; }
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void setClipRects(NRect *clipRects, uint clipRectsCount) { _clipRects = clipRects; _clipRectsCount = clipRectsCount; }
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void clearClipRects() { _clipRects = NULL; _clipRectsCount = 0; }
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bool getVisible() const { return _visible; }
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void setVisible(bool value) { _visible = value; }
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void setTransparent(bool value) { _transparent = value; }
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Graphics::Surface *getSurface() { return _surface; }
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const Common::String getName() const { return _name; }
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protected:
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NeverhoodEngine *_vm;
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int _priority;
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bool _visible;
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Common::String _name;
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Graphics::Surface *_surface;
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NDrawRect _drawRect;
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NDrawRect _sysRect;
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NRect _clipRect;
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NRect *_clipRects;
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uint _clipRectsCount;
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bool _transparent;
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// Version changes each time the pixels are touched in any way
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byte _version;
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};
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class ShadowSurface : public BaseSurface {
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public:
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ShadowSurface(NeverhoodEngine *vm, int priority, int16 width, int16 height, const Common::SharedPtr<BaseSurface> &shadowSurface);
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void draw() override;
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protected:
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Common::SharedPtr<BaseSurface> _shadowSurface;
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};
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class FontSurface : public BaseSurface {
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public:
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FontSurface(NeverhoodEngine *vm, NPointArray *tracking, uint charsPerRow, uint16 numRows, byte firstChar, uint16 charWidth, uint16 charHeight);
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FontSurface(NeverhoodEngine *vm, uint32 fileHash, uint charsPerRow, uint16 numRows, byte firstChar, uint16 charWidth, uint16 charHeight);
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~FontSurface() override;
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void drawChar(BaseSurface *destSurface, int16 x, int16 y, byte chr);
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void drawString(const Common::SharedPtr<BaseSurface> &destSurface, int16 x, int16 y, const byte *string, int stringLen = -1);
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int16 getStringWidth(const byte *string, int stringLen);
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uint16 getCharWidth() const { return _charWidth; }
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uint16 getCharHeight() const { return _charHeight; }
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static FontSurface *createFontSurface(NeverhoodEngine *vm, uint32 fileHash);
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protected:
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uint _charsPerRow;
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uint16 _numRows;
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byte _firstChar;
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uint16 _charWidth;
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uint16 _charHeight;
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NPointArray *_tracking;
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};
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// Misc
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void parseBitmapResource(const byte *sprite, bool *rle, NDimensions *dimensions, NPoint *position, const byte **palette, const byte **pixels);
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void unpackSpriteRle(const byte *source, int width, int height, byte *dest, int destPitch, bool flipX, bool flipY, byte oldColor = 0, byte newColor = 0);
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void unpackSpriteNormal(const byte *source, int width, int height, byte *dest, int destPitch, bool flipX, bool flipY);
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int calcDistance(int16 x1, int16 y1, int16 x2, int16 y2);
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_GRAPHICS_H */
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