scummvm/engines/neverhood/graphics.cpp
Vladimir Serbinenko 1289b71437 NEVERHOOD: Fix crash on expiring surfaces.
We postpone actual drawing until the frame finishes. At this point some of
the surfaces might have been freed and the pointers are no longer valid.
Use reference counting to ensure that queue surfaces are still valid

Thanks to -=CHE@TER=- for reporting and providing the triggering save
and instructions.
2023-01-19 19:29:40 +03:00

358 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "neverhood/graphics.h"
#include "neverhood/resource.h"
#include "neverhood/screen.h"
namespace Neverhood {
BaseSurface::BaseSurface(NeverhoodEngine *vm, int priority, int16 width, int16 height, Common::String name)
: _vm(vm), _priority(priority), _visible(true), _transparent(true),
_clipRects(nullptr), _clipRectsCount(0), _version(0), _name(name) {
_drawRect.x = 0;
_drawRect.y = 0;
_drawRect.width = width;
_drawRect.height = height;
_sysRect.x = 0;
_sysRect.y = 0;
_sysRect.width = (width + 3) & 0xFFFC; // align by 4 bytes
_sysRect.height = height;
_clipRect.x1 = 0;
_clipRect.y1 = 0;
_clipRect.x2 = 640;
_clipRect.y2 = 480;
_surface = new Graphics::Surface();
_surface->create(_sysRect.width, _sysRect.height, Graphics::PixelFormat::createFormatCLUT8());
}
BaseSurface::~BaseSurface() {
_surface->free();
delete _surface;
}
void BaseSurface::draw() {
if (_surface && _visible && _drawRect.width > 0 && _drawRect.height > 0) {
if (_clipRects && _clipRectsCount) {
_vm->_screen->drawSurfaceClipRects(_surface, _drawRect, _clipRects, _clipRectsCount, _transparent, _version);
} else if (_sysRect.x == 0 && _sysRect.y == 0) {
_vm->_screen->drawSurface2(_surface, _drawRect, _clipRect, _transparent, _version);
} else {
_vm->_screen->drawUnk(_surface, _drawRect, _sysRect, _clipRect, _transparent, _version);
}
}
}
void BaseSurface::clear() {
_surface->fillRect(Common::Rect(0, 0, _surface->w, _surface->h), 0);
++_version;
}
void BaseSurface::drawSpriteResource(SpriteResource &spriteResource) {
if (spriteResource.getDimensions().width <= _drawRect.width &&
spriteResource.getDimensions().height <= _drawRect.height) {
clear();
spriteResource.draw(_surface, false, false);
++_version;
}
}
void BaseSurface::drawSpriteResourceEx(SpriteResource &spriteResource, bool flipX, bool flipY, int16 width, int16 height) {
if (spriteResource.getDimensions().width <= _sysRect.width &&
spriteResource.getDimensions().height <= _sysRect.height) {
if (width > 0 && width <= _sysRect.width)
_drawRect.width = width;
if (height > 0 && height <= _sysRect.height)
_drawRect.height = height;
if (_surface) {
clear();
spriteResource.draw(_surface, flipX, flipY);
++_version;
}
}
}
void BaseSurface::drawAnimResource(AnimResource &animResource, uint frameIndex, bool flipX, bool flipY, int16 width, int16 height) {
if (width > 0 && width <= _sysRect.width)
_drawRect.width = width;
if (height > 0 && height <= _sysRect.height)
_drawRect.height = height;
if (_surface) {
clear();
if (frameIndex < animResource.getFrameCount()) {
animResource.draw(frameIndex, _surface, flipX, flipY);
++_version;
}
}
}
void BaseSurface::drawMouseCursorResource(MouseCursorResource &mouseCursorResource, int frameNum) {
if (frameNum < 3) {
mouseCursorResource.draw(frameNum, _surface);
++_version;
}
}
void BaseSurface::copyFrom(Graphics::Surface *sourceSurface, int16 x, int16 y, NDrawRect &sourceRect) {
// Copy a rectangle from sourceSurface, 0 is the transparent color
// Clipping is performed against the right/bottom border since x, y will always be >= 0
if (x + sourceRect.width > _surface->w)
sourceRect.width = _surface->w - x - 1;
if (y + sourceRect.height > _surface->h)
sourceRect.height = _surface->h - y - 1;
byte *source = (byte*)sourceSurface->getBasePtr(sourceRect.x, sourceRect.y);
byte *dest = (byte*)_surface->getBasePtr(x, y);
int height = sourceRect.height;
while (height--) {
for (int xc = 0; xc < sourceRect.width; xc++)
if (source[xc] != 0)
dest[xc] = source[xc];
source += sourceSurface->pitch;
dest += _surface->pitch;
}
++_version;
}
// ShadowSurface
ShadowSurface::ShadowSurface(NeverhoodEngine *vm, int priority, int16 width, int16 height, const Common::SharedPtr<BaseSurface> &shadowSurface)
: BaseSurface(vm, priority, width, height, "shadow"), _shadowSurface(shadowSurface) {
// Empty
}
void ShadowSurface::draw() {
if (_surface && _visible && _drawRect.width > 0 && _drawRect.height > 0) {
_vm->_screen->drawSurface2(_surface, _drawRect, _clipRect, _transparent, _version, _shadowSurface->getSurface());
}
}
// FontSurface
FontSurface::FontSurface(NeverhoodEngine *vm, NPointArray *tracking, uint charsPerRow, uint16 numRows, byte firstChar, uint16 charWidth, uint16 charHeight)
: BaseSurface(vm, 0, charWidth * charsPerRow, charHeight * numRows + 4, "font"), _charsPerRow(charsPerRow), _numRows(numRows),
_firstChar(firstChar), _charWidth(charWidth), _charHeight(charHeight), _tracking(nullptr) {
_tracking = new NPointArray();
*_tracking = *tracking;
}
FontSurface::FontSurface(NeverhoodEngine *vm, uint32 fileHash, uint charsPerRow, uint16 numRows, byte firstChar, uint16 charWidth, uint16 charHeight)
: BaseSurface(vm, 0, charWidth * charsPerRow, charHeight * numRows + 4, "font"), _charsPerRow(charsPerRow), _numRows(numRows),
_firstChar(firstChar), _charWidth(charWidth), _charHeight(charHeight), _tracking(nullptr) {
SpriteResource fontSpriteResource(_vm);
fontSpriteResource.load(fileHash, true);
drawSpriteResourceEx(fontSpriteResource, false, false, 0, 0);
}
FontSurface::~FontSurface() {
delete _tracking;
}
void FontSurface::drawChar(BaseSurface *destSurface, int16 x, int16 y, byte chr) {
NDrawRect sourceRect;
chr -= _firstChar;
sourceRect.x = (chr % _charsPerRow) * _charWidth;
sourceRect.y = (chr / _charsPerRow) * _charHeight;
sourceRect.width = _charWidth;
sourceRect.height = _charHeight;
destSurface->copyFrom(_surface, x, y, sourceRect);
}
void FontSurface::drawString(const Common::SharedPtr<BaseSurface> &destSurface, int16 x, int16 y, const byte *string, int stringLen) {
BaseSurface *destSurfaceRaw = destSurface.get();
if (stringLen < 0)
stringLen = strlen((const char*)string);
for (; stringLen > 0; --stringLen, ++string) {
drawChar(destSurfaceRaw, x, y, *string);
x += _tracking ? (*_tracking)[*string - _firstChar].x : _charWidth;
}
}
int16 FontSurface::getStringWidth(const byte *string, int stringLen) {
return string ? stringLen * _charWidth : 0;
}
FontSurface *FontSurface::createFontSurface(NeverhoodEngine *vm, uint32 fileHash) {
FontSurface *fontSurface;
DataResource fontData(vm);
SpriteResource fontSprite(vm);
fontData.load(calcHash("asRecFont"));
uint16 numRows = fontData.getPoint(calcHash("meNumRows")).x;
uint16 firstChar = fontData.getPoint(calcHash("meFirstChar")).x;
uint16 charWidth = fontData.getPoint(calcHash("meCharWidth")).x;
uint16 charHeight = fontData.getPoint(calcHash("meCharHeight")).x;
NPointArray *tracking = fontData.getPointArray(calcHash("meTracking"));
fontSprite.load(fileHash, true);
fontSurface = new FontSurface(vm, tracking, 16, numRows, firstChar, charWidth, charHeight);
fontSurface->drawSpriteResourceEx(fontSprite, false, false, 0, 0);
return fontSurface;
}
// Misc
enum BitmapFlags {
BF_RLE = 1,
BF_HAS_DIMENSIONS = 2,
BF_HAS_POSITION = 4,
BF_HAS_PALETTE = 8,
BF_HAS_IMAGE = 16
};
void parseBitmapResource(const byte *sprite, bool *rle, NDimensions *dimensions, NPoint *position, const byte **palette, const byte **pixels) {
uint16 flags;
flags = READ_LE_UINT16(sprite);
sprite += 2;
if (rle)
*rle = flags & BF_RLE;
if (flags & BF_HAS_DIMENSIONS) {
if (dimensions) {
dimensions->width = READ_LE_UINT16(sprite);
dimensions->height = READ_LE_UINT16(sprite + 2);
}
sprite += 4;
} else if (dimensions) {
dimensions->width = 1;
dimensions->height = 1;
}
if (flags & BF_HAS_POSITION) {
if (position) {
position->x = READ_LE_UINT16(sprite);
position->y = READ_LE_UINT16(sprite + 2);
}
sprite += 4;
} else if (position) {
position->x = 0;
position->y = 0;
}
if (flags & BF_HAS_PALETTE) {
if (palette)
*palette = sprite;
sprite += 1024;
} else if (palette)
*palette = nullptr;
if (flags & BF_HAS_IMAGE) {
if (pixels)
*pixels = sprite;
} else if (pixels)
*pixels = nullptr;
}
void unpackSpriteRle(const byte *source, int width, int height, byte *dest, int destPitch, bool flipX, bool flipY, byte oldColor, byte newColor) {
const bool replaceColors = oldColor != newColor;
int16 rows, chunks;
int16 skip, copy;
if (flipY) {
dest += destPitch * (height - 1);
destPitch = -destPitch;
}
rows = READ_LE_UINT16(source);
chunks = READ_LE_UINT16(source + 2);
source += 4;
do {
if (chunks == 0) {
dest += rows * destPitch;
} else {
while (rows-- > 0) {
uint16 rowChunks = chunks;
while (rowChunks-- > 0) {
skip = READ_LE_UINT16(source);
copy = READ_LE_UINT16(source + 2);
source += 4;
if (!flipX) {
memcpy(dest + skip, source, copy);
} else {
byte *flipDest = dest + width - skip - 1;
for (int xc = 0; xc < copy; xc++) {
*flipDest-- = source[xc];
}
}
source += copy;
}
if (replaceColors)
for (int xc = 0; xc < width; xc++)
if (dest[xc] == oldColor)
dest[xc] = newColor;
dest += destPitch;
}
}
rows = READ_LE_UINT16(source);
chunks = READ_LE_UINT16(source + 2);
source += 4;
} while (rows > 0);
}
void unpackSpriteNormal(const byte *source, int width, int height, byte *dest, int destPitch, bool flipX, bool flipY) {
const int sourcePitch = (width + 3) & 0xFFFC;
if (flipY) {
dest += destPitch * (height - 1);
destPitch = -destPitch;
}
if (!flipX) {
while (height-- > 0) {
memcpy(dest, source, width);
source += sourcePitch;
dest += destPitch;
}
} else {
while (height-- > 0) {
dest += width - 1;
for (int xc = 0; xc < width; xc++)
*dest-- = source[xc];
source += sourcePitch;
dest += destPitch;
}
}
}
int calcDistance(int16 x1, int16 y1, int16 x2, int16 y2) {
const int16 deltaX = ABS(x1 - x2);
const int16 deltaY = ABS(y1 - y2);
return (int)sqrt((double)(deltaX * deltaX + deltaY * deltaY));
}
} // End of namespace Neverhood