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The puzzle may be left in a broken state when a save is initiated or when clicking a scene item while holding a puzzle piece. The held piece is now tracked inside the puzzle state object, and put in its place whenever the game is saved/the puzzle is reopened.
241 lines
6.1 KiB
C++
241 lines
6.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/nancy/puzzledata.h"
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#include "engines/nancy/enginedata.h"
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#include "engines/nancy/nancy.h"
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namespace Nancy {
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SliderPuzzleData::SliderPuzzleData() : playerHasTriedPuzzle(false) {}
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void SliderPuzzleData::synchronize(Common::Serializer &ser) {
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ser.syncAsByte(playerHasTriedPuzzle);
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byte x = 0, y = 0;
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if (ser.isSaving()) {
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y = playerTileOrder.size();
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if (y) {
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x = playerTileOrder.back().size();
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} else {
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x = 0;
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}
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}
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ser.syncAsByte(x);
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ser.syncAsByte(y);
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playerTileOrder.resize(y);
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for (int i = 0; i < y; ++i) {
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playerTileOrder[i].resize(x);
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ser.syncArray(playerTileOrder[i].data(), x, Common::Serializer::Sint16LE);
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}
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}
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RippedLetterPuzzleData::RippedLetterPuzzleData() :
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order(24, 0),
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rotations(24, 0),
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playerHasTriedPuzzle(false) {}
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void RippedLetterPuzzleData::synchronize(Common::Serializer &ser) {
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if (ser.isLoading()) {
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order.resize(24);
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rotations.resize(24);
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} else {
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// A piece may still be held while saving; make sure the saved data
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// has it back in the last place it was picked up from
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if (_pickedUpPieceID != -1) {
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order[_pickedUpPieceLastPos] = _pickedUpPieceID;
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rotations[_pickedUpPieceLastPos] = _pickedUpPieceRot;
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_pickedUpPieceID = -1;
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_pickedUpPieceLastPos = -1;
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_pickedUpPieceRot = 0;
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}
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}
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ser.syncArray(order.data(), 24, Common::Serializer::Byte);
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ser.syncArray(rotations.data(), 24, Common::Serializer::Byte);
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}
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TowerPuzzleData::TowerPuzzleData() {
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order.resize(3, Common::Array<int8>(6, -1));
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playerHasTriedPuzzle = false;
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}
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void TowerPuzzleData::synchronize(Common::Serializer &ser) {
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ser.syncAsByte(playerHasTriedPuzzle);
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if (ser.isLoading()) {
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order.resize(3, Common::Array<int8>(6, -1));
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}
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for (uint i = 0; i < 3; ++i) {
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ser.syncArray(order[i].data(), 6, Common::Serializer::Byte);
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}
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}
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RiddlePuzzleData::RiddlePuzzleData() :
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incorrectRiddleID(-1) {}
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void RiddlePuzzleData::synchronize(Common::Serializer &ser) {
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byte numRiddles = solvedRiddleIDs.size();
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ser.syncAsByte(numRiddles);
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if (ser.isLoading()) {
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solvedRiddleIDs.resize(numRiddles);
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}
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ser.syncArray(solvedRiddleIDs.data(), numRiddles, Common::Serializer::Byte);
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}
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SoundEqualizerPuzzleData::SoundEqualizerPuzzleData() {
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sliderValues.resize(6, 255);
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}
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void SoundEqualizerPuzzleData::synchronize(Common::Serializer &ser) {
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ser.syncArray(sliderValues.data(), 6, Common::Serializer::Byte);
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}
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SimplePuzzleData::SimplePuzzleData() {
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solvedPuzzle = false;
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}
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void SimplePuzzleData::synchronize(Common::Serializer &ser) {
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ser.syncAsByte(solvedPuzzle);
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}
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void JournalData::synchronize(Common::Serializer &ser) {
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uint16 numEntries = journalEntries.size();
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ser.syncAsUint16LE(numEntries);
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if (ser.isLoading()) {
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for (uint i = 0; i < numEntries; ++i) {
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uint16 id = 0;
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ser.syncAsUint16LE(id);
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uint16 numStrings = 0;
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ser.syncAsUint16LE(numStrings);
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auto &entry = journalEntries[id];
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for (uint j = 0; j < numStrings; ++j) {
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entry.push_back(Entry());
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ser.syncString(entry.back().stringID);
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ser.syncAsUint16LE(entry.back().mark);
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}
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}
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} else {
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for (auto &a : journalEntries) {
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uint16 id = a._key;
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ser.syncAsUint16LE(id);
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uint16 numStrings = a._value.size();
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ser.syncAsUint16LE(numStrings);
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for (uint i = 0; i < numStrings; ++i) {
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ser.syncString(a._value[i].stringID);
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ser.syncAsUint16LE(a._value[i].mark);
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}
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}
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}
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}
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TableData::TableData() {
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if (g_nancy->getGameType() == kGameTypeNancy6) {
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auto *tabl = GetEngineData(TABL);
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assert(tabl);
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singleValues.resize(tabl->startIDs.size());
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for (uint i = 0; i < tabl->startIDs.size(); ++i) {
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singleValues[i] = tabl->startIDs[i];
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}
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}
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}
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void TableData::synchronize(Common::Serializer &ser) {
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byte num = singleValues.size();
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ser.syncAsByte(num);
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if (ser.isLoading()) {
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singleValues.resize(num);
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}
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ser.syncArray(singleValues.data(), num, Common::Serializer::Sint16LE);
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if (g_nancy->getGameType() < kGameTypeNancy8) {
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return;
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}
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num = comboValues.size();
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ser.syncAsByte(num);
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if (ser.isLoading()) {
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comboValues.resize(num);
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}
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ser.syncArray(comboValues.data(), num, Common::Serializer::FloatLE);
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}
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void TableData::setSingleValue(uint16 index, int16 value) {
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if (singleValues.size() <= index) {
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singleValues.resize(index + 1, kNoTableValue);
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}
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singleValues[index] = value;
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}
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int16 TableData::getSingleValue(uint16 index) const {
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return index < singleValues.size() ? singleValues[index] : kNoTableValue;
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}
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void TableData::setComboValue(uint16 index, float value) {
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if (comboValues.size() < index) {
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comboValues.resize(index + 1, kNoTableValue);
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}
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comboValues[index] = value;
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}
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float TableData::getComboValue(uint16 index) const {
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return index < comboValues.size() ? comboValues[index] : kNoTableValue;
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}
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PuzzleData *makePuzzleData(const uint32 tag) {
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switch(tag) {
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case SliderPuzzleData::getTag():
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return new SliderPuzzleData();
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case RippedLetterPuzzleData::getTag():
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return new RippedLetterPuzzleData();
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case TowerPuzzleData::getTag():
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return new TowerPuzzleData();
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case RiddlePuzzleData::getTag():
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return new RiddlePuzzleData();
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case SoundEqualizerPuzzleData::getTag():
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return new SoundEqualizerPuzzleData();
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case AssemblyPuzzleData::getTag():
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return new AssemblyPuzzleData();
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case JournalData::getTag():
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return new JournalData();
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case TableData::getTag():
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return new TableData();
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default:
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return nullptr;
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}
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}
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} // End of namespace Nancy
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