scummvm/engines/nancy/action/interactivevideo.h
Kaloyan Chehlarski 5695018cd3 NANCY: Implement InteractiveVideo
Implemented an action record type that adds hotspots
on top of a SecondaryMovie.
2024-02-11 00:41:30 +01:00

76 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
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* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
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* the Free Software Foundation, either version 3 of the License, or
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* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
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#ifndef NANCY_ACTION_INTERACTIVEVIDEO_H
#define NANCY_ACTION_INTERACTIVEVIDEO_H
#include "engines/nancy/action/actionrecord.h"
namespace Nancy {
namespace Action {
class ActionManager;
class PlaySecondaryMovie;
class InteractiveVideo : public ActionRecord {
friend class ActionManager;
friend class PlaySecondaryMovie;
public:
InteractiveVideo() {}
virtual ~InteractiveVideo() {}
void readData(Common::SeekableReadStream &stream) override;
void execute() override;
void handleInput(NancyInput &input) override;
protected:
Common::String getRecordTypeName() const override { return "InteractiveVideo"; }
struct InteractiveHotspot {
Common::Rect hotspot;
int16 flagID = -1;
int16 cursorID = -1;
};
struct InteractiveFrame {
uint16 frameID = 0;
bool triggerOnNoHotspot = false;
int16 noHSFlagID = -1;
int16 noHSCursorID = -1;
Common::Array<InteractiveHotspot> hotspots;
};
Common::Array<FlagDescription> _flags;
Common::Array<int16> _cursors;
// IV file data
Common::Path _videoName;
Common::Array<InteractiveFrame> _frames;
// Pointer to a movie AR
PlaySecondaryMovie *_movieAR = nullptr;
};
} // End of namespace Action
} // End of namespace Nancy
#endif // NANCY_ACTION_INTERACTIVEVIDEO_H