scummvm/engines/nancy/action/autotext.h
Kaloyan Chehlarski b2231ac3cd NANCY: Implement Autotext with hotspots
Added support for hotspots that link to a new scene,
as introduced in nancy9.
2024-02-11 22:53:22 +01:00

74 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
#ifndef NANCY_ACTION_AUTOTEXT_H
#define NANCY_ACTION_AUTOTEXT_H
#include "engines/nancy/misc/hypertext.h"
#include "engines/nancy/action/actionrecord.h"
namespace Nancy {
namespace Action {
// Action record used for rendering text inside the game viewport.
// Can be used in two ways: for single-use texts that get thrown away
// after a scene change, or for permanent storage (used in nancy's journal)
// Does not own or display any image data; it draws to a surface inside
// GraphicsManager, which other ActionRecords (Overlay and PeepholePuzzle) can use.
class Autotext : public virtual ActionRecord, public Misc::HypertextParser {
public:
Autotext() {}
virtual ~Autotext() {}
void readData(Common::SeekableReadStream &stream) override;
void execute() override;
protected:
Common::String getRecordTypeName() const override { return "Autotext"; }
virtual void readExtraData(Common::SeekableReadStream &stream);
uint16 _transparency = kPlayOverlayPlain;
uint16 _surfaceID = 0;
uint16 _fontID = 0;
uint16 _textColor = 0;
Common::Point _offset;
uint16 _surfWidth = 0;
uint16 _surfHeight = 0;
bool _useAutotextChunk = false;
// Only one of these can be valid
Common::String _textKey;
Common::String _embeddedText;
uint16 _order = kListFIFO;
bool _shouldDrawMarks = false;
Common::Array<uint16> _hotspotScenes;
Graphics::ManagedSurface _image;
};
} // End of namespace Action
} // End of namespace Nancy
#endif // NANCY_ACTION_AUTOTEXT_H