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96 lines
2.5 KiB
C++
96 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MUTATIONOFJB_GAMEWIDGET_H
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#define MUTATIONOFJB_GAMEWIDGET_H
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#include "mutationofjb/widgets/widget.h"
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namespace MutationOfJB {
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class GameWidget;
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struct Door;
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struct Static;
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class GameWidgetCallback {
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public:
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virtual ~GameWidgetCallback() {}
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virtual void onGameDoorClicked(GameWidget *, Door *door) = 0;
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virtual void onGameStaticClicked(GameWidget *, Static *stat) = 0;
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virtual void onGameEntityHovered(GameWidget *, const Common::String &entity) = 0;
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};
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class GameWidget : public Widget {
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public:
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enum {
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GAME_NORMAL_AREA_WIDTH = 320,
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GAME_NORMAL_AREA_HEIGHT = 139,
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GAME_FULL_AREA_WIDTH = 320,
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GAME_FULL_AREA_HEIGHT = 200
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};
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enum DirtyFlags {
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DIRTY_AFTER_SCENE_CHANGE = 1 << 1,
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DIRTY_MAP_SELECTION = 1 << 2
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};
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GameWidget(GuiScreen &gui);
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void setCallback(GameWidgetCallback *callback) {
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_callback = callback;
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}
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void handleEvent(const Common::Event &) override;
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void clearState();
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protected:
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void draw(Graphics::ManagedSurface &) override;
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private:
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/**
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* Handling for normal (non-map) scenes.
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*
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* Statics and doors define mouse clickable areas.
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* Statics are used to start actions.
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* Doors are used to transition between scenes.
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*
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* @param event ScummVM event.
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*/
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void handleNormalScene(const Common::Event &event);
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/**
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* Special handling for map scenes.
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*
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* Bitmaps define mouse clickable areas.
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* Statics are used to start actions.
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* Objects are used for showing labels.
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*
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* @param event ScummVM event.
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*/
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void handleMapScene(const Common::Event &event);
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uint8 _currentMapObjectId;
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uint8 _nextMapObjectId;
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GameWidgetCallback *_callback;
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};
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}
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#endif
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