scummvm/engines/mutationofjb/commands/talkcommand.cpp
2021-12-26 18:48:43 +01:00

87 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mutationofjb/commands/talkcommand.h"
#include "mutationofjb/game.h"
#include "mutationofjb/script.h"
#include "mutationofjb/tasks/conversationtask.h"
#include "mutationofjb/tasks/taskmanager.h"
#include "common/str.h"
/** @file
* "TALK TO HIM" [ " " <mode> ]
*
* Begins interactive conversation defined by DefineStructCommand.
* The command supports multiple modes:
* 0 - normal mode,
* 1 - Ray and Buttleg mode (two responders),
* 2 - unknown (unused) mode,
* 3 - carnival ticket seller mode (special animation).
*/
namespace MutationOfJB {
bool TalkCommandParser::parse(const Common::String &line, ScriptParseContext &, Command *&command) {
if (line.size() < 11 || !line.hasPrefix("TALK TO HIM")) {
return false;
}
int modeInt = 0;
if (line.size() >= 13) {
modeInt = atoi(line.c_str() + 12);
}
TalkCommand::Mode mode = TalkCommand::NORMAL_MODE;
if (modeInt == 1) {
mode = TalkCommand::RAY_AND_BUTTLEG_MODE;
} else if (modeInt == 3) {
mode = TalkCommand::CARNIVAL_TICKET_SELLER_MODE;
}
command = new TalkCommand(mode);
return true;
}
Command::ExecuteResult TalkCommand::execute(ScriptExecutionContext &scriptExeCtx) {
if (!_task) {
_task = TaskPtr(new ConversationTask(scriptExeCtx.getGameData()._currentScene, scriptExeCtx.getGame().getGameData()._conversationInfo, _mode));
scriptExeCtx.getGame().getTaskManager().startTask(_task);
}
if (_task->getState() == Task::FINISHED) {
_task.reset();
return Command::Finished;
}
return Command::InProgress;
}
Common::String TalkCommand::debugString() const {
const char *modes[] = {"NORMAL", "RAY_AND_BUTTLEG", "CARNIVAL_TICKET_SELLER"};
return Common::String::format("TALK %s", modes[static_cast<int>(_mode)]);
}
}