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87 lines
2.6 KiB
C++
87 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mutationofjb/commands/talkcommand.h"
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#include "mutationofjb/game.h"
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#include "mutationofjb/script.h"
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#include "mutationofjb/tasks/conversationtask.h"
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#include "mutationofjb/tasks/taskmanager.h"
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#include "common/str.h"
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/** @file
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* "TALK TO HIM" [ " " <mode> ]
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*
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* Begins interactive conversation defined by DefineStructCommand.
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* The command supports multiple modes:
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* 0 - normal mode,
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* 1 - Ray and Buttleg mode (two responders),
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* 2 - unknown (unused) mode,
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* 3 - carnival ticket seller mode (special animation).
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*/
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namespace MutationOfJB {
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bool TalkCommandParser::parse(const Common::String &line, ScriptParseContext &, Command *&command) {
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if (line.size() < 11 || !line.hasPrefix("TALK TO HIM")) {
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return false;
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}
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int modeInt = 0;
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if (line.size() >= 13) {
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modeInt = atoi(line.c_str() + 12);
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}
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TalkCommand::Mode mode = TalkCommand::NORMAL_MODE;
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if (modeInt == 1) {
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mode = TalkCommand::RAY_AND_BUTTLEG_MODE;
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} else if (modeInt == 3) {
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mode = TalkCommand::CARNIVAL_TICKET_SELLER_MODE;
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}
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command = new TalkCommand(mode);
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return true;
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}
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Command::ExecuteResult TalkCommand::execute(ScriptExecutionContext &scriptExeCtx) {
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if (!_task) {
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_task = TaskPtr(new ConversationTask(scriptExeCtx.getGameData()._currentScene, scriptExeCtx.getGame().getGameData()._conversationInfo, _mode));
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scriptExeCtx.getGame().getTaskManager().startTask(_task);
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}
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if (_task->getState() == Task::FINISHED) {
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_task.reset();
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return Command::Finished;
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}
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return Command::InProgress;
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}
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Common::String TalkCommand::debugString() const {
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const char *modes[] = {"NORMAL", "RAY_AND_BUTTLEG", "CARNIVAL_TICKET_SELLER"};
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return Common::String::format("TALK %s", modes[static_cast<int>(_mode)]);
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}
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}
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