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57 lines
2 KiB
C++
57 lines
2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mutationofjb/commands/bitmapvisibilitycommand.h"
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#include "mutationofjb/gamedata.h"
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#include "mutationofjb/script.h"
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/** @file
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* "RB " <sceneId> " " <bitmapId> " " <visible>
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*
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* Changes visibility of a bitmap in the specified scene.
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*/
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namespace MutationOfJB {
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bool BitmapVisibilityCommandParser::parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) {
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if (line.size() < 10 || !line.hasPrefix("RB "))
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return false;
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const uint8 sceneId = (uint8) atoi(line.c_str() + 3);
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const uint8 bitmapId = (uint8) atoi(line.c_str() + 6);
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const bool visible = (line[9] == '1');
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command = new BitmapVisibilityCommand(sceneId, bitmapId, visible);
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return true;
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}
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Command::ExecuteResult BitmapVisibilityCommand::execute(ScriptExecutionContext &scriptExecCtx) {
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scriptExecCtx.getGameData().getScene(_sceneId)->getBitmap(_bitmapId)->_isVisible = _visible;
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return Finished;
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}
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Common::String BitmapVisibilityCommand::debugString() const {
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return Common::String::format("SETBITMAPVIS %u %u %s", (unsigned int) _sceneId, (unsigned int) _bitmapId, _visible ? "true" : "false");
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}
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}
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