scummvm/engines/mtropolis/boot.h
2023-12-13 22:06:27 -05:00

54 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MTROPOLIS_BOOT_H
#define MTROPOLIS_BOOT_H
#include "common/ptr.h"
namespace Common {
class FSNode;
} // End of namespace Common
namespace MTropolis {
struct MTropolisGameDescription;
class ProjectDescription;
struct BootConfiguration {
BootConfiguration();
uint8 _bitDepth;
uint8 _enhancedBitDepth;
uint16 _width;
uint16 _height;
Common::SharedPtr<ProjectDescription> _projectDesc;
};
BootConfiguration bootProject(const MTropolisGameDescription &gameDesc);
void bootAddSearchPaths(const Common::FSNode &gameDataDir, const MTropolisGameDescription &gameDesc);
} // End of namespace MTropolis
#endif