scummvm/engines/mm/mm1/maps/map43.cpp
2023-01-22 20:07:48 +01:00

223 lines
5.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/maps/map43.h"
#include "mm/mm1/maps/maps.h"
#include "mm/mm1/events.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Maps {
#define TREASURE_STATE 142
static const byte MATCH_ITEMS[7] = {
0, 0, MAP_OF_DESERT_ID, 0, 0, 0, 0
};
static const byte MATCH_FLAGS[8] = {
1, 2, 4, 8, 0x10, 0x20, 0x40, 0x80
};
static const uint16 QUEST_EXPERIENCE[7] = {
1000, 2000, 3000, 4000, 6000, 8000, 10000
};
void Map43::special() {
// Scan for special actions on the map cell
for (uint i = 0; i < 9; ++i) {
if (g_maps->_mapOffset == _data[51 + i]) {
// Found a specially handled cell, but it
// only triggers in designated direction(s)
if (g_maps->_forwardMask & _data[60 + i]) {
(this->*SPECIAL_FN[i])();
} else {
checkPartyDead();
}
return;
}
}
// All other cells on the map are encounters
g_maps->clearSpecial();
g_globals->_encounters.execute();
}
void Map43::special00() {
g_events->addView("DemonPrisoner");
}
void Map43::special01() {
_data[TREASURE_STATE] = 0;
if (g_maps->_forwardMask == DIRMASK_E) {
visitedExit();
send(SoundMessage(
STRING["maps.map43.exit"],
[]() {
g_maps->_mapPos = Common::Point(9, 13);
g_maps->changeMap(0x101, 2);
}
));
} else {
none160();
}
}
void Map43::special02() {
send(SoundMessage(
STRING["maps.map43.button"],
[]() {
Map43 &map = *static_cast<Map43 *>(g_maps->_currentMap);
map._states[101] = 17;
map.none160();
}
));
}
void Map43::special03() {
send(SoundMessage(STRING["maps.map43.message_b"]));
}
void Map43::special04() {
if (!g_globals->_party.hasItem(MERCHANTS_PASS_ID)) {
send(SoundMessage(
STRING["maps.map43.guards"],
[](const Common::KeyState &) {
g_events->focusedView()->close();
g_maps->_mapPos = Common::Point(9, 13);
g_maps->changeMap(0x101, 2);
}
));
}
}
void Map43::special05() {
updateFlags();
send("View", DrawGraphicMessage(7 + 65));
g_events->addView("LordIronfist");
}
void Map43::special06() {
if (_data[TREASURE_STATE]) {
g_globals->_treasure.setGold(18000);
g_maps->clearSpecial();
g_events->addAction(KEYBIND_SEARCH);
} else {
Game::Encounter &enc = g_globals->_encounters;
_data[TREASURE_STATE]++;
enc.clearMonsters();
for (int i = 0; i < 8; ++i)
enc.addMonster(13, 7);
enc._manual = true;
enc._levelIndex = 80;
enc.execute();
}
}
void Map43::special07() {
send(SoundMessage(STRING["maps.map43.tower"]));
}
void Map43::special08() {
send(SoundMessage(STRING["maps.map43.throne_room"]));
}
void Map43::updateFlags() {
for (uint i = 0; i < g_globals->_party.size(); ++i) {
Character &c = g_globals->_party[i];
int counte = c._equipped.size();
int count = counte + c._backpack.size();
for (int itemIdx = 0; itemIdx < count; ++itemIdx) {
byte itemId = (itemIdx < counte) ?
c._equipped[itemIdx]._id : c._backpack[itemIdx - counte]._id;
// Scan list of items to match against
for (int arrIdx = 0; arrIdx < 7; ++arrIdx) {
if (itemId == MATCH_ITEMS[arrIdx]) {
c._flags[7] |= MATCH_FLAGS[arrIdx];
break;
}
}
}
}
}
void Map43::acceptQuest() {
Character &leader = g_globals->_party[0];
byte flags = leader._flags[10];
// Find quest that hasn't been done yet
int questNum = 1;
if (flags) {
for (questNum = 1; flags && questNum < 8; ++questNum, flags >>= 1) {
if (!(flags & 1))
break;
}
if (questNum == 8) {
for (uint i = 0; i < g_globals->_party.size(); ++i) {
Character &c = g_globals->_party[i];
c._flags[10] = CHARFLAG8_80;
c._flags[7] = CHARFLAG5_80;
}
questNum = 1;
}
}
// Assign the quest to all party characters
for (uint i = 0; i < g_globals->_party.size(); ++i) {
Character &c = g_globals->_party[i];
c._quest = questNum;
}
// Draw the scene
g_maps->_mapPos.x++;
updateGame();
}
Common::String Map43::checkQuestComplete() {
Character &leader = g_globals->_party[0];
int qIndex = leader._quest - 1;
if (leader._flags[7] & MATCH_FLAGS[qIndex] & 0x7f) {
// The quest was complete
for (uint i = 0; i < g_globals->_party.size(); ++i) {
Character &c = g_globals->_party[i];
c._quest = 0;
c._flags[10] |= MATCH_FLAGS[qIndex];
c._exp += QUEST_EXPERIENCE[qIndex];
}
return Common::String::format(
STRING["maps.map43.ironfist5"].c_str(),
QUEST_EXPERIENCE[qIndex]);
} else {
// The quest isn't yet complete
return STRING["maps.map43.ironfist3"];
}
}
} // namespace Maps
} // namespace MM1
} // namespace MM