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https://github.com/scummvm/scummvm.git
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223 lines
5.3 KiB
C++
223 lines
5.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/maps/map43.h"
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#include "mm/mm1/maps/maps.h"
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#include "mm/mm1/events.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace Maps {
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#define TREASURE_STATE 142
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static const byte MATCH_ITEMS[7] = {
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0, 0, MAP_OF_DESERT_ID, 0, 0, 0, 0
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};
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static const byte MATCH_FLAGS[8] = {
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1, 2, 4, 8, 0x10, 0x20, 0x40, 0x80
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};
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static const uint16 QUEST_EXPERIENCE[7] = {
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1000, 2000, 3000, 4000, 6000, 8000, 10000
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};
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void Map43::special() {
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// Scan for special actions on the map cell
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for (uint i = 0; i < 9; ++i) {
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if (g_maps->_mapOffset == _data[51 + i]) {
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// Found a specially handled cell, but it
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// only triggers in designated direction(s)
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if (g_maps->_forwardMask & _data[60 + i]) {
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(this->*SPECIAL_FN[i])();
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} else {
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checkPartyDead();
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}
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return;
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}
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}
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// All other cells on the map are encounters
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g_maps->clearSpecial();
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g_globals->_encounters.execute();
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}
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void Map43::special00() {
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g_events->addView("DemonPrisoner");
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}
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void Map43::special01() {
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_data[TREASURE_STATE] = 0;
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if (g_maps->_forwardMask == DIRMASK_E) {
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visitedExit();
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send(SoundMessage(
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STRING["maps.map43.exit"],
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[]() {
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g_maps->_mapPos = Common::Point(9, 13);
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g_maps->changeMap(0x101, 2);
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}
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));
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} else {
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none160();
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}
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}
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void Map43::special02() {
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send(SoundMessage(
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STRING["maps.map43.button"],
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[]() {
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Map43 &map = *static_cast<Map43 *>(g_maps->_currentMap);
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map._states[101] = 17;
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map.none160();
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}
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));
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}
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void Map43::special03() {
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send(SoundMessage(STRING["maps.map43.message_b"]));
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}
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void Map43::special04() {
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if (!g_globals->_party.hasItem(MERCHANTS_PASS_ID)) {
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send(SoundMessage(
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STRING["maps.map43.guards"],
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[](const Common::KeyState &) {
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g_events->focusedView()->close();
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g_maps->_mapPos = Common::Point(9, 13);
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g_maps->changeMap(0x101, 2);
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}
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));
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}
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}
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void Map43::special05() {
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updateFlags();
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send("View", DrawGraphicMessage(7 + 65));
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g_events->addView("LordIronfist");
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}
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void Map43::special06() {
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if (_data[TREASURE_STATE]) {
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g_globals->_treasure.setGold(18000);
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g_maps->clearSpecial();
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g_events->addAction(KEYBIND_SEARCH);
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} else {
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Game::Encounter &enc = g_globals->_encounters;
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_data[TREASURE_STATE]++;
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enc.clearMonsters();
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for (int i = 0; i < 8; ++i)
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enc.addMonster(13, 7);
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enc._manual = true;
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enc._levelIndex = 80;
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enc.execute();
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}
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}
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void Map43::special07() {
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send(SoundMessage(STRING["maps.map43.tower"]));
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}
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void Map43::special08() {
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send(SoundMessage(STRING["maps.map43.throne_room"]));
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}
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void Map43::updateFlags() {
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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Character &c = g_globals->_party[i];
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int counte = c._equipped.size();
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int count = counte + c._backpack.size();
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for (int itemIdx = 0; itemIdx < count; ++itemIdx) {
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byte itemId = (itemIdx < counte) ?
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c._equipped[itemIdx]._id : c._backpack[itemIdx - counte]._id;
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// Scan list of items to match against
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for (int arrIdx = 0; arrIdx < 7; ++arrIdx) {
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if (itemId == MATCH_ITEMS[arrIdx]) {
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c._flags[7] |= MATCH_FLAGS[arrIdx];
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break;
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}
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}
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}
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}
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}
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void Map43::acceptQuest() {
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Character &leader = g_globals->_party[0];
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byte flags = leader._flags[10];
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// Find quest that hasn't been done yet
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int questNum = 1;
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if (flags) {
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for (questNum = 1; flags && questNum < 8; ++questNum, flags >>= 1) {
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if (!(flags & 1))
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break;
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}
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if (questNum == 8) {
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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Character &c = g_globals->_party[i];
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c._flags[10] = CHARFLAG8_80;
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c._flags[7] = CHARFLAG5_80;
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}
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questNum = 1;
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}
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}
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// Assign the quest to all party characters
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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Character &c = g_globals->_party[i];
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c._quest = questNum;
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}
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// Draw the scene
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g_maps->_mapPos.x++;
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updateGame();
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}
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Common::String Map43::checkQuestComplete() {
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Character &leader = g_globals->_party[0];
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int qIndex = leader._quest - 1;
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if (leader._flags[7] & MATCH_FLAGS[qIndex] & 0x7f) {
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// The quest was complete
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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Character &c = g_globals->_party[i];
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c._quest = 0;
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c._flags[10] |= MATCH_FLAGS[qIndex];
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c._exp += QUEST_EXPERIENCE[qIndex];
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}
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return Common::String::format(
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STRING["maps.map43.ironfist5"].c_str(),
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QUEST_EXPERIENCE[qIndex]);
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} else {
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// The quest isn't yet complete
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return STRING["maps.map43.ironfist3"];
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}
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}
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} // namespace Maps
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} // namespace MM1
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} // namespace MM
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