scummvm/engines/mm/mm1/maps/map42.cpp
2023-01-22 20:07:48 +01:00

185 lines
3.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/maps/map42.h"
#include "mm/mm1/maps/maps.h"
#include "mm/mm1/events.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Maps {
#define MONSTER_COUNT 151
#define VAL1 259
void Map42::special() {
// Scan for special actions on the map cell
for (uint i = 0; i < 25; ++i) {
if (g_maps->_mapOffset == _data[51 + i]) {
// Found a specially handled cell, but it
// only triggers in designated direction(s)
if (g_maps->_forwardMask & _data[76 + i]) {
(this->*SPECIAL_FN[i])();
} else {
checkPartyDead();
}
return;
}
}
g_maps->_mapPos.y = 4;
updateGame();
}
void Map42::special00() {
g_events->addView("DogStatue");
}
void Map42::special01() {
send(SoundMessage(STRING["maps.map42.message9"]));
}
void Map42::special02() {
Game::Encounter &enc = g_globals->_encounters;
if (_data[VAL1]) {
send(SoundMessage(STRING["maps.map42.defeated"]));
for (uint i = 0; i < g_globals->_party.size(); ++i) {
g_globals->_party[i]._flags[5] |= CHARFLAG5_40;
}
} else {
_data[VAL1]++;
enc.clearMonsters();
enc.addMonster(14, 12);
for (int i = 1; i < 13; ++i)
enc.addMonster(8, 5);
enc._manual = true;
enc._levelIndex = 64;
enc.execute();
}
}
void Map42::special03() {
send(SoundMessage(STRING["maps.map42.sign1"]));
}
void Map42::special04() {
Sound::sound(SOUND_2);
g_maps->_mapPos.x = getRandomNumber(5) + 5;
redrawGame();
}
void Map42::special05() {
encounter(&_data[611], &_data[624]);
}
void Map42::special06() {
encounter(&_data[637], &_data[648]);
}
void Map42::special07() {
encounter(&_data[659], &_data[668]);
}
void Map42::special08() {
encounter(&_data[677], &_data[686]);
}
void Map42::special09() {
encounter(&_data[695], &_data[704]);
}
void Map42::special10() {
encounter(&_data[713], &_data[724]);
}
void Map42::special11() {
encounter(&_data[735], &_data[743]);
}
void Map42::special12() {
encounter(&_data[751], &_data[759]);
}
void Map42::special13() {
encounter(&_data[767], &_data[777]);
}
void Map42::special14() {
encounter(&_data[787], &_data[796]);
}
void Map42::special15() {
visitedExit();
send(SoundMessage(
STRING["maps.stairs_up"],
[]() {
g_maps->changeMap(0xf04, 3);
}
));
}
void Map42::special17() {
g_globals->_treasure.setGold(7500);
g_globals->_treasure._container = GOLD_BOX;
g_events->addAction(KEYBIND_SEARCH);
}
void Map42::dogSuccess() {
for (uint i = 0; i < g_globals->_party.size(); ++i) {
Character &c = g_globals->_party[i];
c._flags[0] = CHARFLAG0_DOG_STATUE;
c._exp += 10000;
}
g_globals->_treasure._items[2] = GOLD_KEY_ID;
g_globals->_treasure._trapType = 2;
none160();
}
void Map42::dogDesecrate() {
Game::Encounter &enc = g_globals->_encounters;
redrawGame();
byte &count = _data[MONSTER_COUNT];
count *= 2;
if (count >= 16)
count = 13;
enc.clearMonsters();
for (int i = 0; i < (int)count; ++i)
enc.addMonster(4, 10);
enc._manual = true;
enc._levelIndex = 20;
enc.execute();
}
} // namespace Maps
} // namespace MM1
} // namespace MM