scummvm/engines/mm/mm1/maps/map35.cpp
2023-04-10 22:01:37 -07:00

199 lines
4.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/maps/map35.h"
#include "mm/mm1/maps/maps.h"
#include "mm/mm1/events.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Maps {
#define VAL1 29
#define VAL2 47
static const byte MATCH_ITEMS[7] = {
0, 0,241, 0, 0, 0, 0
};
static const byte MATCH_FLAGS[8] = {
1, 2, 4, 8, 0x10, 0x20, 0x40, 0x80
};
static const uint16 QUEST_EXPERIENCE[7] = {
1000, 2000, 3000, 4000, 6000, 8000, 10000
};
void Map35::special() {
// Scan for special actions on the map cell
for (uint i = 0; i < 11; ++i) {
if (g_maps->_mapOffset == _data[51 + i]) {
// Found a specially handled cell, but it
// only triggers in designated direction(s)
if (g_maps->_forwardMask & _data[62 + i]) {
(this->*SPECIAL_FN[i])();
} else {
checkPartyDead();
}
return;
}
}
// All other cells on the map are encounters
g_maps->clearSpecial();
g_globals->_encounters.execute();
}
void Map35::special00() {
g_events->addView("ManPrisoner");
}
void Map35::special01() {
visitedExit();
send(SoundMessage(
STRING["maps.map35.exit"],
[]() {
g_maps->_mapPos = Common::Point(14, 10);
g_maps->changeMap(0xa00, 2);
}
));
}
void Map35::special02() {
visitedExit();
g_maps->_mapPos = Common::Point(14, 9);
g_maps->changeMap(0xa00, 2);
send(SoundMessage(STRING["maps.map35.slide"]));
}
void Map35::special03() {
send(SoundMessage(STRING["maps.map35.message"]));
}
void Map35::special04() {
if (!g_globals->_party.hasItem(MERCHANTS_PASS_ID)) {
g_maps->_mapPos.y++;
updateGame();
send(SoundMessage(STRING["maps.map35.merchant_pass"]));
}
}
void Map35::special05() {
updateFlags();
send("View", DrawGraphicMessage(7 + 65));
send("Inspectron", GameMessage("DISPLAY"));
}
void Map35::special06() {
g_maps->clearSpecial();
g_globals->_treasure.setGems(30);
g_events->addAction(KEYBIND_SEARCH);
}
void Map35::special07() {
send(SoundMessage(STRING["maps.map35.vault"]));
_data[VAL1] = 30;
_data[VAL2] = 7;
}
void Map35::special09() {
g_maps->clearSpecial();
g_globals->_treasure.setGems(50);
special07();
}
void Map35::updateFlags() {
for (uint i = 0; i < g_globals->_party.size(); ++i) {
Character &c = g_globals->_party[i];
int counte = c._equipped.size();
int count = counte + c._backpack.size();
for (int itemIdx = 0; itemIdx < count; ++itemIdx) {
byte itemId = (itemIdx < counte) ?
c._equipped[itemIdx]._id : c._backpack[itemIdx - counte]._id;
// Scan list of items to match against
for (int arrIdx = 0; arrIdx < 7; ++arrIdx) {
if (itemId == MATCH_ITEMS[arrIdx]) {
c._flags[5] |= MATCH_FLAGS[arrIdx];
break;
}
}
}
}
}
void Map35::acceptQuest() {
Character &leader = g_globals->_party[0];
byte flags = leader._flags[8];
// Find quest that hasn't been done yet
int questNum;
for (questNum = 8; flags && questNum < 15; ++questNum, flags >>= 1) {
if (!(flags & 1))
break;
}
if (questNum == 15) {
for (uint i = 0; i < g_globals->_party.size(); ++i) {
Character &c = g_globals->_party[i];
c._flags[8] = CHARFLAG8_80;
c._flags[5] = CHARFLAG5_80;
}
}
// Assign the quest to all party characters
for (uint i = 0; i < g_globals->_party.size(); ++i) {
Character &c = g_globals->_party[i];
c._quest = questNum;
}
// Draw the scene
g_maps->_mapPos.y++;
redrawGame();
}
Common::String Map35::checkQuestComplete() {
Character &leader = g_globals->_party[0];
int qIndex = leader._quest - 8;
if (leader._flags[5] & MATCH_FLAGS[qIndex] & 0x7f) {
// The quest was complete
for (uint i = 0; i < g_globals->_party.size(); ++i) {
Character &c = g_globals->_party[i];
c._quest = 0;
c._flags[8] |= MATCH_FLAGS[qIndex];
c._exp += QUEST_EXPERIENCE[qIndex];
}
return Common::String::format(
STRING["maps.map35.inspectron5"].c_str(),
QUEST_EXPERIENCE[qIndex]);
} else {
// The quest isn't yet complete
return STRING["maps.map35.inspectron3"];
}
}
} // namespace Maps
} // namespace MM1
} // namespace MM